Search found 456 matches
- Fri Feb 22, 2008 7:30 pm
- Forum: Vorticons Level Editors
- Topic: Mindbelt | The Keener's Editor (version 1.3)
- Replies: 131
- Views: 209180
- Thu Feb 21, 2008 6:49 am
- Forum: Theory
- Topic: Ground Tiles
- Replies: 12
- Views: 25140
You don't have to go with the complete 3d view. I liked the way that Episode Null had tilted perspective floors just at the entrances. When I think about it, the job is quite intimidating, isn't it? I think a nice idea would be if the community collaboratively would generate some sort of 'skeleton' ...
- Thu Feb 21, 2008 6:39 am
- Forum: Theory
- Topic: Norp the Yorp I level design
- Replies: 73
- Views: 108793
At first I thought, 'Did you make an angry Keen sprite just for this?!' Then I realized that it was probably one of the 'Keen is impatient' sprites from XkyKeen4. His face looks kind of ... blank. I'm sure you've thought about this and there's probably not a good way to get all of the other facial f...
- Wed Feb 20, 2008 11:17 am
- Forum: Vorticons Level Editors
- Topic: Mindbelt | The Keener's Editor (version 1.3)
- Replies: 131
- Views: 209180
- Tue Feb 19, 2008 1:53 am
- Forum: Vorticons Level Editors
- Topic: Mindbelt | The Keener's Editor (version 1.3)
- Replies: 131
- Views: 209180
- Tue Feb 19, 2008 1:36 am
- Forum: Vorticons Level Editors
- Topic: Mindbelt | The Keener's Editor (version 1.3)
- Replies: 131
- Views: 209180
- Tue Feb 19, 2008 12:10 am
- Forum: Vorticons Level Editors
- Topic: Mindbelt | The Keener's Editor (version 1.3)
- Replies: 131
- Views: 209180
IIRC, the chocolate and burger in Keen 3 have opposite values for some reason. It's not the level editor, it's just the game. Just checked and this is true! Why isn't this better-known? Why is the keenwiki wrong?? (edit) Maybe the different background versions of the tiles have different point valu...
- Mon Feb 18, 2008 2:49 pm
- Forum: Vorticons Level Editors
- Topic: Mindbelt | The Keener's Editor (version 1.3)
- Replies: 131
- Views: 209180
1. That's really weird. What level editor you are using shouldn't have any effect on this at all. Could you upload the files you are having trouble with? (All of the files required to play the levels, not just the level##.ck3 files.) 2. Hmmm, also weird. When you were making your levels in the Keen ...
- Fri Feb 15, 2008 6:49 am
- Forum: Galaxy Level Editors
- Topic: k3.5 tiles
- Replies: 4
- Views: 14730
I sent you an email, LL, to your hotmail 'six different people' account. Please check it. ;-) (Edit) Damn it ... I believe that Keen Dreams uses Huffman compression for the maps -- the same kind of compression used for the graphics and sounds in Dreams and 4-6, and hence the presence of mapdict alon...
- Fri Feb 15, 2008 1:45 am
- Forum: Galaxy Level Editors
- Topic: k3.5 tiles
- Replies: 4
- Views: 14730
The Keen Dreams tiles can be found here , along with all of the other episodes' tiles. The unregistered version of Keen Dreams stores its data in a different format that Keens 4,5,6, so TED5 is not able to edit it. I don't have a copy of registered Keen Dreams, but I hear that its data is stored mor...
- Wed Feb 13, 2008 11:07 pm
- Forum: Patches: Aliens ate my Babysitter!
- Topic: Keen Speed and Height Patches
- Replies: 2
- Views: 12157
- Mon Feb 11, 2008 6:57 pm
- Forum: Vorticons Level Editors
- Topic: Mindbelt | The Keener's Editor (version 1.3)
- Replies: 131
- Views: 209180
- Mon Feb 11, 2008 2:27 am
- Forum: The Mods
- Topic: keen3 level pack
- Replies: 15
- Views: 21702
Back to the level pack: I enjoyed it! Like Xky said, it seemed to have its roots in 'classic' Keen 3 levels. I probably had more trouble with the levels than I should because somehow I was lulled into my 'autopilot' mode, which would work for a while, then *blam* VORTININJA. Again, this is nice stuf...
- Mon Feb 11, 2008 2:23 am
- Forum: Vorticons Level Editors
- Topic: Mindbelt | The Keener's Editor (version 1.3)
- Replies: 131
- Views: 209180
- Sun Feb 10, 2008 8:02 pm
- Forum: Galaxy Level Editors
- Topic: Keen: Galaxy editor - it's coming
- Replies: 51
- Views: 83441
Okay, the original way that everything in tededit.zip was set up was very confusing. The GOx.BAT files would check to see if custmaps.ck? existed, if not, it would copy gamemaps.ck? to custmaps.ck?, then run fixmhead, then call ckpatch with a patch file something like: %ext ck? %gamemaps custmaps.ck...