Search found 456 matches

by ckguy
Wed Jun 08, 2011 2:33 pm
Forum: Galaxy Requests and Discussion
Topic: door destination change?
Replies: 2
Views: 5876

This was used somewhat in the Keen Asylum levelpack, and in one level in my Keen 5 levelpack. I emailed the authors of that pack (it must have been in 2004 crap I'm old) and they responded with this message. http://www.bipship.com/downloads/doorz.txt ('doorz.txt' was the name of the attachment, blam...
by ckguy
Mon Jan 25, 2010 10:31 pm
Forum: Patches: The Earth Explodes
Topic: Fleexy's Funky Findings [scrub]
Replies: 8
Views: 18007

Also, I'm pretty sure the percentage of people with computers that can run Keen natively is getting pretty small. This is gradually becoming less and less practical of information.
by ckguy
Mon Apr 06, 2009 8:37 pm
Forum: The Mods
Topic: death to the vorticons 3 release
Replies: 13
Views: 17065

(Finally) I've added this to the rest of the mods on Bipship.

http://www.bipship.com/mods/author/shikadi

http://www.tl-dr.org/downloads/keen/mods/Dttv3.rar
by ckguy
Thu Mar 05, 2009 6:35 pm
Forum: Patches: Aliens ate my Babysitter!
Topic: Disabling the Creature Question
Replies: 14
Views: 24337

It bothered me, I was trying to test up of a hundred patches a day, and when that happens, it takes up your time. Anyone else notice that the creature picked depends on what hour (Of a 12-hour clock) day it is? I had not noticed this. I did notice that if you immediately re-ran the game, it gave yo...
by ckguy
Mon Mar 02, 2009 9:11 pm
Forum: Patches: Aliens ate my Babysitter!
Topic: Disabling the Creature Question
Replies: 14
Views: 24337

Cool, finally! For a while the best we could do was patch in $00's at the beginnings of all of the words in memory, and have the player just press enter. Functional, but not particularly fancy. This will hopefully add a level of professionalism to Keen 6 mods/levelpacks. :D Now all we really need is...
by ckguy
Mon Feb 16, 2009 10:49 pm
Forum: General
Topic: My first keen 4 level + a possible keen 6 mod
Replies: 26
Views: 25394

Image Duh, I didn't even think of that. Yeah, that's probably it: level 18 doesn't mark itself as done, so why should it make a Keen flag appear?
by ckguy
Mon Feb 16, 2009 1:56 pm
Forum: Galaxy Tile Property Tools
Topic: K6 tile properties not loading
Replies: 9
Views: 20458

If other patches aren't working either, I'm not sure what to say, as there is no tricky 'Goodtimes Software' version of Keen 6 that I am aware of. (If your init screen *does* say BROUGHT TO YOU BY GOODTIMES SOFTWARE, please email me your copy of Keen 6, as I am very interested in collecting all vers...
by ckguy
Mon Feb 16, 2009 1:54 pm
Forum: General
Topic: My first keen 4 level + a possible keen 6 mod
Replies: 26
Views: 25394

Actually, you need to set it to F012, as hex 12 is 18, and the level number is 18.
by ckguy
Sat Feb 14, 2009 4:14 pm
Forum: General
Topic: My first keen 4 level + a possible keen 6 mod
Replies: 26
Views: 25394

Mirror: http://www.bipship.com/db/levelpacks/theshiftedone1.rar

I'm going to play this right now.
by ckguy
Sat Feb 14, 2009 1:45 am
Forum: Coding
Topic: GAMEMAPS format - currently adding to ModdingWiki
Replies: 1
Views: 5883

GAMEMAPS format - currently adding to ModdingWiki

I'm currently adding information to the modding wiki about the GameMaps format, as well as Carmack compression. I'd appreciate it if somebody came and cleaned up behind me - i.e., formatting, adding categories, linkifying. I'll try and make it look as much like the other articles as I can, but no pr...
by ckguy
Sun Feb 08, 2009 1:15 pm
Forum: Coding
Topic: Patching relative addresses in keen 6
Replies: 1
Views: 5328

I'm pretty sure adurdin added this ability to all of the Keens in his 'unofficial' CKPatch version 0.10.0.

http://files.keenmodding.org/ckpatch-0.10.0.zip
http://files.keenmodding.org/ckpatch-0.10.0-src.zip

I think he just did 4 first as a test, but I'm pretty sure they all (ie, 4+5+6) have it now.
by ckguy
Thu Feb 05, 2009 4:14 am
Forum: Coding
Topic: That's it... GAAAAARG!!! Going to make a graphics editor...
Replies: 24
Views: 25750

Heh. Oh well. BTW, what program(s) do you use for graphics editing, KeenRush?
by ckguy
Tue Feb 03, 2009 2:40 am
Forum: General
Topic: ModKeen not working anymore
Replies: 18
Views: 20310

Less than a three-year bump. You're slacking, Fleexy. ;-) Although it does bring up the question, KeenRush, are you still unable to run ModKeen? I'm assuming so, because you are working on your own graphics editor. I have no problems running modkeen2 (don't have modkeen1 handy to check), both in a d...
by ckguy
Mon Jan 19, 2009 10:49 pm
Forum: Galaxy Level Editors
Topic: TED5 - ????????????????
Replies: 7
Views: 17395

Yeah, sorry, my levelpack is not currently able to be loaded into TED5 or TPT because of the 'fake carmackization' - and I lost the original MAPTEMP/MAPTHEAD files nearly a year ago, so I would have to decide to sit down and patch together some one-time-use program to be able to get the levels into ...
by ckguy
Mon Jan 19, 2009 10:45 pm
Forum: Vorticons Requests and Discussion
Topic: BUILDING QUESTION: Those bridges in Keen 1.. :)
Replies: 55
Views: 44855

More epic bumpage, this one of a nearly five-year-old topic!

I did have fun reading LL sneaky bridge things, though.