Ahh cool! Seems pretty nice.
I had no idea that someone before did it. My version is C++ Code. I also checked it with valgrind and a newer compiler, but I think that code is also a good one.
Search found 61 matches
- Sat Jul 17, 2010 8:00 pm
- Forum: Coding
- Topic: 32 and 64-bit UNLZEXE
- Replies: 7
- Views: 21977
- Tue Jul 13, 2010 9:28 am
- Forum: Coding
- Topic: 32 and 64-bit UNLZEXE
- Replies: 7
- Views: 21977
- Sun Jul 04, 2010 8:04 am
- Forum: General
- Topic: About UNLZEXE
- Replies: 12
- Views: 12486
- Sun Jul 04, 2010 8:00 am
- Forum: Coding
- Topic: 32 and 64-bit UNLZEXE
- Replies: 7
- Views: 21977
It seems, that there are guys who are interested.
Give it a try:
http://sourceforge.net/projects/clonekeenplus/files/
Here is the file tree of Commander Genius. Just open "Tools->unlzexe" and pick it for your system. Have fun!
Give it a try:
http://sourceforge.net/projects/clonekeenplus/files/
Here is the file tree of Commander Genius. Just open "Tools->unlzexe" and pick it for your system. Have fun!
If you want to use SDL you might be using C/C++. There are ports for other languages, but I doubt, that they are as solid. The documentation of SDL is not even the best. I learned a lot of things by trail and error.
A good tutorial is here:
http://lazyfoo.net/SDL_tutorials/index.php
A good tutorial is here:
http://lazyfoo.net/SDL_tutorials/index.php
- Fri Jul 02, 2010 4:53 am
- Forum: Coding
- Topic: 32 and 64-bit UNLZEXE
- Replies: 7
- Views: 21977
- Fri Jul 02, 2010 4:45 am
- Forum: Coding
- Topic: Ahhh.. GARG.
- Replies: 3
- Views: 11592
- Fri Jul 02, 2010 4:39 am
- Forum: Vorticons Tile Property Tools
- Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
- Replies: 74
- Views: 158383
Whoa, nice! I am making a patch right now which would allow 910 (sloped) tiles and (maybe) up to 8 animation frames per tileset in Keen1; if you want to make it support that I would be grateful. Hey I think CG already can do that. Not sure, never tested it, but I never meant to limit it to 4 frames...
- Fri Jul 02, 2010 4:34 am
- Forum: General
- Topic: About UNLZEXE
- Replies: 12
- Views: 12486
That is the problem I see here... Sorry, if I have to talk about this, but I created a newer version of UNLZEXE. It's a bit faster and runs on any operating system, regardless if 64 or 32-bit. I wrote about it some months ago, but nobody was interested. It's the version 0.81 and it can handle Keen1-...
- Mon Dec 28, 2009 12:12 am
- Forum: Coding
- Topic: 32 and 64-bit UNLZEXE
- Replies: 7
- Views: 21977
32 and 64-bit UNLZEXE
Hi guys, I'm not sure how you unpack your Exe-files, but I discovered, that this is only possible using DOSbox (under Linux only), which seems to be 16-bit emulation as it is DOS. I have discovered some source code, which was broken but very recent, version 0.8, and I fixed it adapting it to newer s...
- Sat Dec 12, 2009 6:19 pm
- Forum: Patches: Marooned on Mars
- Topic: ARTICLE: Modding teleporters in Keen 1
- Replies: 9
- Views: 20186
Sprite Number Teleporter Style Destination Number $21 (33) Snow 1 $22 (34) Snow 2 $23 (35) Snow 3 $2D (45) Dirt 1 $2E (46) Dirt 2 $2F (47) Dirt 3 Hello, I imagine that works great with mods, but there is something I don't understand. The original map has the sprite numbers (dec) 38, 41 and 46. The ...
- Sat Aug 01, 2009 11:22 am
- Forum: Coding
- Topic: Keengraph and masking
- Replies: 14
- Views: 23854
- Fri Jul 31, 2009 1:25 pm
- Forum: Patches: Marooned on Mars
- Topic: Change 'background' tiles
- Replies: 7
- Views: 18195
- Thu Jul 30, 2009 5:51 am
- Forum: Patches: Marooned on Mars
- Topic: Change 'background' tiles
- Replies: 7
- Views: 18195
thanks a lot levellass, this patch is really nice. However I want to know what the original game does. Maybe I can use the addresses to figure it out. Is this some sort of loop with every $0D repeating? There must be a value(reference) which is always changed. I only want to know which of them is. I...