Search found 113 matches

by Malvineous
Fri Oct 23, 2015 10:50 pm
Forum: General
Topic: Anyone still have these old ckpatch/dn1edit files?
Replies: 3
Views: 7387

Great thanks guys! That's two down.
by Malvineous
Sat Oct 17, 2015 5:17 am
Forum: General
Topic: Anyone still have these old ckpatch/dn1edit files?
Replies: 3
Views: 7387

Anyone still have these old ckpatch/dn1edit files?

Hi all, I've added a couple of websites to archive.shikadi.net as I think they are worth preserving and have otherwise disappeared off the web. Unfortunately however a couple of the files included on the sites were never archived online or by myself, so I'm wondering whether anyone here might happen...
by Malvineous
Thu Apr 09, 2015 8:15 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - killing Bounder should kill Kill as well
Replies: 11
Views: 12979

Crystal Caves does it by having an air generator you have to avoid shooting or the player suffocates. Although the trick there is that it *doesn't* move, so it's easy to forget about it and hit it when you are shooting at something else.
by Malvineous
Sun Apr 05, 2015 12:35 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5 - "reading"
Replies: 8
Views: 10324

Not sure whether it applies on this forum but most require at least one post, just as an anti-spam measure. So the bots probably post once or twice assuming that's enough, without actually bothering to check if there's a limit or what the limit is. I've seen some forums where you can't post a link u...
by Malvineous
Tue Mar 31, 2015 9:09 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5 - "reading"
Replies: 8
Views: 10324

Trying to avoid being flagged as a spambot, while increasing its post count until it's high enough that it's allowed to post links to external sites.
by Malvineous
Sun Mar 01, 2015 12:35 am
Forum: Other Tools
Topic: New Camoto version (v1.2 / 2015-02-21)
Replies: 8
Views: 18751

There's an alternate download available on the Camoto Studio GitHub releases page, perhaps that will work then?
by Malvineous
Sat Feb 28, 2015 12:18 am
Forum: Other Tools
Topic: New Camoto version (v1.2 / 2015-02-21)
Replies: 8
Views: 18751

I've created some instructions to help explain the map editor a bit - see Getting Started with Camoto Studio.

I'm not sure a mirror would help - if your browser won't let you download .exe files I don't think it matters where they come from!
by Malvineous
Sat Feb 21, 2015 12:59 pm
Forum: Other Tools
Topic: New Camoto version (v1.2 / 2015-02-21)
Replies: 8
Views: 18751

New Camoto version (v1.2 / 2015-02-21)

Hi all, I realise this is technically off-topic as Camoto doesn't edit Commander Keen (yet) but I hope it's of enough interest that you will excuse me :-) I just wanted to mention that I have released an updated Windows version of Camoto ( v1.2 / 2015-02-21 installer here ) for anyone who is interes...
by Malvineous
Mon Jan 20, 2014 12:42 pm
Forum: General
Topic: SGA text-mode font
Replies: 3
Views: 11047

SGA text-mode font

Hi all, I'm not sure I've seen this done before in a mod, so if anyone is interested in a bit of a gimmick, I've designed an SGA font for VGA text mode. This allows you to change the glyphs displayed during the opening and ending parts of the games, like this: http://www.shikadi.net/pckf/keen4_intro...
by Malvineous
Sat Dec 14, 2013 12:54 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 colour palette
Replies: 12
Views: 16536

.com files are just raw machine code with no header or anything, so they are extremely simple. The bytes you are used to changing with ckpatch can be applied directly to .com files. The DOS program "debug" can be used to create and disassemble .com files too, if you've used that before. It...
by Malvineous
Fri Dec 13, 2013 10:25 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 colour palette
Replies: 12
Views: 16536

Yes it's a shame the .ini file doesn't use standard .pal palettes. Maybe colr.com could be altered (since it's such a small file) to do this? Or then again it's probably not that much work to write a .com that will load a normal .pal...
by Malvineous
Wed Dec 11, 2013 11:35 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 colour palette
Replies: 12
Views: 16536

Well I did some investigating and it turns out this isn't necessary. There are two much smaller utilities (less than 1000 bytes each) that can set the VGA palette from the command line, and also deactivate the resetting of the palette when the video mode changes. In short, these let you change the K...
by Malvineous
Wed Dec 11, 2013 8:05 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 colour palette
Replies: 12
Views: 16536

You know it might be worth doing this as a utility rather than a patch. You could write a small program that would load the palette from a file, then hook the video interrupt and reset the palette after each mode change. Then you wouldn't have to patch anything and it would work with any DOS game th...
by Malvineous
Tue Oct 29, 2013 10:21 am
Forum: General
Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
Replies: 203
Views: 171949

Very true, but that would involve relying on someone else! I figured if I explained how to do it manually then anyone can do it themselves. But fair point - so I made the flags available as Camoto map attributes: http://www.shikadi.net/pics/camoto/camoto-20131029-cosmo_map_attributes.png Interesting...
by Malvineous
Mon Oct 28, 2013 8:33 pm
Forum: General
Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
Replies: 203
Views: 171949

On the ModdingWiki page, if you look in the "File format" section you can see the iFlags data type is UINT16LE. This is a little-endian 16-bit number. Under level flags it tells you the structure of the *bits* in the iFlags value, so it's telling you how these 16 bits are arranged. You'll ...