Search found 113 matches

by Malvineous
Sat Apr 23, 2011 12:37 am
Forum: Coding
Topic: Keen 1-3 / DDave1 RLE format
Replies: 3
Views: 13119

Interesting. Glad to hear the game does the same. I tried removing the extra byte then extracting those tiles and it turns out they're the number font: http://www.shikadi.net/pckf/ddave_vgatiles_148-157.png Perhaps the game treats them differently? I wonder whether that initial zero byte is like a f...
by Malvineous
Sat Apr 16, 2011 8:19 am
Forum: Coding
Topic: Keen 1-3 / DDave1 RLE format
Replies: 3
Views: 13119

Keen 1-3 / DDave1 RLE format

Hi all (especially Levellass), Does anyone have any tools that can undo the RLE format used by Dangerous Dave 1, and apparently also Keen 1-3? The reason I ask is that (prompted by the other thread) I checked to see how far I had gotten with my DDave1 editing code and realised that it's getting stuc...
by Malvineous
Wed Apr 13, 2011 10:31 pm
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 67061

Oh sorry, I had forgotten that there are CSS styles I had to copy across from the KeenWiki too. Hopefully it will work once the CSS cache gets flushed. With the duplication of data it's not too important which wiki it appears on, although I have a slight preference of putting file formats and other ...
by Malvineous
Tue Apr 12, 2011 11:07 am
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 67061

Can you point me to an example where <patch> isn't working as expected? It's the exact same code as used on the KeenWiki (literally - both wikis load the same PHP file) so they should appear the same. The categories are intended for all games, however if you find something that doesn't fit in the ex...
by Malvineous
Sat Apr 02, 2011 1:21 am
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 67061

Ok I've added <patch> to the ModdingWiki as well as the Patch namespace. I think, to cope with different games, we will have to have some kind of rule, e.g. all patch pages have the game name in brackets, e.g. "Patch:Ammo (Bio Menace)". Alternatively subpages could be used, like "Patc...
by Malvineous
Fri Apr 01, 2011 12:23 pm
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 67061

Yes, there should be no change (other than having to use a different tag on new pages) and I'll be doing a bulk update to existing pages.
by Malvineous
Fri Apr 01, 2011 11:09 am
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 67061

I don't really want to add a 'patch' link to the ModdingWiki sidebar as I have tried to structure it so that your "path" to information is via the game you want to edit, rather than what you want to change. So if you want Bio Menace patches, you should go to the Bio Menace page first, then...
by Malvineous
Tue Mar 15, 2011 12:16 pm
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 67061

Patch:Gameplay is probably the most accurate, unless there are enough to create some subcategories, e.g. Patch:Environment.

As fun as it would be, Patch:Lemm would go against the wiki's policy of not creating pages for fans/users/modders ;-)
by Malvineous
Tue Mar 15, 2011 12:10 pm
Forum: CKPatch
Topic: CKPatch extended for other games: Released!
Replies: 31
Views: 98094

I've got plans to eventually extend CKPatch into a universal patcher one day, once Camoto is at the stage where you can use it to edit more than one game. Probably the easiest way to avoid patching the wrong version is to make it print a CRC of the .exe file which you then stick into your %version c...
by Malvineous
Wed Mar 09, 2011 10:27 pm
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 67061

If it's possible to squeeze it in as a side note then the KeenWiki would be ok, but I'd much rather keep it limited to Commander Keen only. I think the ModdingWiki would be much better. Of course there you will need to include "Bio Menace" in any page titles to avoid confusion with any oth...
by Malvineous
Sun Mar 06, 2011 12:01 pm
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 67061

I'd probably go with "Vorticon (Keen x)" otherwise you might be modding an episode and have to think really hard about what the Vorticon was called there.

You can always create a redirect page to point the other common names to whichever one you decide to use.
by Malvineous
Sun Feb 20, 2011 11:34 am
Forum: General
Topic: Modding Keen4 CGA
Replies: 10
Views: 12055

Aside from the technical issues, it wouldn't be any different from a player's perspective than a normal EGA mod where all the sprites only use four colours. So if you did a mod, make sure you don't get annoyed when nobody is interested in playing it because it looks bad ;-) Maybe a one-level mod as ...
by Malvineous
Sat Feb 19, 2011 10:25 am
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 67061

Are the patch behaviours specific to an episode? Because if you've got a patch for (say) Keen 4, 5 and 6 where the code is different for each episode, but it does the same thing on all of them, I would put that on the same page - describe the behaviour and any issues at the top, then have three subh...
by Malvineous
Sat Feb 19, 2011 1:36 am
Forum: Other Tools
Topic: Startext 0.8
Replies: 14
Views: 30132

I've had a look at the program and it looks like it inserts the terminating null automatically. What happens if you use one character less than the limit, just in case it's off by one?
by Malvineous
Sat Feb 19, 2011 12:38 am
Forum: Other Tools
Topic: Startext 0.8
Replies: 14
Views: 30132

Just a guess, but I imagine you must finish your text with a 'null' character (ASCII code 0), otherwise the game will just keep reading until it happens to come across the next null. I'm not sure whether this is inserted automatically by the program, but given your problem, perhaps not!