It's working for me. Incidentally, I get maybe 20KB/sec and that was the fastest download I ever had!levellass wrote:Can anyone else download this? Just click n' see.
Search found 223 matches
- Sat Mar 31, 2012 5:06 am
- Forum: Coding
- Topic: Binary->patch converter
- Replies: 12
- Views: 20827
- Tue Mar 27, 2012 6:53 pm
- Forum: Galaxy Requests and Discussion
- Topic: Request: Keen-seeking/Faster Thunderclouds
- Replies: 7
- Views: 5666
Thanks! Hmm... The Instant lightening is great, but perhaps unfair. After beating The Eight Accumulators, I see now that the Cloud can be fairly lethal without any alterations, depending on the terrain. I had another idea. If it works out properly, I'll be using it for my mod. The idea is to disguis...
- Tue Mar 27, 2012 6:25 pm
- Forum: Galaxy Requests and Discussion
- Topic: Hovering Berkeloids
- Replies: 6
- Views: 7419
Do you wish for the hovering to be eliminated entirely and replaced with walking on the ground like normal sprites do? Yes, that's exactly it. Essentially what I was trying to do was simply flatten the Berkeloid's hover, making it level with the ground. The reason for this is... Spoiler! Dun dun du...
- Wed Mar 21, 2012 6:01 am
- Forum: Galaxy Requests and Discussion
- Topic: Request: Keen-seeking/Faster Thunderclouds
- Replies: 7
- Views: 5666
Request: Keen-seeking/Faster Thunderclouds
Thunderclouds are predictable and easy to avoid. They wonder aimlessly to the right or left and take a while to let loose a lightning strike. I was wondering about making these Thunderclouds more lethal. Suppose the Thunderclouds followed Keen and traveled slightly faster. What'dya think of that? Go...
- Wed Mar 21, 2012 5:40 am
- Forum: Galaxy Requests and Discussion
- Topic: Hovering Berkeloids
- Replies: 6
- Views: 7419
I suppose I could have done that. I'm not sure if it would work though. Such a method is impossible to do for the Underwater Sprite. One sprite is used for the hover in both directions, up and down, which means it will hover no matter how I redraw it or mess with the graphical info. A single sprite ...
- Tue Mar 20, 2012 5:44 am
- Forum: Galaxy Requests and Discussion
- Topic: Hovering Berkeloids
- Replies: 6
- Views: 7419
Hovering Berkeloids
Hello! I've been trying to find a patch that removes the Berkeloid's hover (for my mod). I found this: #How much Berkeloids hover %patch $10DE7 $00 $FF #Float level [1 tile up] %patch $10DEC $08 $00 #Hover up/down range [8] %patch $10DD4 $00 $00 #Min hover bound [0] %patch $10DD9 $F8 $FF #Max hover ...
- Sat Mar 10, 2012 11:23 pm
- Forum: General
- Topic: Zeus' Keen Mod
- Replies: 55
- Views: 54370
- Tue Mar 06, 2012 6:28 am
- Forum: General
- Topic: Zeus' Keen Mod
- Replies: 55
- Views: 54370
- Tue Feb 07, 2012 12:43 am
- Forum: General
- Topic: CkD456tli Background and Foreground Tiles Problem (Keen4)
- Replies: 7
- Views: 8226
- Fri Feb 03, 2012 11:00 pm
- Forum: General
- Topic: CkD456tli Background and Foreground Tiles Problem (Keen4)
- Replies: 7
- Views: 8226
- Fri Feb 03, 2012 10:23 pm
- Forum: General
- Topic: CkD456tli Background and Foreground Tiles Problem (Keen4)
- Replies: 7
- Views: 8226
- Fri Feb 03, 2012 8:59 pm
- Forum: General
- Topic: CkD456tli Background and Foreground Tiles Problem (Keen4)
- Replies: 7
- Views: 8226
CkD456tli Background and Foreground Tiles Problem (Keen4)
Hey, hey! I've got a problem. I'm trying to follow along using this tutorial: http://www.shikadi.net/keenwiki/Ceilick%27s_Keen_Galaxy_Modding_Tutorial I'm a newbie. But I'm super excited!! I really want to make my own Keen game! So! This tutorial has been super helpful and well done. I was able to e...