Search found 494 matches
- Wed May 30, 2018 9:22 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Any tile that changes automatically is an animating tile. You don't have too many animating tiles yet, but rather too many kinds of them. The Level Inspector has an info line called "animated tile type total" that tells you how many different kinds of animating tiles you have. I'm not fami...
- Mon May 28, 2018 10:03 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
"Too many unique animating tiles" means that there are too many different kinds of tiles in the level that animate. You need to reduce the number of different kinds of animating tiles in the level; changing the infoplane will not help. The problem of shots/darts disappearing happens when t...
- Sat May 26, 2018 8:20 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Correct, you should use foreground items when possible, but if there's already a foreground tile there, use the infoplane. The original developers made a mistake - it is not reasonable to have an entire cavern of door tiles. It doesn't hurt anything, though, since doors can generally only be used wh...
- Fri May 25, 2018 10:18 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Perhaps there was some confusion - you should try to place items in the foreground when possible. The limits on things are hard to define, but try the Level Inspector; it does a decent job of determining the problem. The sprite memory usage (infoplane items and monsters) applies to the entire level ...
- Mon May 21, 2018 3:16 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Sorry about that - the simultaneous tileset vanishing after a new project is opened is an Abiathar v2.10 bug. It's fixed in the yet-to-be-released v2.11. In the meantime, pressing T as Nisaba said will bring it back. Having links on the bottom two tiles of a door is sufficient, but having them on al...
- Sun May 20, 2018 8:40 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Indeed, the Import feature takes only single-level files that were created with the Export command. To start a new project, use File | New Project. Here are the settings for Buried in Oblivion: Template: "Start from a template", Keen 4 Containing Folder: select the folder where you extract...
- Sat May 19, 2018 3:43 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
As you've discovered, doors are defined by infoplane links. You can see the links graphically by enabling View | Links. Pressing L on the keyboard toggles this view. As Nisaba set, the large empty squares are where the link starts and the solid smaller squares are where the link points. To make a do...
- Sat May 12, 2018 3:12 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Indeed, the Paster (hotkey V) deletes a clipboard-sized chunk when you right-click. Note that the Essential Manipulator will only create a 1x1 clipboard on startup if you don't have anything copied already. Speaking of the clipboard, Abiathar's clipboard is indeed independent of the current level, s...
- Thu May 10, 2018 2:57 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
What do you mean by "indication error"? Does the game crash, or do the items not appear correctly? Note that you cannot have an animating foreground tile (like the point items) over an animating background tile (like some of the tree eyes). The Level Inspector can check for this problem. I...
- Tue May 08, 2018 10:35 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
You can remove any infoplane icon by placing the zero tile on it. Make sure the infoplane is active, right-click a spot with no infoplane icon to pick up the zero tile, then click on a spot with an infoplane icon to remove it. You can clear an entire level's infoplane by using the Rectangle Filler: ...
- Tue May 08, 2018 6:49 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 173134
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Hi! I'm sorry I never replied to your YouTube message - I got really busy and lost track of things. I'm glad you registered on the forum! I might have been unclear in the video. You only need to generate the patch file when starting the mod or when you make patch changes. You only need to UNLZEXE on...
- Sat Apr 28, 2018 2:29 pm
- Forum: General
- Topic: re: Fleexy
- Replies: 3
- Views: 11720
Re: re: Fleexy
Hi! Sorry. I'm still around reading things, but I don't have a lot of time at the moment -- the university semester is about to end, so there's exams and projects and so on. I'll have a lot more free time in a couple weeks.
- Sat Apr 28, 2018 2:28 pm
- Forum: General
- Topic: re:monster bash
- Replies: 3
- Views: 11970
Re: re:monster bash
Per ModdingWiki , Monster Bash uses a very different level format than Keen Galaxy, so Abiathar and Galaxy editors in general will not be able to edit it. (In particular, it looks like tileinfo is independent of tile ID, so even writing an Abiathar level format provider would be impractical.) Camoto...
- Thu Mar 22, 2018 5:41 pm
- Forum: Theory
- Topic: DISCUSSION: Keen 6 level design.
- Replies: 93
- Views: 173127
Re: DISCUSSION: Keen 6 level design.
Ah, I had forgotten about that issue, thanks for the reminder. There's now another row of buttons that allows you to switch between the normal Control/Alt/Space layout and Z/X/C. If you're logged in (the exact way you do this is kinda janky and not public at the moment), it even remembers your prefe...
- Thu Mar 22, 2018 1:31 am
- Forum: Theory
- Topic: DISCUSSION: Keen 6 level design.
- Replies: 93
- Views: 173127
Re: DISCUSSION: Keen 6 level design.
Alright, let's take the other path through the space wall: the Bloogbase Recreation District. You can view this level in Abiathar Online or play it on Keen Modding Live!