Search found 554 matches

by lemm
Tue Aug 02, 2011 10:09 pm
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 125685

There's a K3 version?
by lemm
Sun Jul 17, 2011 12:35 am
Forum: Theory
Topic: Progression Theory
Replies: 6
Views: 19353

I think you are correct in your emphasis that "macro" and "micro" progression are two separate concepts. The idea of experiential progression, and particularly its partition from macro progression, was a fresh perspective for me as well. Upon reading your elaborations of the diff...
by lemm
Mon Jul 11, 2011 12:10 am
Forum: Patches: Secret of the Oracle
Topic: How to: Change Sprite frames, speeds
Replies: 9
Views: 22750

Lass posted good examples of the movement parameters. Here's my advice on how you would choose which movement parameter to use. Remember, the game is running at 70 tics per second, and each action is set to run for a certain number of tics (specified in the action timer field). Once that number of t...
by lemm
Sat Jun 25, 2011 11:56 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 101298

The numbers next to the enemy sprites are the difficulty level above which the sprite will appear. If a sprite has a 1, it will appear on easy, medium and hard. If a sprite has a 2, it will appear on medium and hard. If a sprite has a 3, it will appear on hard. For the infoplane values, level entran...
by lemm
Fri Jun 24, 2011 11:27 pm
Forum: Vorticons Requests and Discussion
Topic: Keen Movement Speed (Keen 1)
Replies: 5
Views: 8811

It was about a year ago that I made a patch for that, and I made a post about it in either the vorticons request or the keen 1 patch thread.


It might be in the patch index on the keen wiki
by lemm
Sat Jun 18, 2011 3:38 am
Forum: Galaxy Requests and Discussion
Topic: Help! Advice on where to start with modding
Replies: 31
Views: 36261

the line should say "ck4patch.exe mymod.pat"

and you have to have ck4patch in your mod directory
by lemm
Sat May 28, 2011 4:01 am
Forum: Galaxy Requests and Discussion
Topic: Help! Advice on where to start with modding
Replies: 31
Views: 36261

bubbatom wrote:When i do everything it comes up with a "fault" when decompressing and then followed by a heap of random stuff (0s and other numbers)
I don't know. I've never seen that happen before.
by lemm
Fri May 20, 2011 4:14 am
Forum: Theory
Topic: Bananasauros v1.2 and DX level critique
Replies: 38
Views: 70641

The cave background could be less blocky...
by lemm
Mon May 16, 2011 7:49 pm
Forum: Galaxy Requests and Discussion
Topic: Help! Advice on where to start with modding
Replies: 31
Views: 36261

A few lines of text will come up telling you that everything has been extracted.


All of the game's graphics will be exported to .bmp files in the folder you designated for output.
by lemm
Sun May 15, 2011 9:09 pm
Forum: Galaxy Requests and Discussion
Topic: Help! Advice on where to start with modding
Replies: 31
Views: 36261

http://www.delorie.com/djgpp/dl/ofc/sim ... WSDPMI.EXE


Put this into your modkeen directory.
by lemm
Sun May 15, 2011 12:49 am
Forum: Galaxy Requests and Discussion
Topic: Help! Advice on where to start with modding
Replies: 31
Views: 36261

well... which directory on your computer is mounted as drive C in dosbox? You must find that out, then use the cd command to navigate to your modkeen directory


once you are in your modkeen directory, then you type modkeen etc etc to run the modkeen
by lemm
Fri May 13, 2011 9:10 pm
Forum: Galaxy Requests and Discussion
Topic: Help! Advice on where to start with modding
Replies: 31
Views: 36261

right, you're trying to do two different steps at once.

First you need to change to the directory in which modkeen resides.

so

first type: cd dektop/modkeen/

then once you're in the directory, type modkeen -episode=4 etc etc
by lemm
Fri May 13, 2011 4:06 am
Forum: Galaxy Requests and Discussion
Topic: Help! Advice on where to start with modding
Replies: 31
Views: 36261

If you get a bad/illegal command, that means the .exe you are trying to run (modkeen) is not in the current directory.

Type: dir /p to verify that modkeen.exe is in the directory.
by lemm
Sun Mar 20, 2011 4:15 am
Forum: Galaxy Level Editors
Topic: Mapmaking: NetKeen
Replies: 16
Views: 35858

memory errors

Starting the game, or starting the level? Make sure you have EMS and XMS set to true. (Go to DOSBOX installation folder, run the file "edit dosbox options.bat" or something like that, and then search for ems, xms and ensure that they both = true. Secondly, if your level is too big (meaning...
by lemm
Fri Mar 18, 2011 8:31 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Replay completed levels
Replies: 4
Views: 8660

Use the flags patch?