Search found 996 matches
- Thu Sep 04, 2003 5:02 pm
- Forum: CKCM
- Topic: Commander Keen Community Mod (CKCM) :)
- Replies: 170
- Views: 151556
Woo. Ideas.
it might well be possible for the behaviour of the enemies to be changed with a little patching. It would be complicated, and could take a while. I'm thinking that the meeps could be changed into poison slugs... it'd take a bit of effort, but I think it'd be worth it. I was wondering recently wheth...
- Thu Sep 04, 2003 12:34 am
- Forum: CKCM
- Topic: Commander Keen Community Mod (CKCM) :)
- Replies: 170
- Views: 151556
I dont think keen should go back to planets he's already been to Well, technically he hasn't been there yet... :P It seems to fit into the storyline, so we might as well go with it. i would like to help. Maybe with the world map or some enemies. Can we use your Gnostician Ice Beast you submitted fo...
- Thu Sep 04, 2003 12:05 am
- Forum: Vorticons Requests and Discussion
- Topic: Moy Cards?!
- Replies: 7
- Views: 11877
Raygut!
Bahaha. Raygut.
Agree with KeenRush. Looking good. Gonna be an entertaining mod, I'm certain.
>CommanderSpleen
Agree with KeenRush. Looking good. Gonna be an entertaining mod, I'm certain.
>CommanderSpleen
- Wed Sep 03, 2003 6:14 am
- Forum: CKCM
- Topic: Commander Keen Community Mod (CKCM) :)
- Replies: 170
- Views: 151556
Another approach?
All three games I recommend. There are also some books, three, I think. Can't remember the names, but I read them. Book of Ti'Ana, Book of Atrus, Book of D'Ni. Best books I've read, I believe. --- Perhaps we should start somewhere else with this mod... perhaps post background info on the world itse...
- Wed Sep 03, 2003 2:51 am
- Forum: CKCM
- Topic: Commander Keen Community Mod (CKCM) :)
- Replies: 170
- Views: 151556
Ideas
So, how are we gonna do this? For the time being, I suppose we're just posting random possibilities for plot/enemies/etc... One idea I've been playing around with lately is taking Keen into the Ages of Myst... mainly the teleporters would become linking books... perhaps it would be necessary in Epis...
- Wed Sep 03, 2003 2:17 am
- Forum: Theory
- Topic: A twist for collection
- Replies: 27
- Views: 45306
Masked Hidden Tiles
Imagine an ordinary level with an open space. You pogo to the right letting Keen go a little higher each time then by mistake as you pass over a plain background tile you see a hidden block appear. This could also be done with ordinary-looking background tiles... some sort of rock or barrel or some...