Search found 2999 matches

by levellass
Fri Mar 02, 2007 11:07 pm
Forum: Vorticons Requests and Discussion
Topic: Patch Request: Pogo Doesn't Auto-Jump
Replies: 7
Views: 10234

Hmmn, this is difficult; I wish I knew how Keen worked as well as I did with other sprites. I've been trying to make Keen access the sliding behavior when he presses Alt, but it seems I need to add something in before the game will accept that he's sliding, and i don't know what. Drat! I feel so use...
by levellass
Fri Mar 02, 2007 11:04 pm
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 211292

Well, several editors compress or don't compress the levels in various ways; maybe that has something to do with it?
by levellass
Fri Mar 02, 2007 11:00 pm
Forum: Patches: Secret of the Oracle
Topic: More fun with Bounders
Replies: 3
Views: 5758

So you mean to tell me all those times I shot a dead bounder into the air for fun, I was really exploiting a nifty piece of code instead of an unintentional bug?

Well I'll be!
by levellass
Fri Mar 02, 2007 4:45 am
Forum: Vorticons Requests and Discussion
Topic: Patch request: No pre-jump pause
Replies: 17
Views: 20676

The code I have found; I can make it instant, but then Keen goes hyper fast, then crahes; probbably because I'm referencing some pogo code. I give up.

C'mon Xky, where are you now?
by levellass
Fri Mar 02, 2007 4:42 am
Forum: Patches: Secret of the Oracle
Topic: Bounders get Foob disease
Replies: 4
Views: 6733

Yeah, I have similar problems trying to make other sprites spawn in Keen 1; the only sprites the game likes to spawn are shots and zap/zots which use the $2A $00 $00 code to blank most of their variables; to make something good spawn I've had to fiddle a bit. Even worse are the icecubes; I think I c...
by levellass
Fri Mar 02, 2007 4:32 am
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86701

Yeah; it's a dynamic picture; I can edit it while it's still posted, that can cause problems for those who have loaded the page, but it's more convenient to me.
by levellass
Thu Mar 01, 2007 5:34 am
Forum: Patches: Secret of the Oracle
Topic: Bounders get Foob disease
Replies: 4
Views: 6733

So, does each sprite have different code for erasing the bullet?
by levellass
Thu Mar 01, 2007 5:30 am
Forum: Vorticons Requests and Discussion
Topic: Usefulness
Replies: 52
Views: 48632

On a patch related note, when does the Keen game stop considering a value negative? $FFEF is evidently negative, $00FC is positive, but is say $DDDC positive or negative?
by levellass
Thu Mar 01, 2007 5:15 am
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86701

How does your water use only three animation frames?

Update:

Image
by levellass
Wed Feb 28, 2007 4:18 am
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86701

Awesome! As soon as I get off this flight, I'll edit the tileset and see if I can add something.
by levellass
Wed Feb 28, 2007 4:14 am
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 211292

I know they were planning to use sprites to make the Yorp statues work.
by levellass
Tue Feb 27, 2007 5:57 am
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 134832

'Tis school season, such a pity too.
by levellass
Tue Feb 27, 2007 5:54 am
Forum: Vorticons Requests and Discussion
Topic: Usefulness
Replies: 52
Views: 48632

I have noticed three types of JUMP in Keen; jump (so many places ahead); jump (so many places from some certain adress) and jump (to some absolute place in the file) They are very useful to look for.
by levellass
Mon Feb 26, 2007 9:39 am
Forum: CKCM
Topic: OFFICIALISATION: The Storyline
Replies: 50
Views: 96902

I must investigate turning the joystick window into a new Yorp message, it could be accessed by shooting something...

As far as I know the two paths are merely either helping the Licks or the Slugs.
by levellass
Mon Feb 26, 2007 9:18 am
Forum: Vorticons Requests and Discussion
Topic: Usefulness
Replies: 52
Views: 48632

Hmmmn, my Quick Basic won't allow a STRING$ command to add a string to the generated string. (Type mismatch.)

What are jump far and call far instructions? What do they do?