Search found 494 matches
- Sun Jun 10, 2018 2:02 am
- Forum: General
- Topic: Abiathar won't save ....
- Replies: 21
- Views: 31249
Re: Abiathar won't save ....
The game developers arbitrarily decided to set the "max levels" constant to 24. When the code was compiled, a bunch of important arrays became fixed at that length, even if not all their space is used. It's not really possible to extend beyond 24 because those arrays would have to be resiz...
- Sat Jun 09, 2018 9:05 pm
- Forum: General
- Topic: Abiathar won't save ....
- Replies: 21
- Views: 31249
Re: Abiathar won't save ....
Thank you. Abiathar can handle up to 99 levels, but the game will only be able to access up to 18. This can be patched up to 24 , but that is a little tricky. Is "Map16" the name of the level? What exactly were you doing when you received that error message? When Abiathar crashes, it leave...
- Sat Jun 09, 2018 8:50 pm
- Forum: General
- Topic: Abiathar won't save ....
- Replies: 21
- Views: 31249
Re: Abiathar won't save ....
Depends on the game - which game/episode are you editing?
- Sat Jun 09, 2018 8:40 pm
- Forum: General
- Topic: Abiathar won't save ....
- Replies: 21
- Views: 31249
Re: Abiathar won't save ....
Ah, I meant to ask for the entire series of steps, from beginning to the crash. Using the Save command is the only way to save. Indeed, I saw that you posted the error message. It gives the name of an error log file. Right after it says "An error log was saved to", it shows a file name. Pl...
- Sat Jun 09, 2018 8:29 pm
- Forum: General
- Topic: Abiathar won't save ....
- Replies: 21
- Views: 31249
Re: Abiathar won't save ....
OK, I just tested with a bunch of different kinds of characters. Some non-ASCII characters get lost and converted to question marks (a minor bug), but I can't get Abiathar to crash by renaming levels. Could you please provide a list of specific steps that triggers the error? Please include what game...
- Sat Jun 09, 2018 8:05 pm
- Forum: General
- Topic: Abiathar won't save ....
- Replies: 21
- Views: 31249
Re: Abiathar won't save ....
Abiathar shouldn't require any other programs installed. (It needs the .NET Framework, but if you have Abiathar running at all, you have .NET.) What did you name the new level? Which game are you editing? If you could post the contents of that log file - assuming it exists - that would be very helpf...
- Sat Jun 09, 2018 7:58 pm
- Forum: General
- Topic: Abiathar won't save ....
- Replies: 21
- Views: 31249
Re: Abiathar won't save ....
Ah, perhaps I was unclear. You did indeed post the error message, but there is a more informative error log file that was saved to the disk. Its name is given in the error message. Please post the contents of that file so I can see exactly what's going wrong. Did your names use any non-ASCII charact...
- Sat Jun 09, 2018 7:47 pm
- Forum: General
- Topic: Abiathar won't save ....
- Replies: 21
- Views: 31249
Re: Abiathar won't save ....
Welcome to Keen Modding! Could you please paste the contents of the error log file here? Note that you could try to save the modified levels as single-level files using Level | Export, but if that fails too, Abiathar will crash altogether, so you probably shouldn't attempt that unless you have no ot...
- Mon Jun 04, 2018 6:47 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 176480
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
I got your e-mail. I'll cover general information in this post so that it can help other people too, and then I'll send you an e-mail with things specific to your level. I figured out that the MM_ClearBlock error can occur when there are too many kinds of tiles in the level. "Unique tiles"...
- Mon Jun 04, 2018 5:21 pm
- Forum: Galaxy Requests and Discussion
- Topic: Issue with importing graphics K5
- Replies: 7
- Views: 11938
Re: Issue with importing graphics K5
I tried running the patcher on a Keen 5 v1.0 setup and the result was byte-for-byte identical to v1.4. Just to be sure, I tried a KG export/import cycle on both, and both hit the same problem you described. I fiddled around with it for a bit and still couldn't get it to work. Maybe there's a bug in ...
- Sun Jun 03, 2018 3:18 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 176480
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
It is possible to install the Windows Management Framework 5.1 on Windows 7, but there's no need to do that if you're comfortable sending your level to me. Sorry about the e-mail confusion; I was trying to avoid posting my address in plain text (since then I would get a ton of spam). I sent an e-mai...
- Sat Jun 02, 2018 8:54 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 176480
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Interesting. Maybe removing a few kinds of background tiles made just enough space for everything else. Figuring out the game limits is difficult, and in a few cases, the Level Inspector can only make educated guesses. "No free spots in ObjArray" means that there are too many sprites (enem...
- Sat Jun 02, 2018 3:38 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 176480
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Ah, you have Windows 7, which ships with an old version of PowerShell that PSThar can't use. In that case, just delete PSThar.aex; we won't be able to get that running. Making a copy of the level and deleting things until it works is a great strategy. Good thinking!
- Fri Jun 01, 2018 9:01 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 176480
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
No need to worry about tileinfo yet, then. Making more of the level visible shouldn't be a problem either. I suspect the problem may be too many unique tiles after all. (Perhaps the Level Inspector's thresholds need some tweaking on my part.) To investigate the tiles you're using without exposing yo...
- Fri Jun 01, 2018 6:07 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 176480
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Both background and foreground can contribute to the animating tile count, but the infoplane doesn't, since it generates sprites and not tiles. Each kind of foreground point item is a different kind of animating tile, but the original levels have plenty of points and don't have any problems, so you ...