Search found 456 matches
- Sun Jan 04, 2009 9:09 pm
- Forum: Galaxy Level Editors
- Topic: Level Exits and Doors in Keen5
- Replies: 6
- Views: 17684
- Thu Dec 18, 2008 1:57 pm
- Forum: Dreams Requests and Discussion
- Topic: Keen dreams tiles?
- Replies: 16
- Views: 35263
You can now grab the collection of all of the tiles from here:
http://files.keenmodding.org/cktiles.zip
There's lots of other stuff there, too, several of which don't seem to be linked to from anywhere.
http://files.keenmodding.org/cktiles.zip
There's lots of other stuff there, too, several of which don't seem to be linked to from anywhere.
Cool! I am reading though the docs now - I decided that for once I would read through ALL the docs of a program before I started using it. I *almost* got beat over the head by sticks until I realized that what you were saying about batch files was true. ... Okay, just a couple things to suggest so f...
- Fri Nov 07, 2008 5:19 pm
- Forum: Coding
- Topic: File formats
- Replies: 40
- Views: 59683
Kind of beat me to it. :-) Thanks for these, sorry about the email issues, they were 100% my fault. I love your angry explanation of the LZW compression. Over the course of my life I've tried several times to implement it in various programming languages, but working at the bit level has always made...
- Fri Nov 07, 2008 5:07 pm
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29090
SHIT. I didn't have my MX records on my domain set up correctly. I wonder how long they've been that way - I wonder how many emails I've missed. Fuck fuck fuck. This is annoying and embarrassing. Cock ass bitch tits, etc. Sorry, this is really irritating me. :-/ edit: Well apparently, some emails ha...
- Tue Nov 04, 2008 9:17 pm
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29090
- Mon Nov 03, 2008 8:47 pm
- Forum: Coding
- Topic: A new programmers section?
- Replies: 9
- Views: 11075
Haha, I just made a post over in that other thread before reading this. Well, depending which post you read first, you either know or do not know that I am planning on creating a collection of file-format reference articles on my website. http://www.bipship.com/articles Currently all I have done is ...
- Mon Nov 03, 2008 8:28 pm
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29090
- Sat Nov 01, 2008 7:07 pm
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29090
- Tue Oct 14, 2008 9:24 pm
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29090
Okay, here is a brief run-down of the Keen Vorticons level format. At the top level, we have a dword (four bytes) giving the length of the uncompressed data (in bytes), followed by the rle-compressed data. The rle algorithm used in the level files is pretty simple. A word of xFEFE means that the nex...
- Tue Oct 14, 2008 12:18 pm
- Forum: Vorticons Requests and Discussion
- Topic: Some patches for Silcar 4
- Replies: 35
- Views: 25554
- Tue Oct 14, 2008 12:03 pm
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29090
- Tue Oct 14, 2008 6:12 am
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29090
Yeah, it's a bit of bandwidth, but it doesn't actually come out to that much. 1 gigabyte = 1 dollar. 10 megabytes = 1 cent. The page is less than 700k, which means that each time someone runs that script, it costs me .07 cents, which does add up, but not very fast. In any case, if this starts costin...
- Mon Oct 13, 2008 8:44 pm
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29090
Well, a preliminary version is done. All it does is show you the tiles in the levels in Keen 3, currently. Check it out here: http://www.bipship.com/automapper/automapper.php Peek at what's in the directory here: http://www.bipship.com/automapper/ Look at the embarrassing source here: http://www.bip...
- Mon Oct 13, 2008 3:49 pm
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29090