Search found 1941 matches
- Sat Nov 26, 2016 6:12 am
- Forum: Vorticons Requests and Discussion
- Topic: K1-3 maximum level size
- Replies: 5
- Views: 6902
- Thu Nov 24, 2016 7:27 am
- Forum: Vorticons Requests and Discussion
- Topic: K1-3 maximum level size
- Replies: 5
- Views: 6902
K1-3 maximum level size
I tried searching for this info but couldn't find it. I remember, back in whatever year, Spleen had a sensible theory or perhaps even valid info about it. If I remember correctly it was some constant that the width * height * planes * wordsize couldn't exceed. If anyone knows, let me know.
- Tue Apr 08, 2014 8:04 am
- Forum: General
- Topic: Keen Source Code Subforum?
- Replies: 8
- Views: 13742
Naturally, a line between the mods that did not recompile source and those that did recompile source must be drawn. But the appearance of source won't stop [all] people making mods the old way: the old way is an art, the new way is... I don't know what to call it. I'm not interested in it. I will pl...
- Sun Oct 06, 2013 8:31 am
- Forum: General
- Topic: Keen:Modding - Ten Years On
- Replies: 19
- Views: 22537
- Tue Apr 23, 2013 8:08 am
- Forum: The Mods
- Topic: [Keen2 mod] Moons of Morkador (Unfinished WiP?)
- Replies: 15
- Views: 38643
- Fri Apr 19, 2013 6:54 am
- Forum: The Mods
- Topic: The Fastest Gun In The Universe (K3 mod)
- Replies: 3
- Views: 14210
- Fri Apr 19, 2013 5:51 am
- Forum: The Mods
- Topic: The Fastest Gun In The Universe (K3 mod)
- Replies: 3
- Views: 14210
The Fastest Gun In The Universe (K3 mod)
Here's a mod for Keen 3 that is quite different to anything I've done before -- at least I feel so, and maybe the player too. Head over to PCKF for the topic with download link(s): http://pckf.rigeltechnical.com/viewtopic.php?t=2752 This mod has many features I haven't seen in mods before so it migh...
- Fri Jul 13, 2012 12:19 am
- Forum: The Mods
- Topic: Commander Keen: Extinction
- Replies: 14
- Views: 33431
Commander Keen: Extinction
For people who don't visit PCKF, here's my new Keen 1 mod: http://www.keeniverse.net/keen/must/die/cke.zip
Extract folder and run play.bat.
Here's the PCKF topic: http://pckf.rigeltechnical.com/viewtopic.php?t=2430
Extract folder and run play.bat.
Here's the PCKF topic: http://pckf.rigeltechnical.com/viewtopic.php?t=2430
- Fri Feb 03, 2012 12:59 pm
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Pogo Fuel?
- Replies: 31
- Views: 31498
Man, this is a great idea for altering gameplay! I wish I had thought of it. :D Luckily easy to implement as well. The register normally used for pogo yes/no can be used as a pogo fuel counter instead. # start pogoing only if Keen has pogo fuel (and decrease the fuel by one) %patch $3B16 $E9 $B0 $20...
- Mon Jan 17, 2011 8:08 pm
- Forum: The Mods
- Topic: Commander Keen: Xmas 2010
- Replies: 3
- Views: 12605
- Mon Nov 29, 2010 3:18 pm
- Forum: The Mods
- Topic: My entrance to keen modding: Bananasauros!
- Replies: 24
- Views: 41864
- Wed Nov 24, 2010 12:09 pm
- Forum: The Mods
- Topic: Commander Keen: Fall Up
- Replies: 12
- Views: 20648
Yeah, that doesn't seem right. :P Did you just unzip the folder (no need to replace any existing K1 stuff) somewhere and run play.bat? It should work that way... Thanks, Xky and 'lass. Was hoping to see your comments and here they are... ll: I didn't include comments in the patch file because I made...
- Tue Nov 23, 2010 7:58 pm
- Forum: The Mods
- Topic: Commander Keen: Fall Up
- Replies: 12
- Views: 20648
- Tue Nov 23, 2010 7:25 pm
- Forum: The Mods
- Topic: Commander Keen: Fall Up
- Replies: 12
- Views: 20648
Commander Keen: Fall Up
I thought that I might advertise my new Keen 1 mod here as well... Here's the PCKF topic: http://pckf.rigeltechnical.com/viewtopic.php?t=1668 It's essentially a mod that's all about movement/gameplay and not so much about graphics and such. (Although I did pay a lot attention to the new sounds, so u...
- Sat Oct 23, 2010 1:05 pm
- Forum: Other Tools
- Topic: K5SPLODE - Keen 5 galaxy explosion editor
- Replies: 3
- Views: 14386