Search found 341 matches

by doomjedi
Sat Aug 28, 2010 2:13 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

1. Okay, I'll fix that. (My thinking was that the 3rd frame would only be used for the downward motion No. In my spritesheet it's "normal frame", "prepare to jump" and "jumping frame". You can make him hop down with that frame on downslopes. 2. Right, its eyebrows are ...
by doomjedi
Sat Aug 28, 2010 6:48 am
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

As for the devil, that's basically the best I can do wrt positioning, because its hitbox has to change when it unflames. He look ok now IMO Alot of remarks about this update: 1. The Jumping Slime should be STILL STANDING on the ground in his second frame, and jumps only on the third frame - it is s...
by doomjedi
Fri Aug 27, 2010 5:16 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

What I mean is for red alien's body to stay at the center of the 48 px all the time. I don't see how I can do that and keep his tenticle attack to both sides. Unless I'll make his head REALLY REALLY small. Do you still want him to attack with his tenticles? Is it also possible for you to redraw the...
by doomjedi
Thu Aug 26, 2010 4:08 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

lemm wrote:fff I meant 48 pixels
forgot to divide by 2
Image
by doomjedi
Thu Aug 26, 2010 3:22 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

I also want to redo the large red alien. Could you redraw the head so that it does a 3 frame rotation? Can 2-frame animation fit? I don't see a good 3-frame one... Could you also shorten the outstretched tentacles so that the sprite is at most 96 px wide? I measured current red creature, and he is ...
by doomjedi
Thu Aug 26, 2010 1:25 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

Re: Changes

lemm wrote:
doomjedi wrote: Which one is better? Maybe to try to make illuminated frames for the rest? Though it's a nasty art-task.
It would be nice to have frames for all the sprites, but there's not enough memory.
Ok, let's scrap those special frames then :)
by doomjedi
Thu Aug 26, 2010 12:47 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

Re: Changes

Janitor bird and green bird do not have illuminated hit frames anymore, since none of the other sprites do, and we should be consistent. Which one is better? Maybe to try to make illuminated frames for the rest? Though it's a nasty art-task. I'll consider the pogo squish for the frog, but I am incl...
by doomjedi
Thu Aug 26, 2010 12:44 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

lemm wrote:Can you draw left/right stunned frames for the bow shooter?
Sure, why not...I'll take a look
by doomjedi
Thu Aug 26, 2010 5:38 am
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

You can also consider to code in pogo-death for little frogs :) like that fly from Keen 4 :) I can make the squish frame.
by doomjedi
Thu Aug 26, 2010 5:21 am
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

I can add some of the helmet mage character into the winged ball, and I'll get rid of the helmet mage. Save him for later Well...you can "save" either one...if you think out of the two the Mage fits better, then... I just said that they are too much alike. Both free-floating creatures. I ...
by doomjedi
Wed Aug 25, 2010 6:21 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

Thanks for feedback. Let me know if there are any more errors, especially with regards to movement on slopes/through walls (I think I've fixed all the major bugs...) Yes, you do a great job :) The testmod still has some (quite a number) of noticable bugs, mostly in physics and frames (some of which...
by doomjedi
Wed Aug 25, 2010 3:51 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

Thanks, that's much better :) Very nice implementations :) 1. I don't thing blue eyeroller should move. He also doesn't have the moving frames. 2. Devil's full-body delay should be longer IMO 3. What does the "Yoga"-Lizard do? Wind? Didn't you say you won't implement him? Where are the sli...
by doomjedi
Wed Aug 25, 2010 2:40 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

Wow, veeery cool!!!

I can't pass too far, as I don't have much ammo and enemies are strong and I die :)
But what I could test - looks just great :)

Hope mappers will take crouching into consideration...and it makes you pass 1-square passages.
by doomjedi
Tue Aug 24, 2010 2:20 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

Cool :D
by doomjedi
Mon Aug 23, 2010 3:06 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343817

Made some possible Death Frames....

Image