Search found 223 matches

by troublesomekeen
Sat Mar 31, 2012 5:06 am
Forum: Coding
Topic: Binary->patch converter
Replies: 12
Views: 20827

levellass wrote:Can anyone else download this? Just click n' see.
It's working for me. Incidentally, I get maybe 20KB/sec and that was the fastest download I ever had!
by troublesomekeen
Tue Mar 27, 2012 6:53 pm
Forum: Galaxy Requests and Discussion
Topic: Request: Keen-seeking/Faster Thunderclouds
Replies: 7
Views: 5666

Thanks! Hmm... The Instant lightening is great, but perhaps unfair. After beating The Eight Accumulators, I see now that the Cloud can be fairly lethal without any alterations, depending on the terrain. I had another idea. If it works out properly, I'll be using it for my mod. The idea is to disguis...
by troublesomekeen
Tue Mar 27, 2012 6:25 pm
Forum: Galaxy Requests and Discussion
Topic: Hovering Berkeloids
Replies: 6
Views: 7419

Do you wish for the hovering to be eliminated entirely and replaced with walking on the ground like normal sprites do? Yes, that's exactly it. Essentially what I was trying to do was simply flatten the Berkeloid's hover, making it level with the ground. The reason for this is... Spoiler! Dun dun du...
by troublesomekeen
Wed Mar 21, 2012 6:01 am
Forum: Galaxy Requests and Discussion
Topic: Request: Keen-seeking/Faster Thunderclouds
Replies: 7
Views: 5666

Request: Keen-seeking/Faster Thunderclouds

Thunderclouds are predictable and easy to avoid. They wonder aimlessly to the right or left and take a while to let loose a lightning strike. I was wondering about making these Thunderclouds more lethal. Suppose the Thunderclouds followed Keen and traveled slightly faster. What'dya think of that? Go...
by troublesomekeen
Wed Mar 21, 2012 5:40 am
Forum: Galaxy Requests and Discussion
Topic: Hovering Berkeloids
Replies: 6
Views: 7419

I suppose I could have done that. I'm not sure if it would work though. Such a method is impossible to do for the Underwater Sprite. One sprite is used for the hover in both directions, up and down, which means it will hover no matter how I redraw it or mess with the graphical info. A single sprite ...
by troublesomekeen
Tue Mar 20, 2012 5:44 am
Forum: Galaxy Requests and Discussion
Topic: Hovering Berkeloids
Replies: 6
Views: 7419

Hovering Berkeloids

Hello! I've been trying to find a patch that removes the Berkeloid's hover (for my mod). I found this: #How much Berkeloids hover %patch $10DE7 $00 $FF #Float level [1 tile up] %patch $10DEC $08 $00 #Hover up/down range [8] %patch $10DD4 $00 $00 #Min hover bound [0] %patch $10DD9 $F8 $FF #Max hover ...
by troublesomekeen
Sat Mar 10, 2012 11:23 pm
Forum: General
Topic: Zeus' Keen Mod
Replies: 55
Views: 54370

I have the exact same problem in my Keen 4 mod. Whenever my Invincible, Dangerous Bounder (who is now the Mad Mushroom) comes in-screen, the game crashes in the same way, with those thin black&white lines across the screen. This is before I changed any of the levels, so it might not be a memory ...
by troublesomekeen
Tue Mar 06, 2012 6:28 am
Forum: General
Topic: Zeus' Keen Mod
Replies: 55
Views: 54370

Keenday is March 14!? Blarg, I did not know this. Maybe I could have a 1-level minimod ready then. Keep it up, Zeus! I'm looking forward to this project's completion!
by troublesomekeen
Sat Feb 18, 2012 1:25 am
Forum: General
Topic: I'm back
Replies: 3
Views: 6104

Napalm! It's so good to see ya! How have you been? Long time no see? What'cha been up to these days? Tell me all about it! For friendships' sake!
by troublesomekeen
Tue Feb 07, 2012 12:43 am
Forum: General
Topic: CkD456tli Background and Foreground Tiles Problem (Keen4)
Replies: 7
Views: 8226

...YOU GUYS ARE SO HELPFUL! Just one thing eludes me. I want to add a 3rd movement animation to the Poisonous Slug. Hmm...
In other news today, got TUIT Episodes 7, 8 and 9 working. Also figured out how to get NetKeen up and running. What a blast! Thank you so much, all you keenly modders!!!
by troublesomekeen
Fri Feb 03, 2012 11:00 pm
Forum: General
Topic: CkD456tli Background and Foreground Tiles Problem (Keen4)
Replies: 7
Views: 8226

Wonderful! My laptop locked up, I was able to get a hold of the "Keen4.tli" and get it working. The Search thingy here worked well. Cheers!
by troublesomekeen
Fri Feb 03, 2012 10:23 pm
Forum: General
Topic: CkD456tli Background and Foreground Tiles Problem (Keen4)
Replies: 7
Views: 8226

Thanks, Gridlock! I see what I did there. How clumsy of me. "Keen4.tli" was included in the zip with CkD456Tli. Pardon me, but where do I find "Keen4.tli"? Seems I can't find it anywhere.

EDIT: Whoops! I think I got it! I'll give it another try! Thanks again!!!
by troublesomekeen
Fri Feb 03, 2012 8:59 pm
Forum: General
Topic: CkD456tli Background and Foreground Tiles Problem (Keen4)
Replies: 7
Views: 8226

CkD456tli Background and Foreground Tiles Problem (Keen4)

Hey, hey! I've got a problem. I'm trying to follow along using this tutorial: http://www.shikadi.net/keenwiki/Ceilick%27s_Keen_Galaxy_Modding_Tutorial I'm a newbie. But I'm super excited!! I really want to make my own Keen game! So! This tutorial has been super helpful and well done. I was able to e...