Search found 1941 matches

by KeenRush
Mon Aug 16, 2010 2:03 pm
Forum: The Mods
Topic: My entrance to keen modding: Bananasauros!
Replies: 24
Views: 41981

Cutest main character ever. Very nice looking mod already.
by KeenRush
Fri Jul 30, 2010 8:12 pm
Forum: General
Topic: Help Getting Started Modding Keen 4
Replies: 64
Views: 58752

Wow! This mod looks amazing, love the city theme. Neat ideas there -- I especially like the gaps in the fence making enterable areas. You've progressed fast. :O
by KeenRush
Fri Apr 23, 2010 3:24 pm
Forum: Patches: Marooned on Mars
Topic: Auto Scrolling Levels
Replies: 9
Views: 22371

You're a machine, lemm. Damn, this is too cool not to be used, I have to do something with this.
by KeenRush
Fri Apr 23, 2010 3:19 pm
Forum: Patches: Marooned on Mars
Topic: PATCH: Sprites function even when not on screen
Replies: 5
Views: 14611

Ah, so that explains it. I've had that very problem a long ago (on some discontinued project), I too tried to make the butler bot freeze Keen.
by KeenRush
Wed Jan 06, 2010 5:01 am
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 342936

Amazing sprites!
by KeenRush
Mon Jan 04, 2010 10:06 am
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 159041

Looks cool -- it's good we'll have some alternatives to the olde TileInfo.
by KeenRush
Fri Dec 18, 2009 9:52 pm
Forum: General
Topic: ?????? in "Goodbye Galaxy!"
Replies: 11
Views: 14070

Good luck, this is going to be neat!
by KeenRush
Fri Dec 18, 2009 9:47 pm
Forum: Coding
Topic: Mysterious C++/SDL error
Replies: 7
Views: 16994

I think every level in CC has the exactly same size -- I don't think the dimensions even can be changed.

By the way, it's about time there'll be an editor for this game, definitely going to use it. :)
by KeenRush
Sun Nov 29, 2009 2:24 pm
Forum: Vorticons Requests and Discussion
Topic: Fly without god mode.
Replies: 6
Views: 7623

Good luck with the project!
by KeenRush
Sun Nov 29, 2009 2:15 pm
Forum: General
Topic: OH NOES! Debug time! :3
Replies: 14
Views: 13219

It can be done in Python (which I too would suggest using, simply because running olde Basic stuff is only possible for me via DosBox). Here's a small example I compiled from my Python programs (or snippets of unfinished programs, rather): # basic file writing in Python keenfile = open("stuff.t...
by KeenRush
Tue Oct 27, 2009 11:26 am
Forum: Coding
Topic: Map mode
Replies: 10
Views: 18770

Here's some patch adurdin made for me when I did A New Dope which required an entirely different route for Messie. Here's copied directly from the mod's patch file: # Messie patch, big thanks to adurdin for making this. %patch $893B $90 $90 $90 %patch $895F $90 $90 %patch $896F $B8 $52 $00 %patch $8...
by KeenRush
Mon Sep 07, 2009 3:50 pm
Forum: Patches: Marooned on Mars
Topic: Tuner Patch
Replies: 12
Views: 25063

Pretty neat!
by KeenRush
Thu Aug 27, 2009 10:23 am
Forum: General
Topic: Amazing possibilities!
Replies: 4
Views: 5982

The possibilities are 'endless'. Well enough for a life-time.
by KeenRush
Sun Aug 09, 2009 1:46 pm
Forum: Patches: The Earth Explodes
Topic: Strange patch
Replies: 10
Views: 18842

It's amazing how all sorts of strange behaviour can appear, instead of the game just crashing or not working.
by KeenRush
Tue May 19, 2009 12:24 pm
Forum: General
Topic: M.I.P. (Mod in Progress) Ancients of Tantsoliii
Replies: 31
Views: 31121

As tulip put it, this looks totally awesome! Those themes look absolutely great, especially the suburban street, the mountains too. The new score counter is cool. As is the enemy sprite. What a pleasant surprise...