Search found 113 matches
- Sat Apr 23, 2011 12:37 am
- Forum: Coding
- Topic: Keen 1-3 / DDave1 RLE format
- Replies: 3
- Views: 13137
Interesting. Glad to hear the game does the same. I tried removing the extra byte then extracting those tiles and it turns out they're the number font: http://www.shikadi.net/pckf/ddave_vgatiles_148-157.png Perhaps the game treats them differently? I wonder whether that initial zero byte is like a f...
- Sat Apr 16, 2011 8:19 am
- Forum: Coding
- Topic: Keen 1-3 / DDave1 RLE format
- Replies: 3
- Views: 13137
Keen 1-3 / DDave1 RLE format
Hi all (especially Levellass), Does anyone have any tools that can undo the RLE format used by Dangerous Dave 1, and apparently also Keen 1-3? The reason I ask is that (prompted by the other thread) I checked to see how far I had gotten with my DDave1 editing code and realised that it's getting stuc...
- Wed Apr 13, 2011 10:31 pm
- Forum: General
- Topic: KeenWiki is online
- Replies: 64
- Views: 67062
Oh sorry, I had forgotten that there are CSS styles I had to copy across from the KeenWiki too. Hopefully it will work once the CSS cache gets flushed. With the duplication of data it's not too important which wiki it appears on, although I have a slight preference of putting file formats and other ...
- Tue Apr 12, 2011 11:07 am
- Forum: General
- Topic: KeenWiki is online
- Replies: 64
- Views: 67062
Can you point me to an example where <patch> isn't working as expected? It's the exact same code as used on the KeenWiki (literally - both wikis load the same PHP file) so they should appear the same. The categories are intended for all games, however if you find something that doesn't fit in the ex...
- Sat Apr 02, 2011 1:21 am
- Forum: General
- Topic: KeenWiki is online
- Replies: 64
- Views: 67062
- Fri Apr 01, 2011 12:23 pm
- Forum: General
- Topic: KeenWiki is online
- Replies: 64
- Views: 67062
- Fri Apr 01, 2011 11:09 am
- Forum: General
- Topic: KeenWiki is online
- Replies: 64
- Views: 67062
- Tue Mar 15, 2011 12:16 pm
- Forum: General
- Topic: KeenWiki is online
- Replies: 64
- Views: 67062
- Tue Mar 15, 2011 12:10 pm
- Forum: CKPatch
- Topic: CKPatch extended for other games: Released!
- Replies: 31
- Views: 98258
I've got plans to eventually extend CKPatch into a universal patcher one day, once Camoto is at the stage where you can use it to edit more than one game. Probably the easiest way to avoid patching the wrong version is to make it print a CRC of the .exe file which you then stick into your %version c...
- Wed Mar 09, 2011 10:27 pm
- Forum: General
- Topic: KeenWiki is online
- Replies: 64
- Views: 67062
- Sun Mar 06, 2011 12:01 pm
- Forum: General
- Topic: KeenWiki is online
- Replies: 64
- Views: 67062
- Sun Feb 20, 2011 11:34 am
- Forum: General
- Topic: Modding Keen4 CGA
- Replies: 10
- Views: 12055
Aside from the technical issues, it wouldn't be any different from a player's perspective than a normal EGA mod where all the sprites only use four colours. So if you did a mod, make sure you don't get annoyed when nobody is interested in playing it because it looks bad ;-) Maybe a one-level mod as ...
- Sat Feb 19, 2011 10:25 am
- Forum: General
- Topic: KeenWiki is online
- Replies: 64
- Views: 67062
Are the patch behaviours specific to an episode? Because if you've got a patch for (say) Keen 4, 5 and 6 where the code is different for each episode, but it does the same thing on all of them, I would put that on the same page - describe the behaviour and any issues at the top, then have three subh...
- Sat Feb 19, 2011 1:36 am
- Forum: Other Tools
- Topic: Startext 0.8
- Replies: 14
- Views: 30151
- Sat Feb 19, 2011 12:38 am
- Forum: Other Tools
- Topic: Startext 0.8
- Replies: 14
- Views: 30151