Search found 223 matches
- Fri Apr 17, 2015 8:36 pm
- Forum: Galaxy Requests and Discussion
- Topic: Making Robo Red killable (stunnable) by neural stunner
- Replies: 9
- Views: 9899
- Wed Apr 08, 2015 11:05 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 - killing Bounder should kill Kill as well
- Replies: 11
- Views: 13034
- Tue Apr 07, 2015 11:49 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 - killing Bounder should kill Kill as well
- Replies: 11
- Views: 13034
Because the repercussion does not make sense, although perhaps I am misunderstanding you. What exactly are you proposing? A levelpack of Keen 4 without any graphical changes to kill and frustrate the player who may accidentally fire an errant shot at a bounder? How would Keen die from killing a boun...
- Tue Apr 07, 2015 11:26 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 - killing Bounder should kill Kill as well
- Replies: 11
- Views: 13034
Shooting Skypests is a very useful patch and is used in a number of mods, including the Ocflore Demo. There's no purpose for patches that do not serve a purpose in mods that don't exist. What's the good of patches without a game/mod? Yes, there are many crazy patches that do seemingly impractical th...
- Tue Apr 07, 2015 9:41 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 - killing Bounder should kill Kill as well
- Replies: 11
- Views: 13034
- Sat Apr 04, 2015 10:19 pm
- Forum: Galaxy Requests and Discussion
- Topic: Making Robo Red killable (stunnable) by neural stunner
- Replies: 9
- Views: 9899
The stunned frames must be different from the living frames. A single frame does not change or animate. It must be programmed to switch to a different frame in the set. So the 1st frame changes to the 2nd frame, thereby creating that animating effect. Stunned Robo Red cannot occupy the same frame as...
- Sat Apr 04, 2015 10:12 pm
- Forum: Galaxy Requests and Discussion
- Topic: Reversible transmutation of immortal enemies
- Replies: 3
- Views: 5069
- Sat Apr 04, 2015 9:43 pm
- Forum: Galaxy Requests and Discussion
- Topic: Making Robo Red killable (stunnable) by neural stunner
- Replies: 9
- Views: 9899
- Fri Apr 03, 2015 12:22 am
- Forum: Galaxy Requests and Discussion
- Topic: Making Robo Red killable (stunnable) by neural stunner
- Replies: 9
- Views: 9899
- Sat Feb 28, 2015 8:27 am
- Forum: Other Tools
- Topic: New Camoto version (v1.2 / 2015-02-21)
- Replies: 8
- Views: 18860
- Fri Feb 27, 2015 10:35 pm
- Forum: Other Tools
- Topic: New Camoto version (v1.2 / 2015-02-21)
- Replies: 8
- Views: 18860
- Fri Feb 27, 2015 10:17 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5 patch again
- Replies: 10
- Views: 8976
- Sun Feb 22, 2015 9:24 am
- Forum: Galaxy Requests and Discussion
- Topic: Touching Dopefish finishes level in well of wishes ?
- Replies: 4
- Views: 5346
- Sat Feb 21, 2015 7:47 pm
- Forum: Other Tools
- Topic: New Camoto version (v1.2 / 2015-02-21)
- Replies: 8
- Views: 18860
- Fri Feb 20, 2015 9:00 pm
- Forum: Galaxy Requests and Discussion
- Topic: Touching Dopefish finishes level in well of wishes ?
- Replies: 4
- Views: 5346
Using these patches, I almost got the desired effect, but unfortunately the Dopefish with the Wetsuit collision didn't work out. :P #Dopefish never eats Keen, even without god mode %patch $123F9 $EB #Dopefish Swimming %patch $32444 $11A21010RL #Dopefish %patch $32462 $11A21010RL #Dopefish %patch $12...