Search found 223 matches

by troublesomekeen
Sat Jan 31, 2015 2:32 am
Forum: General
Topic: It was enough!
Replies: 3
Views: 6355

As far as I can tell, KeenGraph misses a few tricky frames that change sizes within a particular sprite set. A troublesome frame will appear a pixel above or below the surface of solid tiles making the whole sprite inoperable. This will happen with Keen's shrugging and book-reading. It will also hap...
by troublesomekeen
Tue Jan 13, 2015 9:12 am
Forum: Galaxy Requests and Discussion
Topic: Poison Slug slimes out an Inchworm
Replies: 5
Views: 6879

Poison Slug slimes out an Inchworm

Sorry to bother, but is it possible for the poison slug to generate, as it were, something other than the green puddle of slime?

For example, can the slug slime an inchworm instead of green slime?
by troublesomekeen
Thu Sep 11, 2014 4:09 am
Forum: Vorticons Requests and Discussion
Topic: A Vortikid patch (CK2)
Replies: 6
Views: 9361

Re: A Vortikid patch (CK2)

Patches like this for Keen 2 obtusely "tricky." I wonder if it wouldn't be easier to make the Butler Bot act like the Vortikid.
by troublesomekeen
Fri Jun 27, 2014 12:40 am
Forum: Vorticons Requests and Discussion
Topic: Elite & Grunt don't walk off platform edge (Keen2)
Replies: 1
Views: 4361

Elite & Grunt don't walk off platform edge (Keen2)

Hey hey! I need the Vorticon Elite and the Vorticon Grunt to act as if they were a Tank Robot or a Butler Bot and not walk off the edges of platforms.

Starting to build levels now. Should have the first one done today! Perhaps a screenie later!
by troublesomekeen
Thu Jun 26, 2014 9:36 pm
Forum: Vorticons Requests and Discussion
Topic: Elite do not Jump (Keen2 Request)
Replies: 2
Views: 5026

Ah ha. That's something I forgot to try.
Very good! That seems to have done the trick. Thanks, Fleexy!
This may be the last patch needed... All I need now is a swig of lifewater and another mod will be here in a few months!

(EDIT: Whoops! Looks like I need more patches!)

:(
by troublesomekeen
Thu Jun 26, 2014 8:30 am
Forum: Vorticons Requests and Discussion
Topic: Elite do not Jump (Keen2 Request)
Replies: 2
Views: 5026

Elite do not Jump (Keen2 Request)

I feel the keening blood surging through my veins again.
Gotta get all these projects done.
Would it be possible to disable the Vorticon Elite's jumping?
I could simply start all levels with lights off and switch palettes around, but I'm bad with the fades.
by troublesomekeen
Tue Mar 11, 2014 5:11 am
Forum: Vorticons Requests and Discussion
Topic: Levels start with lights off (Keen2)
Replies: 2
Views: 4641

B-B-B-But! This.... This is....

EXACTLY WHAT I NEEDED! THANK YOU!

Woo h'hoo! This is gonna be good.. >:)

Image
by troublesomekeen
Mon Mar 10, 2014 9:22 am
Forum: Theory
Topic: What kind Enemies would you like to see more of?
Replies: 14
Views: 26129

I'd like to see more monsters that sit still and are the size of a 16 x 16 tile. We saw something like this in ValoKeen (skulls). Basically the sprites act as destroyable tiles that could be used to hide entrances to secret passages, as in Hocus Pocus.
by troublesomekeen
Sun Mar 09, 2014 5:28 am
Forum: Vorticons Requests and Discussion
Topic: Levels start with lights off (Keen2)
Replies: 2
Views: 4641

Levels start with lights off (Keen2)

Hello! TsK here with another request. I saw this patch on the wiki: #Levels start with lights off: %patch $4C92 $E8 $B4 $1F $90 $90 $90 %patch $4CA1 $E8 $0E $E9 which is exactly what I need! But is there a version of the patch for Keen2? (I'm nearly done with my first Keen mod! Gots to have it ready...
by troublesomekeen
Thu Jan 16, 2014 7:02 am
Forum: Coding
Topic: Auto text patch generator: LazyText
Replies: 1
Views: 10640

Hey, I remember this program. Used it a few times myself. :)
by troublesomekeen
Sat Dec 28, 2013 8:43 pm
Forum: General
Topic: Release of some leftovers
Replies: 3
Views: 5510

Ah, let's see here...
New tile set design... Nice recolorings, new house and factory art, new forest background.. Great! Thanks for sharing! These are cool. :)
by troublesomekeen
Thu Dec 05, 2013 8:41 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 colour palette
Replies: 12
Views: 16538

I do see lemm on the keen:modding channel often.

https://client01.chat.mibbit.com/?url=i ... eenModding
by troublesomekeen
Sun Dec 01, 2013 12:26 am
Forum: Vorticons Requests and Discussion
Topic: Question: Overlay Blocking Sprites
Replies: 2
Views: 4707

Excellente, Levellass! This is exactly it! Thank you, thank you.
(I bumblingly was looking at this one instead: http://www.shikadi.net/keenwiki/Patch:Map_%28Keen_2%29 )
by troublesomekeen
Sat Nov 30, 2013 8:42 pm
Forum: General
Topic: Points problem
Replies: 17
Views: 18745

So when you place two of the same candy side-by-side in a level with TOM, import the graphics, start up the game and go to that level, one of the candies appear a pixel or two higher? Hmmm.... Quite odd. Which Point Items are we talking about? The Sprites or the Tiles? If it is the Sprites, what are...
by troublesomekeen
Sat Nov 30, 2013 7:20 am
Forum: Vorticons Requests and Discussion
Topic: Question: Overlay Blocking Sprites
Replies: 2
Views: 4707

Question: Overlay Blocking Sprites

Hey howdy hi! I was doing some experimenting with the "Overlay Blocking Sprites" but, having no luck, I realize I don't know how they work. What are these Overlay Blocking Sprites I'm talking about? They are what Ceilick calls the "gates for Border Village and Slug Village" sprit...