Search found 341 matches

by doomjedi
Mon Sep 20, 2010 8:33 am
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 99931

Yes, D looks good, but without the grey pixel. It's probably the best variation so far.
by doomjedi
Mon Sep 20, 2010 6:49 am
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 99931

Ok, I'll see what I can do. I'm not an expert in tiles, and especially not at making Keen tiles, but I'm slowly learning, please be patient with me :) Damn, what I so like about you guys - is that you can take a "penni-worth" peace of art (or amination or sprite....), and make a "100 ...
by doomjedi
Sun Sep 19, 2010 5:29 pm
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 99931

CANYON/BADLANDS/DIRT TEXTURE. This will be pasted over the YELLOW areas. (The texture does not HAVE to be yellow; it should probably be browny orangish or something like that) Also, it should be shaded so that there is a light, a medium, and a dark version (analagous to the grass). Some ideas: http...
by doomjedi
Sun Sep 19, 2010 6:48 am
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 99931

Second picture doesn't show...
by doomjedi
Thu Sep 16, 2010 5:24 pm
Forum: CKCM
Topic: TILE TIEM
Replies: 25
Views: 52827

levellass wrote:I can do heiroglyph type tiles and egyptian pictures.
We need nice tilable columns too
by doomjedi
Thu Sep 16, 2010 5:21 pm
Forum: CKCM
Topic: Inventory and Status Screen Layout Thread
Replies: 22
Views: 46200

Maybe I can improve the icons artwise?

The menu looks great, Lemm :)
by doomjedi
Wed Sep 15, 2010 7:25 am
Forum: CKCM
Topic: TILE TIEM
Replies: 25
Views: 52827

Those are very nicely detailed. Thank you :) Tried to make them fit 16x16 grid and to be tilable. But didn't take into account the thing you said about the platform, being partually a background. This whole thing is still really confusing to me... 3 types of "sprites" and yet only 1 backg...
by doomjedi
Tue Sep 14, 2010 9:51 am
Forum: CKCM
Topic: TILE TIEM
Replies: 25
Views: 52827

Re: tielset update

lemm wrote: - indoor theme for inside the stone houses.
Image

Which of object type I should tryto make to fit 16x16 grid? Only backgrounds? foregrounds too?
...or maybe masks as well?
by doomjedi
Mon Sep 13, 2010 6:11 pm
Forum: CKCM
Topic: TILE TIEM
Replies: 25
Views: 52827

The First is to make a set of sloped tiles that they can walk up. This would be like a spiral staircase, where the slopes zig-zag back and forth, and the slugs turn around at the ends. One flight of stairs would be about (or at least) 4 tiles wide, the slugs would come to a "balcony" on e...
by doomjedi
Mon Sep 13, 2010 5:56 pm
Forum: CKCM
Topic: TILE TIEM
Replies: 25
Views: 52827

Animated platform acid:

Image

Current ckcm tileset looks really nice...who made it? Why can't he made more tiles? He seem to be very good at it...
by doomjedi
Mon Sep 13, 2010 4:23 pm
Forum: CKCM
Topic: TILE TIEM
Replies: 25
Views: 52827

Here's some more stuff to think about. Sorry in advance if you already know this or I am repeating myself. Thank you :) I'm new to Keen modding, but not to Keen and/or Modding (of other games). So I indeed can ask some noob questions - but with my modding and gaming experience I have all the "...
by doomjedi
Mon Sep 13, 2010 6:41 am
Forum: CKCM
Topic: TILE TIEM
Replies: 25
Views: 52827

...any feedback on the switches? Please feedback my art, so I will know if they fit, and if anything to fix in them. Pretty much everything should have a primitive caveman feel, or at most, a middle-ages look. Certainly no urban themes in this episode. What about simple wooden chairs and/or tables? ...
by doomjedi
Sun Sep 12, 2010 9:01 pm
Forum: CKCM
Topic: TILE TIEM
Replies: 25
Views: 52827

and switch (horizontal and vertical)
Image
by doomjedi
Sun Sep 12, 2010 6:27 pm
Forum: CKCM
Topic: TILE TIEM
Replies: 25
Views: 52827

Re: tielset update

Been working on 1TIL0002.BMP It looks very nice, the mod is really getting shape artwise :) Still, alot of art I saw here on the forum are yet not in this tileset...can give plenty of examples. - more vegetaton, particularly that on which keen can stand; expanding on the trees would be a good start...
by doomjedi
Sat Aug 28, 2010 3:01 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 343224

Note that sloth is below Keen shooting line and so hard to kill