Search found 223 matches

by troublesomekeen
Fri Apr 17, 2015 8:36 pm
Forum: Galaxy Requests and Discussion
Topic: Making Robo Red killable (stunnable) by neural stunner
Replies: 9
Views: 9899

Thanks, levellass! Just what I needed!
by troublesomekeen
Wed Apr 08, 2015 11:05 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - killing Bounder should kill Kill as well
Replies: 11
Views: 13034

Oh, well, if the Bounder was replaced with something like a bomb or some other explosive device, that'd be good. The player needs a visible cue--something to tell you "Hey! If you shoot this, you die!" A bounder doesn't tell the player that. A bomb might. Even then, this whole idea is kind...
by troublesomekeen
Tue Apr 07, 2015 11:49 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - killing Bounder should kill Kill as well
Replies: 11
Views: 13034

Because the repercussion does not make sense, although perhaps I am misunderstanding you. What exactly are you proposing? A levelpack of Keen 4 without any graphical changes to kill and frustrate the player who may accidentally fire an errant shot at a bounder? How would Keen die from killing a boun...
by troublesomekeen
Tue Apr 07, 2015 11:26 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - killing Bounder should kill Kill as well
Replies: 11
Views: 13034

Shooting Skypests is a very useful patch and is used in a number of mods, including the Ocflore Demo. There's no purpose for patches that do not serve a purpose in mods that don't exist. What's the good of patches without a game/mod? Yes, there are many crazy patches that do seemingly impractical th...
by troublesomekeen
Tue Apr 07, 2015 9:41 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - killing Bounder should kill Kill as well
Replies: 11
Views: 13034

My gosh. Sir. I beg your pardon. This is ridiculous. We did see patches like this for Keen 10, Mirror Menace. But there's no point and no time to make patches "just for fun" for mods that will never exist. It's pointless. You want to make changes to a game--changes that the creators never ...
by troublesomekeen
Sat Apr 04, 2015 10:19 pm
Forum: Galaxy Requests and Discussion
Topic: Making Robo Red killable (stunnable) by neural stunner
Replies: 9
Views: 9899

The stunned frames must be different from the living frames. A single frame does not change or animate. It must be programmed to switch to a different frame in the set. So the 1st frame changes to the 2nd frame, thereby creating that animating effect. Stunned Robo Red cannot occupy the same frame as...
by troublesomekeen
Sat Apr 04, 2015 10:12 pm
Forum: Galaxy Requests and Discussion
Topic: Reversible transmutation of immortal enemies
Replies: 3
Views: 5069

Something like this can be done very easily in Keen 4 for the Bluebird Egg. (Just saying)
by troublesomekeen
Sat Apr 04, 2015 9:43 pm
Forum: Galaxy Requests and Discussion
Topic: Making Robo Red killable (stunnable) by neural stunner
Replies: 9
Views: 9899

Thank you?! Do you realize what you've said? Now you want TWO stunned frames for Robo Red, for facing right and left. Do you want any of Robo's behaviors to change? Same speed? Same attacking action with those sporadic red bullets?
How many shots to stun Robo Red? One shot?
by troublesomekeen
Fri Apr 03, 2015 12:22 am
Forum: Galaxy Requests and Discussion
Topic: Making Robo Red killable (stunnable) by neural stunner
Replies: 9
Views: 9899

And busted teeth, darkened eyes.. etc etc.

SupFanat, have you ever extracted graphics from Keen 5? Robo Red has two images, 5SPR0387 and 5SPR0388. What is Robo going to use for his Stunned image?

Image
by troublesomekeen
Sat Feb 28, 2015 8:27 am
Forum: Other Tools
Topic: New Camoto version (v1.2 / 2015-02-21)
Replies: 8
Views: 18860

Ohhhh I see what was the matter. My laptop touchpad has no middle mouse button, but I do have a mouse. In a box.
by troublesomekeen
Fri Feb 27, 2015 10:35 pm
Forum: Other Tools
Topic: New Camoto version (v1.2 / 2015-02-21)
Replies: 8
Views: 18860

Finally got the thing to open up Hocus Pocus. I don't know what I was doing wrong before. But it works! Uh... How do I scroll around the level?
by troublesomekeen
Fri Feb 27, 2015 10:17 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5 patch again
Replies: 10
Views: 8976

When a level is completed, the next level immediately begins without any overworld. Hmmm... I think something like this was done for Suburb Shenanigans.
by troublesomekeen
Sun Feb 22, 2015 9:24 am
Forum: Galaxy Requests and Discussion
Topic: Touching Dopefish finishes level in well of wishes ?
Replies: 4
Views: 5346

Wait. Really? It works? Th-That's fantastic! A more efficient patch is probably available but not with my IQ. It's the best I can do. Cyber Zero! You! You have the really cool mod in the works! Looking forward to seeing your handiwork. :)
by troublesomekeen
Sat Feb 21, 2015 7:47 pm
Forum: Other Tools
Topic: New Camoto version (v1.2 / 2015-02-21)
Replies: 8
Views: 18860

Aw man! Super cool, Malvineous! I shall report back here with any notable findings. Thank you!
by troublesomekeen
Fri Feb 20, 2015 9:00 pm
Forum: Galaxy Requests and Discussion
Topic: Touching Dopefish finishes level in well of wishes ?
Replies: 4
Views: 5346

Using these patches, I almost got the desired effect, but unfortunately the Dopefish with the Wetsuit collision didn't work out. :P #Dopefish never eats Keen, even without god mode %patch $123F9 $EB #Dopefish Swimming %patch $32444 $11A21010RL #Dopefish %patch $32462 $11A21010RL #Dopefish %patch $12...