Search found 716 matches

by szemigi
Thu Jan 14, 2016 8:26 am
Forum: Galaxy Requests and Discussion
Topic: Drop counter is removed
Replies: 1
Views: 2629

Drop counter is removed

I don't want drop counter, so that's why I want a patch that removes the drop counter completely (even the DROPS text as well.) Since it'll be removed completely, that's why the KEENS (lives) counter + text appears instead of that, which is aligned centered. In short: since DROPS (text + counter) wi...
by szemigi
Thu Jan 14, 2016 7:04 am
Forum: Galaxy Requests and Discussion
Topic: Lick doesn't jump
Replies: 10
Views: 6630

Yeah, it can still attack (aka flaming) Keen.
by szemigi
Thu Jan 14, 2016 7:04 am
Forum: Galaxy Requests and Discussion
Topic: Some Keen 4 patches
Replies: 21
Views: 11851

I managed to solve the fireball thing. The only problem is the Wetsuit doesn't have a second animation. Remember the Wetsuit second animation patch request (4SPR0518.BMP is the second animation sprite of the Wetsuit and also the disappearing sprite of the Wetsuit)? #Change cache to include Berkeloid...
by szemigi
Tue Jan 12, 2016 7:24 pm
Forum: Galaxy Requests and Discussion
Topic: Lick doesn't jump
Replies: 10
Views: 6630

Lick doesn't jump

Title says it all. Lick doesn't jump. (It just walks. NOTE: When it walks back and forth, it has 4 frames - in this order: 4SPR0469.BMP - walking right sprite 1 4SPR0470.BMP - walking right sprite 2 4SPR0471.BMP - walking right sprite 3 4SPR0472.BMP - walking right sprite 4 4SPR0473.BMP - walking le...
by szemigi
Mon Jan 11, 2016 5:37 pm
Forum: Galaxy Requests and Discussion
Topic: Some Keen 4 patches
Replies: 21
Views: 11851

Can you make this patch?
by szemigi
Sun Jan 10, 2016 9:28 pm
Forum: Galaxy Requests and Discussion
Topic: Some Keen 4 patches
Replies: 21
Views: 11851

Yes, if the fireball is shot right it animates 1->2 and if it is shot left it animates 1->2 as well. And yes, both directions use the same two animations.
by szemigi
Wed Jan 06, 2016 11:45 pm
Forum: Galaxy Requests and Discussion
Topic: Replace Wetsuit text with counter - aka patch modification
Replies: 1
Views: 2978

Replace Wetsuit text with counter - aka patch modification

I found this patch on shikadi.net: #Replace Wetsuit box with new counter (One byte too large!) %patch $8058 $C7 $06 $A537W $0050W $C7 $06 $A535W $0090W $B8 $0661W $50 $9A $19310CF9RL $83 $C4 $02 $33 $C0 $50 $B8 $000AW $50 $B8 $0011W $50 $B8 $008FW $50 $B8 $007FW $50 $9A $1D060DE3RL $83 $C4 $0A $A1 $...
by szemigi
Wed Jan 06, 2016 2:06 pm
Forum: Galaxy Requests and Discussion
Topic: Some Keen 4 patches
Replies: 21
Views: 11851

Tested the Berkeloid patch I requested now. Well, the plus request is: https://dl.dropboxusercontent.com/u/4975825/Berkeloid-animated-fireball-for%20both%20directions.png In short: No matter the Berkeloid throws the fireball to left or to right, the fireball is always animated (in both throwing dire...
by szemigi
Tue Jan 05, 2016 7:49 am
Forum: Galaxy Requests and Discussion
Topic: Some Keen 4 patches
Replies: 21
Views: 11851

Cool. As for the Wormouth (yet): Keen can kill (shoot) the Wormouth - even if that doesn't attack. It means Keen can kill the Wormouth when it walks back and forth. Hope you get it. One more thing for the Berkeloid: The Berkeloid's fireball disappears on the ground permanently (and quickly), moreove...
by szemigi
Sun Jan 03, 2016 3:43 pm
Forum: Galaxy Requests and Discussion
Topic: Some Keen 4 patches
Replies: 21
Views: 11851

Thanks. Now where's that wetsuit patch? Remember: When Keen gets the wetsuit, the window appears (which has no sound + the music isn't interrupted either) "Cool! I can breathe under water now!", then Keen continues the level instead of exiting + then the Wetsuit sign appears on the status ...
by szemigi
Sat Jan 02, 2016 4:02 pm
Forum: Galaxy Requests and Discussion
Topic: "I can't swim!" patch
Replies: 1
Views: 2934

"I can't swim!" patch

Well, if Keen's on the MAP level and touches the water entrance tile (without having the Wetsuit), he says "I can't swim!" My request is that he does this in NORMAL levels (except in the underwater level - aka Well of Wishes). What I mean? If I put a water entrance tile in a normal level a...
by szemigi
Sat Jan 02, 2016 11:57 am
Forum: Galaxy Requests and Discussion
Topic: Some Keen 4 patches
Replies: 21
Views: 11851

The second platform moves only up and down. (I forgot to tell that in the meantime I changed my mind.) And only one kind of platform appears in a level ( not more ). Just an example ( only an example ): Level 5: Keen 4 platform appears in this level only Level 6: The second platform appears in this ...
by szemigi
Thu Dec 31, 2015 7:15 am
Forum: Galaxy Requests and Discussion
Topic: Some Keen 4 patches
Replies: 21
Views: 11851

4.) Yeah, I want it to chase Keen like that BioMenace robot. And moreover, when the Bounder is shot, it only falls down (so doesn't fly into the air).


Question: What about the wetsuit and the second platform thing? I know, very tricky, but can be done?
by szemigi
Wed Dec 30, 2015 10:47 pm
Forum: Galaxy Requests and Discussion
Topic: Some Keen 4 patches
Replies: 21
Views: 11851

And one more I totally forgot: When the Wormouth walks back and forth, it uses 2 sprite frames in both directions - AKA the Wormouth uses 2 frames during walking left and right. 4SPR0458.BMP - Walking right sprite 1 4SPR0459.BMP - Walking right sprite 2 4SPR0460.BMP - Walking left sprite 1 4SPR0461....
by szemigi
Wed Dec 30, 2015 12:39 pm
Forum: Galaxy Requests and Discussion
Topic: Some Keen 4 patches
Replies: 21
Views: 11851

2.) The worm doesn't look for Keen, but can attack whenever Keen "touches" it (as usually). 4.) Well, actually, this is what I wanna achieve for the Bounder: https://dl.dropboxusercontent.com/u/4975825/Bionicle%20robot.PNG As you see, the Bionicle Robot from BM has 5 animation sprite frame...