Search found 160 matches

by Nospike
Mon Dec 07, 2015 3:20 pm
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 126330

I'll send it your way, Lass. Can't imagine I could possibly work something like this out myself, even though it'll probably prove to be something stupidly trivial in the end. :P
by Nospike
Mon Nov 30, 2015 9:42 pm
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 126330

I've got a major problem here, and I'm kind of stumped... I'm attempting to create a roughly 10x10 block of animating tiles in the title screen level. Now, from what Lass has told me about Vorticons tiles always animating, this should be no problem, right? The animations are each 4 frames long. For ...
by Nospike
Sat Nov 21, 2015 12:12 pm
Forum: Vorticons Requests and Discussion
Topic: Main menu pos, Pogoing kills Keen, No shoot anim if no ammo
Replies: 13
Views: 9461

Absolutely spot-on perfect, Lass. You've saved me once again. ^^ Thanks so much.
by Nospike
Fri Nov 20, 2015 1:05 pm
Forum: Vorticons Requests and Discussion
Topic: Main menu pos, Pogoing kills Keen, No shoot anim if no ammo
Replies: 13
Views: 9461

Nuts, I thought I'd removed all of the extra stuff already. Silly me. Of course it works now.
Though there's now an issue with Keen not using the shooting animation at all, even when he's supposed to... :X
by Nospike
Thu Nov 19, 2015 3:48 pm
Forum: Vorticons Requests and Discussion
Topic: Main menu pos, Pogoing kills Keen, No shoot anim if no ammo
Replies: 13
Views: 9461

I'll just send you my patchfile I reckon, it'll be a whole lot simpler. :P I'm already using a lot of patches so a patch conflict is probably a possibility. It's the entire game including all sprites, even sounds get stuck in a loop. Pretty funny effect, but not what I need. It'll be in your PCKF in...
by Nospike
Thu Nov 19, 2015 3:42 pm
Forum: Vorticons Requests and Discussion
Topic: Request: Keen stays grounded while pogoing (Keen1)
Replies: 14
Views: 13220

Oh, perfect. Thank you.
by Nospike
Wed Nov 18, 2015 3:29 pm
Forum: Vorticons Requests and Discussion
Topic: Request: Keen stays grounded while pogoing (Keen1)
Replies: 14
Views: 13220

Is it possible to slow down the animations with this patch? Both the walking and crawling? The regular patch for the walking animation speed gets overwritten by this one apparently.
by Nospike
Wed Nov 18, 2015 12:55 pm
Forum: Vorticons Requests and Discussion
Topic: Main menu pos, Pogoing kills Keen, No shoot anim if no ammo
Replies: 13
Views: 9461

Yep, already using that patch. Thanks a bazillion, Lass. :) Edit: Whoops, just tried it out. The suicide works like a charm, but shooting does weird things. It works normally when Keen is falling/jumping, but when standing on the ground, holding the shoot key seems to somehow pause the entire game i...
by Nospike
Tue Nov 17, 2015 10:49 am
Forum: Vorticons Requests and Discussion
Topic: Main menu pos, Pogoing kills Keen, No shoot anim if no ammo
Replies: 13
Views: 9461

Thanks for the block patch, it's really pretty awesome! What I need from the second patch is for Keen to suicide by pogoing, not by shooting. Shooting is unchanged, except it doesn't enter the animation if Keen doesn't have ammo. I also need the pogo item to give Keen a raygun charge in addition to ...
by Nospike
Mon Nov 16, 2015 1:42 pm
Forum: Vorticons Requests and Discussion
Topic: Main menu pos, Pogoing kills Keen, No shoot anim if no ammo
Replies: 13
Views: 9461

Thanks for the quick response, Lass. :) The main menu thing is a shame, but nothing gamebreaking. Let's not worry about it. The second patch is a bit of a bummer. I need the pogo (suicide) and shooting actions to stay separate. For the suicide, it only triggers when Keen uses pogo (not shoots) and o...
by Nospike
Wed Nov 11, 2015 3:35 pm
Forum: Vorticons Requests and Discussion
Topic: Main menu pos, Pogoing kills Keen, No shoot anim if no ammo
Replies: 13
Views: 9461

Main menu pos, Pogoing kills Keen, No shoot anim if no ammo

Would it be possible to move the entire main menu frame in Keen 1 down a bit, say, 40 pixels? Couldn't find a patch for that anywhere, but I'm sure it's not too complicated, right? :p The second request is probably a bit trickier but that's just because of some fancy details I need from it. If the p...
by Nospike
Thu Nov 06, 2014 4:49 pm
Forum: Other Tools
Topic: KeenWave 0.5
Replies: 34
Views: 86613

Fleexy wrote:I don't think anybody has ever gone to the trouble of making new SFX for Galaxy.
Ceilick and the team have for UTUIT. It's a shame that those were adlib only, I love my Galaxy gameplay with dat PC speaker.
by Nospike
Tue Nov 04, 2014 7:22 am
Forum: Vorticons Requests and Discussion
Topic: Pogo gives Keen an extra life (CK1)
Replies: 5
Views: 7152

If Fleexy's patch doesn't work, try this one:

Code: Select all

%patch $44AB $FF $06 $C6 $AA $90 $90
by Nospike
Thu Dec 26, 2013 10:37 am
Forum: The Mods
Topic: Keen 9: Battle of the Brains
Replies: 15
Views: 47989

Are you sure it's version 1.4? It is also possible that you will need to decompress it using UNLZEXE.
by Nospike
Sun Dec 01, 2013 9:08 pm
Forum: General
Topic: Points problem
Replies: 17
Views: 18811

The Tiles are the ones in the foreground set. The Sprites are the rest.