Search found 85 matches

by NY00123
Sat Jul 20, 2013 7:53 am
Forum: The Mods
Topic: Pirate Keen
Replies: 11
Views: 26438

May it be related to the fact that the DOSBox debugger should better be used in conjunction with core=normal? (Otherwise it can be "fun"...)
by NY00123
Sun Jul 07, 2013 12:57 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

And... these thoughts about resource usage have made me spot clear instances of memory leaks! They've been occurring with OpenGL rendering on a few kinds of "video mode" related events, like fullscreen toggles. Furthermore, just to be on the safe side I have made another (really minor) cod...
by NY00123
Fri Jul 05, 2013 9:12 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

This is a notification of a "clean up" release, marked as "Alpha" again. The reason: Porting to C (from C++). Ones may think of it as "porting back", since it is almost surely the case that the game was originally written in C (along with some x86 Assembly code). As a s...
by NY00123
Sat Jun 22, 2013 7:14 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

After *some* delay with releasing this, well, an update is up. This adds basic control mapping capabilities (say, for simulating keyboard actions in the game while really using a dedicated game controller). Yeah, it may be far from being, er, user-friendly. But, at least the option is there. Further...
by NY00123
Sun May 12, 2013 9:19 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

Thanks to Lemm's assistance yet again, Chocolate Keen supports the whole Invasion of the Vorticons trilogy now! Technically, there are some more changes. See the change log for details. To play Keen 2 or 3 you need a copy of the desired game. Version 1.31 is supported. Note that while it may get rev...
by NY00123
Wed Apr 10, 2013 9:41 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

Well, I'm surprised to see some recent posts within this thread, in *these* forums! Thanks for trying this "port"! Is it just me, or does keyboard button 2 refused to be redefined? After I change it to another key, the new key appears, but when I close the F3 menu and open it back up again...
by NY00123
Thu Feb 07, 2013 9:21 am
Forum: General
Topic: Bio Menace 1-3 patches
Replies: 4
Views: 7375

For level name patches (and a bit more) you can check the patch file from the "Mangle is back from the dead" level pack (for BM1, freeware release). Link to thread with an up-to-date download link (as of today at least...): http://pckf.rigeltechnical.com/viewtopic.php?t=2380 Be warned that...
by NY00123
Fri Nov 23, 2012 12:08 am
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

Here is the last update, bringing us to what I call a Beta release of 0.6.0. At this stage, there may still be a few bugs related to accuracy, more kinds of inaccuracy that can be improved, places where the improve may be improved and/or the CPU power usage can be lowered, and more. However, I think...
by NY00123
Fri Nov 16, 2012 8:29 am
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

So many changes, I have to keep transferring over my saved games. I'm going to wait now, in case further improvements occur in quick succession. Assuming there are no bugs, all you need to do is replace the Chocolate Doom1 executable file. This "port" aims to be compatible with vanilla Ke...
by NY00123
Wed Nov 14, 2012 6:35 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

A new version is available. There is very little which is missing now. *** See the first post in this thread in order to find download links for the last release. Changelog November 14th, 2012 (v0.4.12): - Dependency on SDL_mixer has been removed, and SDL is used for audio directly in this version. ...
by NY00123
Wed Nov 14, 2012 4:02 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

Can you put a large bitmap into the graphics (320x200) then store the data there in memory? I suppose it can be done. For some reason I've thought that reading data from the video RAM would be problematic due to the planar structure (rather than writing), but it may not be an issue. In the original...
by NY00123
Tue Nov 13, 2012 11:59 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

What I mean is, that when I had tried this before, once the image went away the level was a garbled mess and Keen got killed by something. I was trying to replace the status box with a full screen image. Ah, right. Well, I think that you'd want to use a different location in memory than the map dat...
by NY00123
Tue Nov 13, 2012 4:48 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

So for a main menu/title loop I'll be fine if I just don't call draw_screen? That makes sense. (ie: why didn't I think of that?) But what if I did it during a level? Is level corruption avoidable/correctable? Basically, if you don't call it on the middle of game-play then most things would not be u...
by NY00123
Mon Nov 12, 2012 2:05 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

- As a consequence, a minor bug in the image loading routine has been spotted while originally implemented. Upon fixing it, though, it has resulted in a crash... Why? Well, on vanilla Keen the image is temporarily loaded to the map data (!!), but the fix wants to update the screen. This includes an...
by NY00123
Sat Nov 10, 2012 11:31 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 78356

Guess what? There is another update! A few more things missing beforehand are now implemented. The most important one, though, is probably the Keen 1 finale sequence! *** See the first post in this thread in order to find download links for the last release. Changelog November 11th, 2012 (v0.4.7): -...