Search found 554 matches

by lemm
Sun Nov 04, 2012 5:27 am
Forum: General
Topic: Keen Modding IRC Channel
Replies: 8
Views: 39094

by lemm
Thu Nov 01, 2012 8:05 pm
Forum: Vorticons Requests and Discussion
Topic: Standing on Ice Cubes
Replies: 3
Views: 5966

Wasn't there something like this in Orbkeen?
by lemm
Fri Oct 05, 2012 3:00 am
Forum: General
Topic: What are sprite shifts?
Replies: 4
Views: 6950

Re: What are sprite shifts?

Malvineous wrote:
Is it because images are drawn on byte (8-pixel) boundaries in video memory, so having shifted versions of sprites pre-calculated makes it faster to draw sprites at screen locations that where the X-coordinate isn't a multiple of 8-pixels?

Yes.
by lemm
Wed Mar 28, 2012 7:45 am
Forum: Other Tools
Topic: KeenWave 0.5
Replies: 34
Views: 86041

The latest patch I added is found in the "stop music" subroutine. Along with stopping the music, this subroutine ensures that all songs are uncached before it returns. The patch is the end condition of a for loop: For i = 1 to songnum call uncache_song ' if song is not cached, then uncache...
by lemm
Sun Mar 25, 2012 4:06 pm
Forum: Other Tools
Topic: KeenWave 0.5
Replies: 34
Views: 86041

Lass, I forgot to include a patch for the addition of new songs in Keen Galaxy. There's a place that you have to patch in the total number of songs. This might have been the reason why Keen 9 was getting all those Insufficient Memory errors. It seems to have helped dramatically for Atroxian Realm so...
by lemm
Fri Feb 17, 2012 8:34 pm
Forum: General
Topic: I'm back
Replies: 3
Views: 6104

Hi Napalm,


This is a good summary of active keen projects: http://pckf.rigeltechnical.com/viewtopic.php?t=2170
by lemm
Thu Jan 26, 2012 12:34 am
Forum: Theory
Topic: Game Over Theory
Replies: 9
Views: 19188

A big, "Game Over" message is particularly taunting if you've been replaying the same level for the last half hour. I guess it doesn't serve any practical purpose in terms of game play, but if the game just spontaneously flipped to the watch or the high scores after you expended your last ...
by lemm
Mon Jan 02, 2012 1:15 pm
Forum: KeenGraph
Topic: KeenGraph galaxy
Replies: 9
Views: 21715

Hmmm, disregard this, as it seems to have broken other things.
by lemm
Mon Dec 26, 2011 11:37 am
Forum: KeenGraph
Topic: KeenGraph galaxy
Replies: 9
Views: 21715

bug fix

The latest Keengraph (keengraph (41).bas, and keengrap.bas in your dropbox, then one where you started to play around with grouting) was doing some funny things when exporting netkeen tilesets. The last two Unmasked tile16's would be messed up, and then the Masked tile16 tileset would be pushed two ...
by lemm
Tue Nov 01, 2011 5:09 pm
Forum: The Mods
Topic: Benvolio's Fun-Pack 2011
Replies: 3
Views: 14885

If the player could move up and down at will, the highway blues perspective, combined with an autoscrolling level patch, could make for a neat-o mod.


I'm thinking banana-mod 2
by lemm
Sun Oct 30, 2011 11:34 pm
Forum: General
Topic: newbie
Replies: 37
Views: 37847

You might also need to enclose the path in quotation marks if your path contains spaces.

e.g:

Code: Select all

cd "desktop\Keen Modding\My Mod"
by lemm
Fri Sep 16, 2011 9:32 am
Forum: Galaxy Requests and Discussion
Topic: Menu Text Color?
Replies: 1
Views: 3434

I think you can change the colour, but I don't know how to do it on a menu by menu basis (or if you could do it at all).
by lemm
Fri Sep 09, 2011 8:39 am
Forum: Coding
Topic: IdAction
Replies: 6
Views: 17518

IdAction

IdAction is a tool written in Visual Basic that allows the modder to create sprite behaviour patches in a GUI environment. In many of the Id/Apogee games (Keen Dreams/Galaxy, BioMenance, Rescue Rover 2), there is a system of "Actions" that serves as a foundation for A.I. behaviours. By cha...
by lemm
Sat Sep 03, 2011 1:39 am
Forum: Theory
Topic: Keen 1 Vorticon Placement
Replies: 6
Views: 17745

Due to their random movement, vorticons make for challenging enemies when they are placed in open areas with lots of jump-from-beneath ledges, provided there are enough gaps between the ledges to let them fall back down. The level designer can reduce the difficulty level by filling in the gaps, or i...
by lemm
Wed Aug 31, 2011 6:51 pm
Forum: Vorticons Requests and Discussion
Topic: In level saving?
Replies: 13
Views: 14979

Dying, then saving, reloading and beating the level.

Or saving offscreen, reloading and gaining vision of invisible areas.