Search found 404 matches

by Ceilick
Mon Apr 01, 2013 3:05 am
Forum: Theory
Topic: 2-Player Netkeen (Platform Game) Duelling Level Design
Replies: 2
Views: 12464

I find a lot of the reasoning in your post...entirely contrary to my own level design thought process, granted, however, I generally make levels intended for 4 players. The observation that I have made after playing hundreds of rounds of Netkeen is that a player in pursuit of his opponent is putting...
by Ceilick
Sun Jul 22, 2012 9:10 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

I already explained above that blacking out the level (world or otherwise) is not possible. I have even tried displaying a bitmap behind it, but the preview loader trashes the level and the title drawer doesn't handle scrolling properly. Hmm, could we possibly design the status menu to fill up the ...
by Ceilick
Thu Jul 19, 2012 8:47 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Let's get back to this, shall we? Wouldn't want all this hard work going to waste :D The Status Menu 1. A bug I've run into, presumably with Dr. Kylstein's patch which tweaks the palette, is that when the player activates the status menu on the world map, the palette changes! 2. It would be ideal fo...
by Ceilick
Sun Mar 04, 2012 3:02 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Thanks guys! Would you also like the battery to not register in the inventory, since it only removes other abilities? Yes, although since I'm hoping to have a completely redesigned status screen, I'm not sure this is relevant at the moment. However, it may be feasible to change the palette back temp...
by Ceilick
Fri Mar 02, 2012 10:41 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Wow this is excellent! Really appreciate your work. Couple of tweaks that are hopefully doable: 1. Grabbing the joystick should additionally remove the vacuum from the inventory. Similarly, grabbing the vacuum should remove the joystick. 2. Is it possible for the lighting to not affect the status me...
by Ceilick
Tue Feb 28, 2012 9:18 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Both those EGA options look good. It'll take some experimenting with on my part to decide which one to choose though.

Interesting that the gravity will be affecting enemies as well, I hadn't considered that but I'm sure I'll be able to work with it.
by Ceilick
Sun Feb 26, 2012 3:05 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Hey Dr. Kylstein,

I'm not sure, I'd have to see the effects in action to have a clear idea. Let's go classic for now. Thanks for the help!
by Ceilick
Thu Feb 16, 2012 9:12 pm
Forum: General
Topic: Shmaynoria 2 Help Thread
Replies: 8
Views: 9864

First thing that comes to mind is make sure you're using the scuba Keen sprite and not the standard Keen sprite.

Additionally, and I'm not sure about this, but I seem to recall it as a necessity for the Dopefish to be in water levels.
by Ceilick
Thu Feb 09, 2012 7:45 pm
Forum: General
Topic: Keen 4 modding - help with ModKeen
Replies: 8
Views: 10603

I was dragging modkeen that I copied into my Keen4mod folder
This is actually correct, this is the modkeen you'll be working with, not the one in the tools folder.

In your keen4mod folder you need: all keen 4 files, all modkeen files, and CWSDPMI.EXE.
by Ceilick
Thu Feb 09, 2012 6:57 pm
Forum: General
Topic: Keen 4 modding - help with ModKeen
Replies: 8
Views: 10603

Hi Juggre Naut,

Be sure to download CWSDPMI.EXE from the list of tools and include this in the same folder as modkeen. That should solve this problem.

Happy modding :)
by Ceilick
Sat Feb 04, 2012 11:27 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Wow, thanks guys! One thing I noticed with your patch, Levellass, is that Keen can Keep pogoing if alt is held down. This is an interesting gameplay mechanic in itself, but I've got from Lemm a patch which prevents this side effect: #put away pogo when top is contacted %patch $3FB6 $3867W I've got a...
by Ceilick
Thu Feb 02, 2012 1:10 am
Forum: General
Topic: Zeus' Keen Mod
Replies: 55
Views: 54370

Hi Zeus, welcome to the forum and Keen Modding! I take the cursor to the highest Tile of the door and push enter twice to get the code, which I place above the keygem holder. Almost right; after getting the code you need to place it directly on the keygem holder, not above it. For bridges, you get t...
by Ceilick
Sat Jan 28, 2012 11:45 pm
Forum: General
Topic: Keen Modding IRC Channel
Replies: 8
Views: 39090

Keen Modding IRC Channel

We've started a chat room dedicated to Keen Modding discussion! Join us here: irc://irc.foonetic.net/KeenModding Those of you familiar with #pckf may ask, what's the difference? #KeenModding is for Keen Modding only: discussing the development of mods, existing mods, and various theories and ideas b...
by Ceilick
Thu Jan 26, 2012 3:11 am
Forum: Theory
Topic: Game Over Theory
Replies: 9
Views: 19188


by Ceilick
Tue Jan 24, 2012 11:01 pm
Forum: Theory
Topic: Game Over Theory
Replies: 9
Views: 19188

Let's refocus here: the subject is how to make the midgame "Game Over" relevant in the face of save scumming and potentially in the face of infinite lives. All these ideas about alternate paths to the endgame, or alternate endgames, while interesting, deserve their own topic. If checkpoint...