Search found 1349 matches

by levellord
Thu Dec 13, 2007 12:13 am
Forum: Vorticons Requests and Discussion
Topic: Keen 2 Requests
Replies: 7
Views: 9398

The problem there is that they share some code and putting in a 'switch tiles' code is going to take some space.
by levellord
Wed Dec 12, 2007 1:35 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 2 Requests
Replies: 7
Views: 9398

As a matter of fact, Harvey's mod uses a few of these, let's see... 1.) I'll have to work on this, I think it's possible, if I can find somewhere to insert the right code. 2.) I have no idea how to do this, Spleen may be able to help, I'll give it a whirl. 3.) From the Patch Index, ->Keen2 -> T.txt ...
by levellord
Wed Dec 12, 2007 1:00 pm
Forum: ModKeen
Topic: Keen 1-3: Add more graphics
Replies: 2
Views: 12750

Forgive me. What I meant was that it is possible to add new sprite *frames* and bitmaps (As used say by the title screen and the About Id screen.) Sprites themselves use sprite frames, but we're usually limited to using only a few frames, say 4 to walk, 2 to jump, etc. It is not at present possible ...
by levellord
Wed Dec 12, 2007 12:43 pm
Forum: The Mods
Topic: KeenQ
Replies: 30
Views: 40782

Love it, freakin' love it.
by levellord
Sun Dec 09, 2007 11:42 pm
Forum: ModKeen
Topic: Keen 1-3: Add more graphics
Replies: 2
Views: 12750

Keen 1-3: Add more graphics

The EGAHEAD format is well known to the Keen community; it is a few variables followed by a list of all the graphics in the EGASPRIT and EGALATCH files and their offsets. (I notice that Modkeen and lmodkeen leave the names blank when they create the EGAHEAD file, which makes things difficult.) Now i...
by levellord
Sat Dec 08, 2007 10:31 pm
Forum: The Mods
Topic: Harvey's Mod II
Replies: 12
Views: 17701

Don't ask me, I did levels 1-4 and the maze.

Besides, I think there's room for oddities like this, why must a level be built on unbending logic and maximum efficiency? Isn't there room enough for a bit of slap-dash and vernacular? Surely people should be allowed some leniency.
by levellord
Sat Dec 08, 2007 10:29 pm
Forum: The Mods
Topic: KeenQ
Replies: 30
Views: 40782

I like the cans, you can always get them, and they provide eyecandy. The birck-gun arrangement looks impossible to me from all angles and glances; there's only a one tile way through, anyone can tell that. But I do hate the drops, my goodness yes. I know *exactly* what I shall put in if I ever make ...
by levellord
Sat Dec 08, 2007 12:32 am
Forum: The Mods
Topic: Harvey's Mod II
Replies: 12
Views: 17701

But just how much is done by you and how much by Harvey, LL? I did the first 4 levels and the maze level, about half the tileset and all the patches n' betatesting. Harvey did pretty much the rest. A lot of it looked similar to Keen Q, which makes me wonder if you added the overlapping layers and s...
by levellord
Thu Dec 06, 2007 4:54 am
Forum: The Mods
Topic: KeenQ
Replies: 30
Views: 40782

This mod is evil, it reminds me of old mayonnaise and it's levels are absolutely huge.

Loved it, bloody loved it; it's a testament to mod making.
by levellord
Wed Dec 05, 2007 4:04 am
Forum: The Mods
Topic: Harvey's Mod II
Replies: 12
Views: 17701

As a matter of fact she got some stuff off of me on friday, though I shouldn't expect much from her until after her wedding on the 10th.
by levellord
Wed Dec 05, 2007 3:58 am
Forum: CKPatch
Topic: CKPatch 0.10.0 UNOFFICIAL release
Replies: 9
Views: 47056

That's a pity, it'd have been real easy otherwise.
by levellord
Mon Dec 03, 2007 12:17 pm
Forum: CKPatch
Topic: CKPatch 0.10.0 UNOFFICIAL release
Replies: 9
Views: 47056

And Keen Dreams patching isn't too useful until we get it working with TED5 or have some other way to make levels for it.
How are the levels compressed? Same as Keen 4-6 or differently?
by levellord
Mon Dec 03, 2007 12:14 pm
Forum: The Mods
Topic: Harvey's Mod II
Replies: 12
Views: 17701

Harvey's Mod II

My goodness it's been a bit since I was last here... Well, yesterday Sarah was around and about, and we got to looking around my old Keen folder, to shake out the cobwebs and play Keen Q, which reminded me a bit of an old collaborative project I'd done some months (Years?) back with ex-keener Harvey...
by levellord
Fri Sep 14, 2007 11:22 am
Forum: Galaxy Requests and Discussion
Topic: Patch problem
Replies: 14
Views: 17728

I haven't the faintest idea what all the gibberish means, but after half an hour of trying to find out, I've found that yes, it's a simple matter of subtraction; I don't know what happens with you, but for me the program is always loaded into the exact same spot of memory, with the exact same size h...
by levellord
Fri Sep 14, 2007 3:27 am
Forum: Galaxy Requests and Discussion
Topic: Patch problem
Replies: 14
Views: 17728

I didn't know the Admiral was still around, he's certainly been quiet when *I* was after him. I have an issue with this, though it works well, is there a way to patch it something more like: %patch $31DB0 $16C9W $148CRW Which is something you can get directly from the EXE instead of having to conver...