Search found 494 matches

by Fleexy
Wed Aug 26, 2009 2:32 pm
Forum: General
Topic: Keen -6 levelmaps
Replies: 8
Views: 8022

Tulip wrote:You could make a keenwiki page for your mod, and put them in just as I did with other mods.
But I don't know wikicode... :(
by Fleexy
Wed Aug 26, 2009 1:35 pm
Forum: General
Topic: Keen -6 levelmaps
Replies: 8
Views: 8022

levellass wrote:Hurrah! KeenView is useful!
Sure is! :)
by Fleexy
Tue Aug 25, 2009 8:34 pm
Forum: General
Topic: Keen -6 levelmaps
Replies: 8
Views: 8022

Keen -6 levelmaps

I made some quick levelmaps of my mod using KeenView. If you want to see them, click here.

Also, the password for the endtext is in the last level. I scribbled on it. :)
by Fleexy
Tue Aug 25, 2009 2:12 pm
Forum: CKCM
Topic: Tile Submission Thread
Replies: 146
Views: 205714

Here are some brambles, they're hazards: http://i80.servimg.com/u/f80/13/80/93/21/brambl10.png I'll draw some more tonight when I get home again. EDIT: I got home. :) I really hope we're using bridges, 'cause a mod is a bit boring without bridges. (Though there are good mods without them.) Here's a ...
by Fleexy
Mon Aug 24, 2009 11:10 pm
Forum: General
Topic: Amazing possibilities!
Replies: 4
Views: 5984

Amazing possibilities!

I realized there is so much room for creativity!! The number of possible tilesets is [gasp]: 5215661561736045832617969783168 with 20287 zeroes after it!!! The chance that two (uninfluenced by each other) modders make the same tileset is almost impossible!! Formula: 16 (colors)^16 (width of tile)^16 ...
by Fleexy
Sun Aug 23, 2009 9:03 pm
Forum: Theory
Topic: DISCUSSION: Keen 1 level design
Replies: 48
Views: 80628

DISCUSSION: Keen 1 level design

I'm sick, at home, and sick. So I started a topic. I was interested in Keen 1's level design, and I wanted to see what other people think. :) http://www.shikadi.net/wiki/keen/images/3/30/Ck1lv01.png My notes: This level is linear, good for a first level There are nine yorps in this level. Is this to...
by Fleexy
Sun Aug 23, 2009 7:26 pm
Forum: Vorticons Requests and Discussion
Topic: Patches for Keen -5...
Replies: 19
Views: 16298

Patches for Keen -5...

Currently, I need two patches. I'll post more when I need more: RANK: CRITICAL (5/5): I really need 'Message Popup' tiles (or any other type (maybe 5000 points?)) to take the pogo and conform to 'backrgound tiles' patch. Because, in my mod, you sometimes have pogo and sometimes you don't. Please hel...
by Fleexy
Wed Aug 12, 2009 6:35 pm
Forum: Vorticons Requests and Discussion
Topic: Forcing the player to flip a switch...
Replies: 2
Views: 4985

Forcing the player to flip a switch...

There are two ways to force the player to flip a switch: 1) Make the 'flipped switch' blocking on the top, then make it so that they can't get up without the lift. This is a bit crude. 2) The exciting way. It's a bit hard to explain, so here is a diagram: K K S S ------------bbbbbbbbbbbbbbbbbbbbbb| ...
by Fleexy
Wed Aug 12, 2009 2:21 pm
Forum: The Mods
Topic: Ally's Mod III
Replies: 3
Views: 8935

Ally's Mod III

We're on a roll! In Ally's Mod III, you rescue Ally. Ally wanted this to be a little harder, so I did the levels. But, forunately for Ally, I tried (truly) to make it easy. HERE WE GOOOOOOOO!!! As normal, you must supply your own KEEN3.EXE. If you don't have one, get one from bipship.com >> download...
by Fleexy
Tue Aug 11, 2009 10:05 pm
Forum: General
Topic: Vorticon modding suite
Replies: 7
Views: 7650

Vorticon modding suite

I put together in a ZIP a Vorticons modding suite. It includes:

tileinfo.zip
mindbelt.zip
modkeen.exe
unlzexe.exe
ez-mkeen.exe
keengrout.exe
ck1patch.exe
ck2patch.exe
ck3patch.exe

Get it here.

Have fun!
by Fleexy
Tue Aug 11, 2009 10:05 pm
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 210356

I put together in a ZIP a Vorticons modding suite. It includes:

tileinfo.zip
mindbelt.zip
modkeen.exe
unlzexe.exe
ez-mkeen.exe
keengrout.exe
ck1patch.exe
ck2patch.exe
ck3patch.exe

Get it here.

Have fun!
by Fleexy
Sat Aug 08, 2009 10:20 pm
Forum: The Mods
Topic: Keen -6: Version 1.0 RELEASED!!!
Replies: 13
Views: 20006

Heehee, it's supposed to be hard. :)

I don't know what the deal is with the red shots.

How'd you enable codes? The patchfile should be read-only and hidden. :|
by Fleexy
Sat Aug 08, 2009 7:57 pm
Forum: The Mods
Topic: Keen -6: Version 1.0 RELEASED!!!
Replies: 13
Views: 20006

Keen -6: Version 1.0 RELEASED!!!

Here is my labor for four months. It involves Christ! :)

I CAN'T BELIEVE IT'S DONE!!

Get it!

Any comments or compliments would be appreciated!

Have fuuuuuuuuuuuuuuuuuun!!!

It's hard.
by Fleexy
Sat Aug 08, 2009 6:03 pm
Forum: Patches: Marooned on Mars
Topic: Font, error messages, and others
Replies: 0
Views: 9693

Font, error messages, and others

I actually found some possibly useful things! Here are error messages: %patch $1566C "Bad think pointer!" $00 %patch $1567F "Bad contact pointer! $00 %patch $15694 "Oops" $00 %patch $159DF "Out of memory! Try unloading your TSRs!" $00 %patch $15AA3 "Error duri...
by Fleexy
Sat Aug 08, 2009 2:30 am
Forum: Vorticons Requests and Discussion
Topic: Patches for Keen 1 mod
Replies: 6
Views: 6792

Hmm.. weird, I made sure I used the original string length.

Anybody have a 'disable Shift+Tab' patch?