Search found 120 matches
- Mon Jan 25, 2010 5:48 pm
- Forum: Vorticons Tile Property Tools
- Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
- Replies: 74
- Views: 161922
- Sun Jan 24, 2010 4:00 pm
- Forum: Vorticons Tile Property Tools
- Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
- Replies: 74
- Views: 161922
So, can it create functioning tilesets from bitmaps? Because that would lessen my workload immensely. (Extraction is a breeze.) If you're talking about the unreleased version, yes. It creates the entire TLS file, EGA planes and all. To anyone who has downloaded the Windows version, it wasn't built ...
- Sat Jan 23, 2010 11:10 pm
- Forum: Vorticons Tile Property Tools
- Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
- Replies: 74
- Views: 161922
I finally got Qt setup on my Windows PC, and Dropbox solved the hosting problem. The first post has been updated with 32-bit Windows and 64-bit Linux versions. The current development version (unreleased) supports lemm's patch natively and can import/upgrade data from the classic format. It can't ye...
- Sat Jan 23, 2010 7:47 pm
- Forum: CKCM
- Topic: Sprite thread
- Replies: 485
- Views: 343931
- Wed Jan 20, 2010 7:38 pm
- Forum: CKCM
- Topic: Game Objectives Rantage: Episode One
- Replies: 29
- Views: 51000
Here's a random idea: maybe there are some creatures that are doing some kind of construction/excavation. Keen has to get past a cliff or something, so he gets them to bulldoze it and make a ramp. Then when he reaches the mines, they are digging into the mountainside and accidentally trigger the cav...
- Fri Jan 15, 2010 3:26 am
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 98110
After some rambling in the rantage thread, I've decided to advocate some changes to the story that I think will make the planned trilogy more cohesive and dramatic. I've also fleshed out the second and third epsiodes a bit. Here's my summary of how I think it should be: The goal of the invaders is t...
- Fri Jan 15, 2010 2:14 am
- Forum: CKCM
- Topic: Game Objectives Rantage: Episode One
- Replies: 29
- Views: 51000
I think that if the Slug thing isn't going to be the main plot, it ought to be limited to the pepper quest.* I'm a bit traditional, but I think there should be a three act structure with the pepper quest as either the second or third. If it's the second, I might make the pogo recovery the first. If ...
- Sat Jan 09, 2010 2:12 am
- Forum: CKCM
- Topic: Storyline and Level Theme Consolidation
- Replies: 59
- Views: 98110
- Sat Jan 09, 2010 1:53 am
- Forum: KeenGraph
- Topic: KeenGraph 2.2
- Replies: 82
- Views: 173366
Will the good doctor's utility use bitmaps, or raw EGA data like we did in the early days? Not quite sure exactly what Dr. Kylstein is up to... I still haven't seen the new program, but it sounds like it will be done shortly. It will use a bitmap (I don't know what colour depth is required) and spi...
- Tue Jan 05, 2010 1:20 am
- Forum: Vorticons Tile Property Tools
- Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
- Replies: 74
- Views: 161922
- Wed Dec 23, 2009 10:45 pm
- Forum: Vorticons Tile Property Tools
- Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
- Replies: 74
- Views: 161922
- Wed Dec 23, 2009 8:52 pm
- Forum: Vorticons Tile Property Tools
- Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
- Replies: 74
- Views: 161922
Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
This is an editor for the tileset files used in lemm's V2 tileset patch for Vorticons.
Download latest version: (2012-12-29)
-Linux
-32-bit Linux
-Windows
-Source
Previous version: (2012-11-25)
-https://github.com/DrKylstein/Tileset-Tool/downloads
Download latest version: (2012-12-29)
-Linux
-32-bit Linux
-Windows
-Source
Previous version: (2012-11-25)
-https://github.com/DrKylstein/Tileset-Tool/downloads
You need a graphics library . Rendering the font the way Keen does it is trivial for any decent graphics system. I know for a fact SDL can do it, and bindings for Python are available. Trying to do this in a text-mode app isn't going to be much better than a standard text-editor. Edit: Are you usin...
The character values correspond directly to rows and columns in xFON0000.bmp. For example, the bullet point 0x09 is row 0, column 9 in the bitmap. The black on white characters correspond with standard ASCII and the red on gray ones are ASCII+0x80. The status screen patch works the same way but with...
- Sat Dec 19, 2009 4:54 pm
- Forum: Vorticons Requests and Discussion
- Topic: The in level game loop
- Replies: 12
- Views: 12170