Search found 190 matches

by Mink
Thu Dec 31, 2009 1:50 am
Forum: CKCM
Topic: The Plan
Replies: 40
Views: 32886

and it doesn't seem to allow multiple boxes to be configured at once, so if you have one setup for yourself it's a tad annoying to switch to another one and back again depending on what you're doing. I don't quite get what you mean. I've got Dropbox set up on both of my computers, and it hasn't giv...
by Mink
Tue Dec 29, 2009 12:37 am
Forum: CKCM
Topic: The Plan
Replies: 40
Views: 32886

The first thing that needs to be done is the finalization of the story and map. Once that's done, we'll have some definite direction for tiles, enemies and levels. I'm generally opposed to deadlines, though. While they may help us complete stuff faster, I think they generally tend to lead to a decre...
by Mink
Tue Dec 29, 2009 12:31 am
Forum: CKCM
Topic: Our Team
Replies: 16
Views: 19798

I vote for Levellass and Lemm as patching leaders. They're certainly the most technically competent. I'd love to participate in level creation once we have enough graphics to do so, but that probably won't be for a while, considering we haven't even decided on all of the environments. I think it's i...
by Mink
Mon Dec 28, 2009 1:45 am
Forum: Galaxy Tile Property Tools
Topic: CkD456Tli
Replies: 10
Views: 14295

CkD456Tli

Thanks to the hard work of Levellass and Lemm, we now know the location and format of the Keen Dreams tileinfo. Since CK Guy is on an indefinite hiatus, I decided to add this functionality to Ck456Tli (along with a "D" to the title to reflect this). So now the program handles Dreams tile properties ...
by Mink
Sun Dec 27, 2009 11:45 pm
Forum: CKCM
Topic: Tile Submission Thread
Replies: 146
Views: 99195

That sounds like an excellent outline, Doomjedi. Lack of organization is definitely this project's main obstacle. If we do go with your hierarchy, I suggest either Spleen or Lemm for the position of main leader. In addition to clearly defined roles, we should probably have a central location for upl...
by Mink
Fri Dec 04, 2009 3:14 pm
Forum: Vorticons Requests and Discussion
Topic: Patch Index => KeenWiki
Replies: 4
Views: 2972

I'll sure help with the conversion. For reference, the last thread about this: viewtopic.php?t=1106
by Mink
Mon Nov 30, 2009 1:53 am
Forum: General
Topic: Keen modding problems
Replies: 2
Views: 2618

Welcome, it's always good to see more modders! Are you trying to run the game with the Keen executable? It can't recognize the new egahead.ck4 file if that's what you're doing, so you'll need to use patching. First, copy the CK4Patch executable from the ModKeen directory to your Keen 4 one. Then, cr...
by Mink
Wed Nov 25, 2009 9:25 pm
Forum: Vorticons Requests and Discussion
Topic: Fly without god mode.
Replies: 6
Views: 4000

From the Patch Index:

Code: Select all

#Keen flies with pogo...
%patch $3F4E  $90 $90 #Even without GOD mode
I'm not quite sure what you mean with that second request, though.

Anyway, good luck with your mod. Looking forward to Keen Day; it seems there are already a few projects lined up.
by Mink
Fri Nov 13, 2009 12:01 pm
Forum: CKCM
Topic: Google Wave
Replies: 5
Views: 6863

I completely concur. It would certainly speed up some of the process (especially while it's still in the planning phase). In the unlikely event that you run out of invites, Spleen, I still have one or two I can send out.
by Mink
Sat Oct 17, 2009 4:11 pm
Forum: Coding
Topic: My mod isn't working.
Replies: 5
Views: 5639

Your link seems to be broken. Glad you're making a Galaxy mod, though. I'll do my best to help once that link is fixed.
by Mink
Mon Oct 12, 2009 2:56 am
Forum: ModKeen
Topic: Keen 4 glitched after importing
Replies: 8
Views: 8651

Plasma Captain wrote:In any case, the -nowait parameter is still present.
Ah, so it is. I wonder what the problem was. If you place "%version 1.4" one line after "%ext ck4", does it still work correctly?
by Mink
Mon Oct 12, 2009 2:21 am
Forum: ModKeen
Topic: Keen 4 glitched after importing
Replies: 8
Views: 8651

Glad it's working for you now. Interesting that the -nowait parameter seems to be the cause of it; I've never heard of it doing that before. Perhaps the patchfile I put up works because it doesn't have a "%version" command. What's the version you're using (you can find it on the blue and purple star...
by Mink
Mon Oct 12, 2009 1:40 am
Forum: ModKeen
Topic: Keen 4 glitched after importing
Replies: 8
Views: 8651

Welcome to the boards! In order to properly use imported graphics, you need to run the batch file rather than the executable. If you've only edited graphics, then you should only need "%egahead egahead.ck4" in the patch file. Make sure it's between the "%ext ck4" and the "%end" commands like so: %ex...
by Mink
Wed Oct 07, 2009 9:50 pm
Forum: CKCM
Topic: 2.5D?
Replies: 13
Views: 12663

I think we should just use the Episode Dash style. If we went to all the work of creating 2.5D in the style of Galaxy, why not just make a Galaxy mod?
by Mink
Fri Sep 11, 2009 1:39 am
Forum: Vorticons Requests and Discussion
Topic: Keen 3 requests
Replies: 25
Views: 9300

Amazing patch, Lemm! I hope you'll figure out some more great patches.
CommanderSpleen wrote:Which is the demo level? It's too complicated for me to check at the moment.
It's about midway through level01.