Search found 190 matches

by Mink
Sun Mar 15, 2009 2:11 am
Forum: Other Tools
Topic: The Neural Stunner
Replies: 25
Views: 45657

The Neural Stunner

Happy Keen Day! I haven't had a chance to thoroughly check out all the contributions so far, but most of them look quite nice. My contribution is The Neural Stunner, a program which automatically creates patch files. Part of the reason I made this is that Xtraverse is no longer updating his Patchotr...
by Mink
Thu Mar 12, 2009 11:13 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's coming
Replies: 51
Views: 84343

Glad it's working for you now. I look forward to seeing some nice levels from you. In regards to the platforms and bridges, the following article was written by adurdin for TED5, but the method is the same in TPT: PLATFORMS AND BRIDGES AND DOORS (OH MY!) Once you have a basic level made, you'll want...
by Mink
Tue Mar 10, 2009 11:53 pm
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's coming
Replies: 51
Views: 84343

I can't think of anything else that would cause these problems. If you'd like, you can download this folder which has everything already set up. To edit levels, just use the enclosed copy of TPT, and to insert your custom graphics, you have to replace the egagraph.ck4 and the egahead.ck4 files with ...
by Mink
Tue Mar 10, 2009 12:12 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's coming
Replies: 51
Views: 84343

I tested editing levels the way you had it set up, and everything worked fine for me. The only problem I can think of is an error with the custom graphics. Have you tried editing levels on a copy of Keen with unmodified graphics?
by Mink
Mon Mar 09, 2009 1:28 am
Forum: Patches: The Armageddon Machine
Topic: Slicestar Strength
Replies: 4
Views: 14390

I don't think I'll need any more patches. You've already helped me with the ending though.
by Mink
Mon Mar 09, 2009 12:48 am
Forum: Patches: Secret of the Oracle
Topic: Changing the music
Replies: 8
Views: 16925

I don't know about that... Maybe someday. :)
by Mink
Fri Mar 06, 2009 1:55 am
Forum: Patches: Aliens ate my Babysitter!
Topic: Sprite patches
Replies: 2
Views: 11612

Excellent work, I'll have to fiddle around with some of these.
by Mink
Fri Mar 06, 2009 1:52 am
Forum: Patches: The Armageddon Machine
Topic: Slicestar Strength
Replies: 4
Views: 14390

Like this? #Invincible nonbouncing slicestars %patch $1175f $90 $90 $90 $90 $90 #Invincible bouncing slicestars %patch $11803 $90 $90 $90 $90 $90 And although I'm not working on a mod, I do have a Keen 5 level pack in progress (with 2 and a half levels left to make). It'll probably be done in a few ...
by Mink
Thu Mar 05, 2009 11:27 pm
Forum: Patches: Secret of the Oracle
Topic: Changing the music
Replies: 8
Views: 16925

Glad you found where the story and council member tracks are stored; I was wondering where they were located. As for Keens 5 and 6, these are the patches I found. #Keen 5 Music #Song values: #00 = Came In 01 = Armageddon Machine #02 = High Scores 03 = Snooping #04 = Bagpipes 05 = Wednesday on the Be...
by Mink
Tue Mar 03, 2009 2:00 am
Forum: Patches: The Armageddon Machine
Topic: Slicestar Strength
Replies: 4
Views: 14390

Slicestar Strength

I found how to change the number of shots it takes to kill slicestars.

Code: Select all

#Non bouncing slicestar strength
%patch $11762 $12 $00

#Bouncing slicestar strength
%patch $11806 $32 $00
To make a (nearly) invincible slicestar, just change it to $FF $FF.
by Mink
Mon Mar 02, 2009 10:36 pm
Forum: Patches: Aliens ate my Babysitter!
Topic: Disabling the Creature Question
Replies: 14
Views: 24763

Yes, that's for version 1.4. Here's the same patch for version 1.0:

Code: Select all

#Skip creature question - v1.0
%patch $1B85B $5F $5E $8B $E5 $5D $CB
by Mink
Sun Mar 01, 2009 4:38 pm
Forum: Patches: Aliens ate my Babysitter!
Topic: Disabling the Creature Question
Replies: 14
Views: 24763

Disabling the Creature Question

I finally got this patch working. It turns out that it works the same way as disabling the cheat codes.

Code: Select all

#Skip creature question
%patch $1CC88 $90 $90
Hope it's useful.
by Mink
Thu Feb 19, 2009 1:13 am
Forum: Galaxy Tile Property Tools
Topic: K6 tile properties not loading
Replies: 9
Views: 20678

Glad it's working for you now. I'm really looking forward to "Dead in the Desert."
by Mink
Tue Feb 17, 2009 11:00 pm
Forum: General
Topic: My first keen 4 level + a possible keen 6 mod
Replies: 26
Views: 25491

I managed to get music into Keen 5 by using WDC and by follwing TheMagician's tutorial. I don't know if this works with Keen 6, but it might.
by Mink
Mon Feb 16, 2009 1:32 pm
Forum: General
Topic: My first keen 4 level + a possible keen 6 mod
Replies: 26
Views: 25491

That's a neat level, Shifted One. To get the flag to work on the world map, you need to create an infoplane tile with the value "F0LN", replacing "LN" with the level number. In your case, it should be "F012". Then place this tile on the level's flag holder. Hope this wo...