Search found 226 matches

by Benvolio
Mon Jan 20, 2014 7:00 pm
Forum: General
Topic: Help on translation
Replies: 5
Views: 7268

Hey Ikat, just checking, how are you getting on?

Have you tried Ck1Patch? It is quite simple to use. Basically, you add Ck1patch and a patchfile to your existing Keen1 working folder. The patchfile is just a text file. Let's say it is called patch.pat.

The patchfile can start off as an empty text file, made in notepad or editor of your choice. As far as I know, the bare minimum it needs to contain for Ck1patch to work is:
at the very start of the file:

Code: Select all

%ext ck1
and at the very bottom of the file:

Code: Select all

%end
.

You will later add the bits you choose to add in order to modify the game!


So anyway then, to run the game, instead of typing "Keen1" at the dos prompt, you will need to type

Code: Select all

Ck1patch patch.pat
In your patchfile, as alluded to above, you basically specify locations in the Keen1.exe file and then specify what you want ck1patch.exe to put there instead of what originally was there.

NOTE that this will only work if you use unlzexe.exe. This just processes Keen1.exe once, after which ck1patch will work indefinitely on that copy of the exe.

So once you've got the bit I have just described in this message done, then you consider the options myself and Levellass have suggested. Simplest option is, as Levellass suggests, to find the patches here: http://www.shikadi.net/keenwiki/Patch:Text_patches

Good luck with your noble work of universal mutual intelligibility. BonÅ￾anco.

Oh, er, I just noticed, there are accents in Esperanto. Which of course will demand some ingenuity on your part to find a place for them in your in-game font. But, let's not worry too much about that right now!
by Benvolio
Mon Jan 20, 2014 6:34 pm
Forum: General
Topic: SGA text-mode font
Replies: 3
Views: 11042

Haha fantastic stuff!! I tried it out in DosBox, and like a moron, I started with the primordial SGA text: "EXIT". And that was the end of that... Anyhow I am not modding at the moment. But maybe someday I'll make a mod, entirely SGA-based. I'm sure you can guess what .com file I would be ...
by Benvolio
Wed Jan 15, 2014 10:19 pm
Forum: General
Topic: Help on translation
Replies: 5
Views: 7268

Welcome, Ikat! Are you doing the text patching yourself, or using ready-made patches? The first thing to ask you I suppose is whether you are using Ck1patch or whether you are editing the Keen1.exe directly. I will assume for now that you are using Ck1patch, as this is the convention in the Keen com...
by Benvolio
Wed Jan 08, 2014 11:48 pm
Forum: Theory
Topic: Lass's tile conservation tips
Replies: 17
Views: 61498

Sorry, yes I actually meant translucent. I used the word masked because, as I am familiar with Vorticons, I am used to using the same tile property - called 'Masked' in tileinfo - to achieve both the translucent effect and actual masking. Your sprite idea is obviously a good way to get more graphics...
by Benvolio
Wed Jan 08, 2014 10:13 pm
Forum: Theory
Topic: Lass's tile conservation tips
Replies: 17
Views: 61498

Woah I am blown away by the simplicity of your ideas Levellass - particularly the slime. I notice that the little bit dripping down anteriorly is grey. This keeps it versatile. This might be going offtopic, as it doesn't further the goal of reducing tile use, but could you also employ masking to mak...
by Benvolio
Tue Jan 07, 2014 8:35 pm
Forum: Theory
Topic: Lass's tile conservation tips
Replies: 17
Views: 61498

To be fair Bernie you got quite a few replies on your thread, especially seeing as this is a quiet forum often going a few consecutive days of no posts. Also, this thread talks more about space in the tileset for more graphical diversity rather than freeing memory. Though, particularly in Galaxy, th...
by Benvolio
Thu Dec 26, 2013 2:25 pm
Forum: The Mods
Topic: Keen 9: Battle of the Brains
Replies: 15
Views: 47700

Welcome to the Keen community, Keenfreak87. Use of UNLZEXE, as suggested by Nospike, is easy. This article will tell you how to download and use it: http://www.shikadi.net/keenwiki/UNLZEXE I would ask you to refine your image-sharing techniques. A less spammy host might be imgur. Also, try to use th...
by Benvolio
Tue Dec 17, 2013 1:15 am
Forum: The Mods
Topic: Martatroid
Replies: 10
Views: 22753

Hey Xky, great to hear from you once in a while!
A very long time ago, Xky wrote:As I've mentioned a few times, my friend CheesyDave is working on a few mods on and off in his spare time
Did he ever finish or release anything else besides Zelda II??
by Benvolio
Fri Nov 29, 2013 6:14 pm
Forum: The Mods
Topic: Gestrand op de Rode Planeet
Replies: 2
Views: 12909

Gestrand op de Rode Planeet

Hello, my old friends. I believe the time has come for a Benvolio release. It has been a very long time since I've released a full mod. I think a lot has changed in these years: me, the community, this forum, the technology behind modding, what people look for in a mod, and what I look for in a mod....
by Benvolio
Fri Nov 22, 2013 6:30 pm
Forum: General
Topic: ERROR: Not enough memory to decompress EGAGRAPH chunk 1 ...
Replies: 13
Views: 12322

I'm not sure if this will help, but I believe it is often necessary to include CWSDPMI.exe in your folder along with modkeen. Certainly for Modkeen 1 (you're obvsiouly using Modkeen 2). Maybe try it and see. I would give a download link but I'd be afraid it would be a bad website and might ruin your...
by Benvolio
Thu Nov 21, 2013 7:21 pm
Forum: The Mods
Topic: Martatroid
Replies: 10
Views: 22753

An oldie but a goldie. Check it out. I believe it has been quite influential on mods since its release, despite almost completely non-original graphics.
by Benvolio
Sat Nov 16, 2013 3:00 pm
Forum: Vorticons Requests and Discussion
Topic: Request: When Keen gets x points he beats keen1
Replies: 9
Views: 8986

And it works charmingly!!! Many thanks! You will be credited!! Hopefully it won't be long until this little mod reaches completion.
by Benvolio
Fri Nov 15, 2013 3:41 pm
Forum: Vorticons Requests and Discussion
Topic: Request: When Keen gets x points he beats keen1
Replies: 9
Views: 8986

I appreciate the W is necessary for 1.31. But I have the patch line exactly as Levellass posted in my patchfile and yet when I exit a level with 200 points, I go back to the map. Just to check... is the correct CK1patch exe file size 18.2kb? The one I replaced was 10.4kb. I'm guessing the 18.2kb is ...
by Benvolio
Fri Nov 15, 2013 11:27 am
Forum: Vorticons Requests and Discussion
Topic: Request: When Keen gets x points he beats keen1
Replies: 9
Views: 8986

Thank you so much, i can't wait to try this! I'm guessing the $96 is the '150'. I like the 150-255 range - it will incentivise the player a little bit to achieve an even higher score. I'll say no more, for now! Edit: Unfortunately, this seems to be causing me trouble. At first I tried it in ver 1.1 ...
by Benvolio
Thu Nov 14, 2013 12:40 pm
Forum: Vorticons Requests and Discussion
Topic: Request: When Keen gets x points he beats keen1
Replies: 9
Views: 8986

I guess what I mean by "set level completion to game completion" is that: ordinarily when Keen exits a level, he retains his points and goes back to his map. (Incidentally, I have him patched to lose all points from that level if he dies). But what I would like is that, if he reaches 150 p...