Search found 206 matches

by grelphy
Fri Aug 12, 2005 1:38 pm
Forum: Vorticons Requests and Discussion
Topic: More Patch requests...
Replies: 5
Views: 6394

1. Explain. 2. Probably possible... ask Xtra. 3. Also probably possible 4. This begs the question... why? 5. See LL's collection of falling block patches 6. See above, though maybe not possible 7. Probably not possible. You have to recall that there are very few open slots for special effect tiles (...
by grelphy
Fri Aug 12, 2005 1:32 pm
Forum: General
Topic: A problem with Mr. 314 -- he just doesn't fit this time!
Replies: 31
Views: 26815

Evecon '05: ah, LL, you were there too?

=P

All the events of Vorticons happened from the evening he goes to mars, to sometime the next day (which is a snow day). Thus, he finishes his first big adventure in just one snow day.
by grelphy
Thu Aug 11, 2005 2:02 am
Forum: General
Topic: A problem with Mr. 314 -- he just doesn't fit this time!
Replies: 31
Views: 26815

^^

not to get off-topic, but much of that would be just during one single solitary snow day!

Busy kid...
by grelphy
Wed Aug 10, 2005 3:46 pm
Forum: Galaxy Level Editors
Topic: How about a WinXP tutorial?
Replies: 16
Views: 33840

That little gem has to do with Windoze not properly emulating sound systems for DOS games Back in the good old days (wow, I didn't just say that, did I?), there were few enough sound cards that applications and games themselves usually included the drivers, rather than referencing some OS API. (In ...
by grelphy
Wed Aug 10, 2005 3:35 pm
Forum: General
Topic: A problem with Mr. 314 -- he just doesn't fit this time!
Replies: 31
Views: 26815

Whatever you do, don't stop working on it!

I like the idea of a new character. Keen's eighth year of life is getting kind of crowded!
by grelphy
Tue Aug 09, 2005 1:08 pm
Forum: Galaxy Level Editors
Topic: How about a WinXP tutorial?
Replies: 16
Views: 33840

Unless you've got a DOS (Real DOS, not an emulator) machine with Bill Gates's fabled 640K of RAM, don't worry about TSRs. They're programs that work in DOS kind of like device drivers, and they suck up RAM. But, unless you've got a miniscule amount, the problem is with your more advanced OS not allo...
by grelphy
Tue Aug 09, 2005 12:46 pm
Forum: The Mods
Topic: Xky's One Level Mod
Replies: 56
Views: 57355

Meh... we should all just stagnate until Keen is remembered like the ancient Egyptian dieties, as a musty old computer game that was once seen by a small group of fanatic fans as the be-all-and-end-all of gaming, whose converts slowly declined until it was forgotten...

</sarcasm>
by grelphy
Thu Aug 04, 2005 12:47 am
Forum: General
Topic: Modkeen - Serious noise problem
Replies: 36
Views: 36345

That's very unusual.

So just removing the patch (w/o reimporting or anything) fixes it?

Wierd.

Somebody other than levellord should take a look at it and see what could be wrong.

=)
by grelphy
Thu Aug 04, 2005 12:41 am
Forum: The Mods
Topic: Musical Keen
Replies: 21
Views: 25832

The first release of Keen Y had a psuedo-impossible level: a pit full of push-bots in the green level (it's still there, but avoidable) that you had no choice but to go through. I'm sure lots of people went in, but absolutely none came back out. ;) (Sinde you could get out of in with just god-mode a...
by grelphy
Tue Aug 02, 2005 7:17 pm
Forum: Vorticons Requests and Discussion
Topic: K3 sprite-tile and sprite-sprite collision function values
Replies: 10
Views: 7794

If the two shot sprites are in the same place, I would assume that they would collide and do absolutely nothing useful.
by grelphy
Tue Aug 02, 2005 7:14 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1 level hints
Replies: 10
Views: 9110

Those numbers have to do with DOS Keenwright not properly wrapping sprites whose values are long enough to slow off the tile that they're on. If you watch closely, you'll see that you're actually seeing some part of the long sprite you just placed (or scrolled past). Toggle the grid on and off to g...
by grelphy
Tue Aug 02, 2005 7:00 pm
Forum: General
Topic: Modkeen - Serious noise problem
Replies: 36
Views: 36345

No. The flame is not a sprite. No animated tile is a sprite---they're just that, animated tiles. The silouetted tiles are masked tiles. AFAIK, there's absolutely nothing you can do to screw them up, though they may begin to look sort of wierd. I do have to admit, this is a very wierd bug. Whenever I...
by grelphy
Mon Aug 01, 2005 4:58 pm
Forum: Vorticons Requests and Discussion
Topic: K3 sprite-tile and sprite-sprite collision function values
Replies: 10
Views: 7794

Both of those are akin to the "make K1 Ice machine launch yorps" patch --- completely worthless, because Keen crashes within minutes after you walk near the things.

Spleen has some interesting screenshots of this behaviour on his website.
by grelphy
Mon Aug 01, 2005 4:46 pm
Forum: General
Topic: Modkeen - Serious noise problem
Replies: 36
Views: 36345

Start with some debugging. You can ascertain that the problem is with the way Modkeen imported the graphics, rather than the way Keen decompressed them, by copying everything to another folder and reextracting the graphics with Modkeen. If they come out mangled, it means that the problem is indeed w...
by grelphy
Mon Aug 01, 2005 4:38 pm
Forum: General
Topic: Suggestions for Custom Titles
Replies: 65
Views: 56575

I always just call him God, or Lord when I'm addressing him directly.

;)