Search found 538 matches

by adurdin
Sun Oct 21, 2007 10:47 am
Forum: General
Topic: Keen 4 minimod questions
Replies: 52
Views: 57013

Keentastic!
by adurdin
Sun Oct 21, 2007 10:45 am
Forum: General
Topic: Livening up K:M
Replies: 15
Views: 20418

We can have one thread of people going out of control, and people can go there to get it out of their system, and then the rest of the forum will be calmer. K:M was always meant to by a dry, dusty, boring place where no one had any fun, particularly in the "general" forum. Sorry, but if i...
by adurdin
Sun Oct 21, 2007 10:40 am
Forum: General
Topic: Livening up K:M
Replies: 15
Views: 20418

I've never been a fan of emoticons... And evidently Andy isn't even a fan of avatars. I vote no to this whole ordeal. :) Sorry guys. Boo, deputy administrator, boo! I'm going over your head ... as in waiting to see what Andrew says ... Why do you think I asked Xky to be a deputy admin? It's cause w...
by adurdin
Tue Oct 02, 2007 11:13 pm
Forum: Galaxy Level Editors
Topic: Minor change to TedSetup
Replies: 20
Views: 40495

I'm positive that I read that the gamemaps file is first rle-compressed... Or does ted5 expect that the maptemp file be rle-compressed and that's why tedsetup doesn't do that? That is correct. Garg, TED5's source is fucling incomprehensible. It probably won't help that the rle decompression routine...
by adurdin
Fri Sep 28, 2007 10:09 pm
Forum: General
Topic: Keen 4 minimod questions
Replies: 52
Views: 57013

Talk about slow delivery. That's Royal Mail for you...
by adurdin
Wed Sep 26, 2007 7:34 am
Forum: Galaxy Level Editors
Topic: Minor change to TedSetup
Replies: 20
Views: 40495

CK Guy wrote:I just saw and downloaded tedsetupsrc.zip from files.keenmodding.org ... How long has that been up there?
Quite a while. That comment of mine you quoted clearly preceded the adaptations of ModKeen that people have done, too.
by adurdin
Tue Sep 25, 2007 6:57 am
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52122

does anyone know what differences there are between the 'jump if above' and 'jump if larger' kind of jumps? Are they used say, for different kinds of variable? The greater/less jumps are for signed integers (-32768 to 32767 in the case of a 16-bit integer), while the above/below jumps are for unsig...
by adurdin
Fri Sep 21, 2007 9:50 pm
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52122

I was talking about the 'if less than, greater than, equal to OR greater than' seriously, too much information. ... Do we really need all those jumps? Whoever was in charge of that was a manager, I just know it. Just to clarify: since a 16-bit integer can be signed (-32768 to 32767) or unsigned (0 ...
by adurdin
Thu Sep 20, 2007 7:32 am
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 210390

Are you hallucinating? It's Mindbelt with a lowercase B. It's always had a lowercase B.



Ok, fixed it for you.
by adurdin
Thu Sep 20, 2007 7:27 am
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52122

For our education, the difference between a JUMP near and a CALL near is that the JUMP is relative (something like +30, or -10) while the CALL is specific (go to line 04AB, or 011F), correct? Incorrect; the CALL near address is also relative. What would the difference between CALL near and JUMP nea...
by adurdin
Tue Sep 18, 2007 11:37 pm
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52122

Damn you Andy! You said it was $9A, not $75! No wonder my stuff didn't work! ... (Glare!) :-) To be fair, I was talking about call far when I said $9A, which you can also see in the patch above: #Patch in the "Kill Keen" subroutine, and close out the code %patch $11148 $9A $0B8013E9RL $5F...
by adurdin
Sat Sep 15, 2007 12:04 pm
Forum: Galaxy Requests and Discussion
Topic: Patch problem
Replies: 14
Views: 17753

Your disassembly makes sniff all sense; the documents Xky sent are either a later version, or something he's worked on, but they're almost twice as long. unknownuser did a lot of work on finishing up the sprite action related functions in segments G, H, I, K, and M -- perhaps that's what you were l...
by adurdin
Sat Sep 15, 2007 11:30 am
Forum: Galaxy Requests and Discussion
Topic: Patch problem
Replies: 14
Views: 17753

OK, here are the segment names as used in the disassembled .docs, the segment addresses that are used in it (because it was loaded into memory at $37BF when I did the disassembly), and the segment addresses that should be used in patches: segment name address in disassembly address for patching A: 3...
by adurdin
Sat Sep 15, 2007 1:12 am
Forum: Galaxy Requests and Discussion
Topic: Patch problem
Replies: 14
Views: 17753

LevelLord/Lass/whomever: In the Disassembly folder, open up NOTES.TXT, and scroll to the bottom. See those segment offsets? You're going to be using those to tell the Call_Fars where to jump to. Um... I don't think those are the correct segment addresses to use, again because they're the result of ...
by adurdin
Fri Sep 14, 2007 7:05 am
Forum: Galaxy Requests and Discussion
Topic: Patch problem
Replies: 14
Views: 17753

Is there a way to patch it something more like: %patch $31DB0 $16C9W $148CRW Which is something you can get directly from the EXE instead of having to convert it (I for example have no idea how to make *new* patches* from that, just the one you gave me, how was $9DC derived from $148C, is it just s...