Search found 456 matches
- Fri Oct 10, 2008 1:07 pm
- Forum: General
- Topic: Lego Keen Community Levelpack
- Replies: 5
- Views: 6891
- Tue Oct 07, 2008 9:02 pm
- Forum: Galaxy Level Editors
- Topic: Keen:Next - Where can I get it?
- Replies: 9
- Views: 21620
It worked for me ... I remember there being some issues with downloading this in the past. Mirror:
http://files.commanderkeen.org/users/th ... dit099.zip
However, I never got this editor to work well at all. Maybe I should start work on my Keen 4-6 editor again ...
http://files.commanderkeen.org/users/th ... dit099.zip
However, I never got this editor to work well at all. Maybe I should start work on my Keen 4-6 editor again ...
- Sun Sep 21, 2008 8:44 pm
- Forum: Patches: Aliens ate my Babysitter!
- Topic: What is the name of this creature?
- Replies: 2
- Views: 15205
- Sat Aug 02, 2008 12:53 am
- Forum: Coding
- Topic: Central Repository
- Replies: 8
- Views: 10276
You want to redesign it again? So Keeniverse will be down for months and months, and then suddenly there will emerge Keenland with exactly the same content! I think its current design is fine, and I'm on the fence about whether comments on mods would be a good thing. I remember reading posts on the ...
- Thu Jun 19, 2008 1:04 am
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5 EGA to CGA?
- Replies: 3
- Views: 5443
LLa, check out my not-so-covert collection of Keen versions:
http://www.bipship.com/keen+collective/Keen+Dreams
And I too would be extremely interested in any information about a CGA version of Keen 5.
http://www.bipship.com/keen+collective/Keen+Dreams
And I too would be extremely interested in any information about a CGA version of Keen 5.
- Thu Jun 19, 2008 1:00 am
- Forum: General
- Topic: Keen screen
- Replies: 2
- Views: 4926
- Thu Jun 19, 2008 12:54 am
- Forum: The Mods
- Topic: New Mod: Onward: Silcar
- Replies: 42
- Views: 47340
Heh, yeah, I'm pretty sure this is dead. I don't think I've heard from Grelphy in quite a while either. I actually thought about Vox the other day while I was playing Grelphy's Keen Y, but it had been ages since I'd thought about it. Anyway yeah, almost certainly dead, considering Grelphy hasn't bee...
- Wed May 21, 2008 6:50 pm
- Forum: General
- Topic: KeenGrout - A Keen Day Release
- Replies: 10
- Views: 19998
Well, I finally got my act together, and wrote some docs for the new version of KeenGrout.
http://www.bipship.com/KeenGrout
This new version has a few nice features, but the biggest one is handling of the masking plane on sprites.
http://www.bipship.com/KeenGrout
This new version has a few nice features, but the biggest one is handling of the masking plane on sprites.
- Mon May 19, 2008 8:25 am
- Forum: Galaxy Requests and Discussion
- Topic: Keen 6: Remove doc check at game start
- Replies: 2
- Views: 5971
Unfortunately, CKPatch does not work with Keen 6 version 1.5, so you're stuck with either using version 1.4 (which has the strange 'dancing Molly' bug), or hex editing version 1.5. I'll describe how to do this second one. First, you'll need to unlzexe your executable. Grab unlzexe here: http://www.d...
- Thu Mar 13, 2008 5:23 pm
- Forum: General
- Topic: KeenGrout - A Keen Day Release
- Replies: 10
- Views: 19998
KeenGrout - A Keen Day Release
In my time zone it's not Keen Day yet, but it is in some places, and I'm not 100% positive that I'll have access to the internet tomorrow, so ... Introducing ... K e e n G r o u t Every time I sat down to make a couple of tiles, especially for Keens 4-6, I was always set back by having to count, mul...
- Sat Mar 08, 2008 3:21 am
- Forum: Theory
- Topic: Ground Tiles
- Replies: 12
- Views: 25140
- Sat Mar 01, 2008 10:39 pm
- Forum: Theory
- Topic: Ground Tiles
- Replies: 12
- Views: 25140
- Sun Feb 24, 2008 3:27 am
- Forum: Coding
- Topic: Commander Keen Rebuilt.
- Replies: 11
- Views: 18911