Search found 456 matches

by ckguy
Fri Feb 22, 2008 7:30 pm
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 209180

Oops, sorry. I feel bad for not doing this. I definitely checked back here between shikadi's and levellord's posts.
by ckguy
Thu Feb 21, 2008 6:49 am
Forum: Theory
Topic: Ground Tiles
Replies: 12
Views: 25140

You don't have to go with the complete 3d view. I liked the way that Episode Null had tilted perspective floors just at the entrances. When I think about it, the job is quite intimidating, isn't it? I think a nice idea would be if the community collaboratively would generate some sort of 'skeleton' ...
by ckguy
Thu Feb 21, 2008 6:39 am
Forum: Theory
Topic: Norp the Yorp I level design
Replies: 73
Views: 108793

At first I thought, 'Did you make an angry Keen sprite just for this?!' Then I realized that it was probably one of the 'Keen is impatient' sprites from XkyKeen4. His face looks kind of ... blank. I'm sure you've thought about this and there's probably not a good way to get all of the other facial f...
by ckguy
Wed Feb 20, 2008 11:17 am
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 209180

I'm almost positive that the Keen sprite is 255.

And agreed, these are strange errors. You should email grafix5000 [at] gmail [dot] com and ask about a CKFS account.
by ckguy
Tue Feb 19, 2008 1:53 am
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 209180

Haha, I remember that. It was ker-split from some thread about bounders, IIRC. And the first post in the split thread is mine ... hmmmm ...
by ckguy
Tue Feb 19, 2008 1:36 am
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 209180

Eh, oh well. I'm a Image apparently. The keenwiki needs some touching up, then.
by ckguy
Tue Feb 19, 2008 12:10 am
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 209180

IIRC, the chocolate and burger in Keen 3 have opposite values for some reason. It's not the level editor, it's just the game. Just checked and this is true! Why isn't this better-known? Why is the keenwiki wrong?? (edit) Maybe the different background versions of the tiles have different point valu...
by ckguy
Mon Feb 18, 2008 2:49 pm
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 209180

1. That's really weird. What level editor you are using shouldn't have any effect on this at all. Could you upload the files you are having trouble with? (All of the files required to play the levels, not just the level##.ck3 files.) 2. Hmmm, also weird. When you were making your levels in the Keen ...
by ckguy
Fri Feb 15, 2008 6:49 am
Forum: Galaxy Level Editors
Topic: k3.5 tiles
Replies: 4
Views: 14730

I sent you an email, LL, to your hotmail 'six different people' account. Please check it. ;-) (Edit) Damn it ... I believe that Keen Dreams uses Huffman compression for the maps -- the same kind of compression used for the graphics and sounds in Dreams and 4-6, and hence the presence of mapdict alon...
by ckguy
Fri Feb 15, 2008 1:45 am
Forum: Galaxy Level Editors
Topic: k3.5 tiles
Replies: 4
Views: 14730

The Keen Dreams tiles can be found here , along with all of the other episodes' tiles. The unregistered version of Keen Dreams stores its data in a different format that Keens 4,5,6, so TED5 is not able to edit it. I don't have a copy of registered Keen Dreams, but I hear that its data is stored mor...
by ckguy
Wed Feb 13, 2008 11:07 pm
Forum: Patches: Aliens ate my Babysitter!
Topic: Keen Speed and Height Patches
Replies: 2
Views: 12157

LL(a), it's time to dust off the patch index!

(And while you're at it, update the 'latest changes' file. What a lazybug.)
by ckguy
Mon Feb 11, 2008 6:57 pm
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 209180

Hmm, sorry, no, I don't think I will make implementing this a priority. Instead I think I'll do something that allows you to type in the sprite numbers in hex as well as in decimal.
by ckguy
Mon Feb 11, 2008 2:27 am
Forum: The Mods
Topic: keen3 level pack
Replies: 15
Views: 21702

Back to the level pack: I enjoyed it! Like Xky said, it seemed to have its roots in 'classic' Keen 3 levels. I probably had more trouble with the levels than I should because somehow I was lulled into my 'autopilot' mode, which would work for a while, then *blam* VORTININJA. Again, this is nice stuf...
by ckguy
Mon Feb 11, 2008 2:23 am
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 209180

Teleporters for what, Keen 3? Can you point me at an post about those?
by ckguy
Sun Feb 10, 2008 8:02 pm
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's coming
Replies: 51
Views: 83441

Okay, the original way that everything in tededit.zip was set up was very confusing. The GOx.BAT files would check to see if custmaps.ck? existed, if not, it would copy gamemaps.ck? to custmaps.ck?, then run fixmhead, then call ckpatch with a patch file something like: %ext ck? %gamemaps custmaps.ck...