Search found 190 matches

by Mink
Thu Jul 29, 2010 2:23 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 101391

So here's the next release - it now has a fair bit more of the Mindbelt tools, the most exciting of which is the show links option which is amazingly helpful for doors/switches. And there's also a bunch of behind-the-scenes optimizing so now the load times should be comparable to TPT3's (Oh, and a n...
by Mink
Wed Jul 21, 2010 1:05 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 101391

Alrighty, the third release is ready. New stuff: finally being able to specify your own infotile values by pressing [Enter], a new level function, and the same tools as in TPT3 (plus paste preview!). Coming soon are the ever-important copy from tile palette, resizing/-naming levels, and hopefully th...
by Mink
Thu Jul 15, 2010 4:11 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 101391

Excellent suggestions, you're right - the current "save all levels in the format the were loaded from" is pretty limiting. I'll be sure to add these to the to-do list.
by Mink
Thu Jul 15, 2010 3:47 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 101391

Ah, then that extraction will likely be added should this be adapted for more games later on. And release two is now up! There are a few new features, specifically grid mode, tile search mode, and the actual infotile font (lifted from TED5, of course) shows up now. And then it's got a lot of interna...
by Mink
Wed Jul 14, 2010 7:16 pm
Forum: General
Topic: Help Getting Started Modding Keen 4
Replies: 64
Views: 58600

INCREDIBLE WORK on that Wiki, and thank you for your help! :D And yeah, you should totally add another section for handling sprites and the sprite text file. 11: [4, 0, 19, 31], [0, 0], 4 That right there... Other than the first number being the sprite number, I can't really figure out what the res...
by Mink
Tue Jul 13, 2010 3:22 pm
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 101391

Yes, I'm hoping this will eventually support Dreams, but that's not very high on the to-do list since I'd rather have a fully-functioning Galaxy editor than a minimally-working one with Dreams support. And as for carmackization, I don't have to worry about that now since the save function only uses ...
by Mink
Tue Jul 13, 2010 4:01 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 101391

Keen: Galaxy editor - it's here

So after some hard work over this past week, I now have a bare-bones level editor for Keens 4, 5, and 6: The Omegamatic . As of now, it can open fresh gamemaps files along with any saved by TPT3. Try it out, and be sure to let me know any features you think it could use. Keep in mind though, that I'...
by Mink
Mon Jul 12, 2010 8:56 pm
Forum: General
Topic: Help Getting Started Modding Keen 4
Replies: 64
Views: 58600

Wow, you work quickly! And it looks good, to boot. QUESTION: How do I make working doors in TED5? :( These can be pretty tricky at first but not too bad once you get used to them: place the cursor on the top tile of the door, and note the last two digits of the x and y coordinates in the bottom righ...
by Mink
Sun Jul 11, 2010 8:56 pm
Forum: General
Topic: Help Getting Started Modding Keen 4
Replies: 64
Views: 58600

There should be a batch file in there named goX.bat, where the x is 4, 5, or 6, depending on which episode you're using (I'm pretty sure TED5 automatically makes one/comes with one). You need to run this from now on instead of the executable because it has the commands to run CKPatch and load the mo...
by Mink
Sun Jul 11, 2010 3:25 pm
Forum: General
Topic: Help Getting Started Modding Keen 4
Replies: 64
Views: 58600

Hey there, glad to have you onboard! Your ModKeen problem happens because you need the DOS Protected Mode Interface to run ModKeen in DOSBox. You can either download CWSDPMI and stick it in your ModKeen directory or you can run ModKeen from the command line (or make a batch file since that's pretty ...
by Mink
Sat Jul 10, 2010 1:15 pm
Forum: Patches: Marooned on Mars
Topic: The NEW Palette Patch: smooth fading and custom darkness pal
Replies: 25
Views: 39510

So I had been holding off testing this since I figured it was pretty much just another not really noticeable palette patch, and wow I stand corrected; that is some seriously nice patching, Dr K - it makes everything else feel clunky! Like THC was saying, this'll have a fair bit of repercussions on m...
by Mink
Fri Jul 09, 2010 2:26 am
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 133421

Alrighty, this has to do with having a non-looping foreground tile animation. I would go through and make sure each animating foreground tile (aside from gem doors and maybe a few other cases) form complete loops (i.e. they animate back to the original tiles eventually). Oh, and which episode is thi...
by Mink
Sat Jun 19, 2010 1:52 pm
Forum: General
Topic: Transfering the Patch Index
Replies: 12
Views: 10982

Heh, everyone has been okay with this for quite a while now. And wow, I was figuring it would take more work than that to add in the coloring.
by Mink
Fri May 28, 2010 9:50 pm
Forum: General
Topic: LevelBunch virus
Replies: 6
Views: 9011

Hrm, I'm still unable to find anything on the Dropbox copy or my local working copy. I still think it's just a virus you had that migrated to your local copy of it.

What antivirus program are you using?
by Mink
Sat Apr 24, 2010 2:30 pm
Forum: Patches: Keen Must Die!
Topic: Keen has a machine gun
Replies: 6
Views: 16677

Ah, unfortunately, no one has made one for those yet. (And I don't know if it's even possible. I imagine it would be, but you never know...)