Search found 190 matches
- Thu Jul 29, 2010 2:23 am
- Forum: Galaxy Level Editors
- Topic: Keen: Galaxy editor - it's here
- Replies: 59
- Views: 101391
So here's the next release - it now has a fair bit more of the Mindbelt tools, the most exciting of which is the show links option which is amazingly helpful for doors/switches. And there's also a bunch of behind-the-scenes optimizing so now the load times should be comparable to TPT3's (Oh, and a n...
- Wed Jul 21, 2010 1:05 am
- Forum: Galaxy Level Editors
- Topic: Keen: Galaxy editor - it's here
- Replies: 59
- Views: 101391
Alrighty, the third release is ready. New stuff: finally being able to specify your own infotile values by pressing [Enter], a new level function, and the same tools as in TPT3 (plus paste preview!). Coming soon are the ever-important copy from tile palette, resizing/-naming levels, and hopefully th...
- Thu Jul 15, 2010 4:11 am
- Forum: Galaxy Level Editors
- Topic: Keen: Galaxy editor - it's here
- Replies: 59
- Views: 101391
- Thu Jul 15, 2010 3:47 am
- Forum: Galaxy Level Editors
- Topic: Keen: Galaxy editor - it's here
- Replies: 59
- Views: 101391
Ah, then that extraction will likely be added should this be adapted for more games later on. And release two is now up! There are a few new features, specifically grid mode, tile search mode, and the actual infotile font (lifted from TED5, of course) shows up now. And then it's got a lot of interna...
- Wed Jul 14, 2010 7:16 pm
- Forum: General
- Topic: Help Getting Started Modding Keen 4
- Replies: 64
- Views: 58600
INCREDIBLE WORK on that Wiki, and thank you for your help! :D And yeah, you should totally add another section for handling sprites and the sprite text file. 11: [4, 0, 19, 31], [0, 0], 4 That right there... Other than the first number being the sprite number, I can't really figure out what the res...
- Tue Jul 13, 2010 3:22 pm
- Forum: Galaxy Level Editors
- Topic: Keen: Galaxy editor - it's here
- Replies: 59
- Views: 101391
Yes, I'm hoping this will eventually support Dreams, but that's not very high on the to-do list since I'd rather have a fully-functioning Galaxy editor than a minimally-working one with Dreams support. And as for carmackization, I don't have to worry about that now since the save function only uses ...
- Tue Jul 13, 2010 4:01 am
- Forum: Galaxy Level Editors
- Topic: Keen: Galaxy editor - it's here
- Replies: 59
- Views: 101391
Keen: Galaxy editor - it's here
So after some hard work over this past week, I now have a bare-bones level editor for Keens 4, 5, and 6: The Omegamatic . As of now, it can open fresh gamemaps files along with any saved by TPT3. Try it out, and be sure to let me know any features you think it could use. Keep in mind though, that I'...
- Mon Jul 12, 2010 8:56 pm
- Forum: General
- Topic: Help Getting Started Modding Keen 4
- Replies: 64
- Views: 58600
Wow, you work quickly! And it looks good, to boot. QUESTION: How do I make working doors in TED5? :( These can be pretty tricky at first but not too bad once you get used to them: place the cursor on the top tile of the door, and note the last two digits of the x and y coordinates in the bottom righ...
- Sun Jul 11, 2010 8:56 pm
- Forum: General
- Topic: Help Getting Started Modding Keen 4
- Replies: 64
- Views: 58600
There should be a batch file in there named goX.bat, where the x is 4, 5, or 6, depending on which episode you're using (I'm pretty sure TED5 automatically makes one/comes with one). You need to run this from now on instead of the executable because it has the commands to run CKPatch and load the mo...
- Sun Jul 11, 2010 3:25 pm
- Forum: General
- Topic: Help Getting Started Modding Keen 4
- Replies: 64
- Views: 58600
Hey there, glad to have you onboard! Your ModKeen problem happens because you need the DOS Protected Mode Interface to run ModKeen in DOSBox. You can either download CWSDPMI and stick it in your ModKeen directory or you can run ModKeen from the command line (or make a batch file since that's pretty ...
- Sat Jul 10, 2010 1:15 pm
- Forum: Patches: Marooned on Mars
- Topic: The NEW Palette Patch: smooth fading and custom darkness pal
- Replies: 25
- Views: 39510
So I had been holding off testing this since I figured it was pretty much just another not really noticeable palette patch, and wow I stand corrected; that is some seriously nice patching, Dr K - it makes everything else feel clunky! Like THC was saying, this'll have a fair bit of repercussions on m...
- Fri Jul 09, 2010 2:26 am
- Forum: Galaxy Tile Property Tools
- Topic: A Keen 4,5,6 TileInfo [current version 3.2]
- Replies: 85
- Views: 133421
Alrighty, this has to do with having a non-looping foreground tile animation. I would go through and make sure each animating foreground tile (aside from gem doors and maybe a few other cases) form complete loops (i.e. they animate back to the original tiles eventually). Oh, and which episode is thi...
- Sat Jun 19, 2010 1:52 pm
- Forum: General
- Topic: Transfering the Patch Index
- Replies: 12
- Views: 10982
- Fri May 28, 2010 9:50 pm
- Forum: General
- Topic: LevelBunch virus
- Replies: 6
- Views: 9011
- Sat Apr 24, 2010 2:30 pm
- Forum: Patches: Keen Must Die!
- Topic: Keen has a machine gun
- Replies: 6
- Views: 16677