Search found 104 matches

by Flyingmouse
Sun Apr 28, 2013 4:50 am
Forum: CKCM
Topic: What can we do to help?
Replies: 11
Views: 31343

I mean, I kinda want to help if some people wanted to restart this, but I'd have to do level design as that's one of the few things I can do well while modding.
by Flyingmouse
Sat Apr 27, 2013 2:30 am
Forum: CKCM
Topic: What can we do to help?
Replies: 11
Views: 31343

...what happened? There's been no activity in over a year on this mod...
by Flyingmouse
Wed Apr 24, 2013 2:24 am
Forum: Vorticons Requests and Discussion
Topic: Keen 3 pogo patch
Replies: 1
Views: 5044

Keen 3 pogo patch

why am I trying to produce 3 mods at the same time... 1. Is there any way to make Keen's ability pogo seperate from the pogo counter? 2. Is there anyway to switch the pogo display and the amount of lives (i.e. the Keen icons display how many pogos remain, and the lives are displayed in the ankh box)?
by Flyingmouse
Wed Apr 24, 2013 2:07 am
Forum: Vorticons Requests and Discussion
Topic: A few Keen 1 patches
Replies: 13
Views: 15840

Sorry Nospike, I was in a bad mood at the time. Albeit about the patch index, I've tried to remove the sound of the 2nd textbox using the patches provided there, but I can't do it for some reason... About the joystick teleporter, I don't need the map level, but I can't use the exit tiles for this si...
by Flyingmouse
Mon Apr 22, 2013 9:06 pm
Forum: Vorticons Requests and Discussion
Topic: A few Keen 1 patches
Replies: 13
Views: 15840

And that actually answers anything? Not saying I couldn't have looked these up in the patch index, which I should have, but that didn't exactly help... What I'm trying to ask here is if some of these are actually possible in the first place. But if it makes you happier, I'll delete some off the orig...
by Flyingmouse
Mon Apr 22, 2013 3:15 am
Forum: Vorticons Requests and Discussion
Topic: A few Keen 1 patches
Replies: 13
Views: 15840

A few Keen 1 patches

Ok, here's what I'll need (sorry, I'm making a rather complex mod so there's a lot): 1. EDIT: Going by what's being said, maybe just not having a world map is better... 2a. 4-sprite animation for ice cube (use garg standing still sprites), no sound for ice cannon. 2b. Keen's frozen animation plays a...
by Flyingmouse
Tue Apr 02, 2013 12:13 am
Forum: Galaxy Requests and Discussion
Topic: Actions
Replies: 3
Views: 5140

What exactly does trigger the Shockshund's four movements(Standing still, barking, shooting, jumping), anyway? I may not need to edit anything in this case...
by Flyingmouse
Sun Mar 31, 2013 5:17 am
Forum: Galaxy Requests and Discussion
Topic: Actions
Replies: 3
Views: 5140

Actions

Ok, couple of questions about mainly Keen 5: - If I give a sprite another sprite's action, does it transform into that sprite permanently? (Or am I thinking of behaviours?) - I was looking into the Galaxy actions page in Keenwiki; what exactly do these do? Int 16: Behavior Start of behavior codes In...
by Flyingmouse
Tue Mar 12, 2013 4:20 pm
Forum: General
Topic: Keen 3 bug
Replies: 1
Views: 4686

Keen 3 bug

So I was testing a level out, and it has a Mangling Machine in it. I shoot out five of the sparks and then died. I then come back and shoot one, and it acts as if I shot all of them (arms disappear and all that). Is there a patch for this or something? I'm guessing it has something to do with it not...
by Flyingmouse
Sat Feb 23, 2013 7:32 pm
Forum: Vorticons Requests and Discussion
Topic: In-game menu (Keen 3)
Replies: 4
Views: 7135

If you could do that, it'd be best to keep the F2 menu in.
by Flyingmouse
Wed Feb 20, 2013 3:47 pm
Forum: The Mods
Topic: Commander Keen: Extinction
Replies: 14
Views: 33681

Link is down...
by Flyingmouse
Wed Feb 20, 2013 3:36 pm
Forum: Vorticons Requests and Discussion
Topic: In-game menu (Keen 3)
Replies: 4
Views: 7135

In-game menu (Keen 3)

I understand this will be rather complex, but would it be possible for 1. The control textbox (activated by F3) displays the top five scores from the high scores screen. 2. Pressing F2 does nothing. Alternatively, it opens the save game menu, and F5 does nothing. 3. Upon death, the sounds menu appea...
by Flyingmouse
Mon Aug 13, 2012 3:54 pm
Forum: Galaxy Requests and Discussion
Topic: Pogo help
Replies: 7
Views: 6544

I've got some music, the scorecard, and some of the menu and patches done, but I've got nothing past that. I actually was going to make it plain 2D, since I'll need all the tiles I can get (Most of the levels will use their own tiles).
by Flyingmouse
Mon Aug 13, 2012 2:49 pm
Forum: Galaxy Requests and Discussion
Topic: Pogo help
Replies: 7
Views: 6544

Well, um... no. I have barely any patching skills, so I was wondering if I could get help with it from some other people (if the ideas are actually even possible to begin with).
by Flyingmouse
Mon Aug 13, 2012 5:13 am
Forum: Galaxy Requests and Discussion
Topic: Pogo help
Replies: 7
Views: 6544

The mod's main character is a robot (my avatar is a quick sketch I did of it once); it can replace it's hands/arms with various weaponry at will. It's set around 600-700 years from now (space travel, lasers, all that), and the titular character is basically trying to stop an invasion of some random ...