Search found 85 matches
- Sat Jul 20, 2013 7:53 am
- Forum: The Mods
- Topic: Pirate Keen
- Replies: 11
- Views: 26438
- Sun Jul 07, 2013 12:57 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
- Fri Jul 05, 2013 9:12 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
- Sat Jun 22, 2013 7:14 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
After *some* delay with releasing this, well, an update is up. This adds basic control mapping capabilities (say, for simulating keyboard actions in the game while really using a dedicated game controller). Yeah, it may be far from being, er, user-friendly. But, at least the option is there. Further...
- Sun May 12, 2013 9:19 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
Thanks to Lemm's assistance yet again, Chocolate Keen supports the whole Invasion of the Vorticons trilogy now! Technically, there are some more changes. See the change log for details. To play Keen 2 or 3 you need a copy of the desired game. Version 1.31 is supported. Note that while it may get rev...
- Wed Apr 10, 2013 9:41 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
- Thu Feb 07, 2013 9:21 am
- Forum: General
- Topic: Bio Menace 1-3 patches
- Replies: 4
- Views: 7375
- Fri Nov 23, 2012 12:08 am
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
Here is the last update, bringing us to what I call a Beta release of 0.6.0. At this stage, there may still be a few bugs related to accuracy, more kinds of inaccuracy that can be improved, places where the improve may be improved and/or the CPU power usage can be lowered, and more. However, I think...
- Fri Nov 16, 2012 8:29 am
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
- Wed Nov 14, 2012 6:35 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
A new version is available. There is very little which is missing now. *** See the first post in this thread in order to find download links for the last release. Changelog November 14th, 2012 (v0.4.12): - Dependency on SDL_mixer has been removed, and SDL is used for audio directly in this version. ...
- Wed Nov 14, 2012 4:02 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
Can you put a large bitmap into the graphics (320x200) then store the data there in memory? I suppose it can be done. For some reason I've thought that reading data from the video RAM would be problematic due to the planar structure (rather than writing), but it may not be an issue. In the original...
- Tue Nov 13, 2012 11:59 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
What I mean is, that when I had tried this before, once the image went away the level was a garbled mess and Keen got killed by something. I was trying to replace the status box with a full screen image. Ah, right. Well, I think that you'd want to use a different location in memory than the map dat...
- Tue Nov 13, 2012 4:48 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
So for a main menu/title loop I'll be fine if I just don't call draw_screen? That makes sense. (ie: why didn't I think of that?) But what if I did it during a level? Is level corruption avoidable/correctable? Basically, if you don't call it on the middle of game-play then most things would not be u...
- Mon Nov 12, 2012 2:05 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
- As a consequence, a minor bug in the image loading routine has been spotted while originally implemented. Upon fixing it, though, it has resulted in a crash... Why? Well, on vanilla Keen the image is temporarily loaded to the map data (!!), but the fix wants to update the screen. This includes an...
- Sat Nov 10, 2012 11:31 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78356
Guess what? There is another update! A few more things missing beforehand are now implemented. The most important one, though, is probably the Keen 1 finale sequence! *** See the first post in this thread in order to find download links for the last release. Changelog November 11th, 2012 (v0.4.7): -...