Search found 341 matches
- Mon Sep 20, 2010 8:33 am
- Forum: CKCM
- Topic: Map Layout
- Replies: 62
- Views: 99931
- Mon Sep 20, 2010 6:49 am
- Forum: CKCM
- Topic: Map Layout
- Replies: 62
- Views: 99931
- Sun Sep 19, 2010 5:29 pm
- Forum: CKCM
- Topic: Map Layout
- Replies: 62
- Views: 99931
CANYON/BADLANDS/DIRT TEXTURE. This will be pasted over the YELLOW areas. (The texture does not HAVE to be yellow; it should probably be browny orangish or something like that) Also, it should be shaded so that there is a light, a medium, and a dark version (analagous to the grass). Some ideas: http...
- Sun Sep 19, 2010 6:48 am
- Forum: CKCM
- Topic: Map Layout
- Replies: 62
- Views: 99931
- Thu Sep 16, 2010 5:21 pm
- Forum: CKCM
- Topic: Inventory and Status Screen Layout Thread
- Replies: 22
- Views: 46200
Re: tielset update
lemm wrote: - indoor theme for inside the stone houses.
Which of object type I should tryto make to fit 16x16 grid? Only backgrounds? foregrounds too?
...or maybe masks as well?
...any feedback on the switches? Please feedback my art, so I will know if they fit, and if anything to fix in them. Pretty much everything should have a primitive caveman feel, or at most, a middle-ages look. Certainly no urban themes in this episode. What about simple wooden chairs and/or tables? ...
Re: tielset update
Been working on 1TIL0002.BMP It looks very nice, the mod is really getting shape artwise :) Still, alot of art I saw here on the forum are yet not in this tileset...can give plenty of examples. - more vegetaton, particularly that on which keen can stand; expanding on the trees would be a good start...
- Sat Aug 28, 2010 3:01 pm
- Forum: CKCM
- Topic: Sprite thread
- Replies: 485
- Views: 343224