Search found 1080 matches

by XkyRauh
Thu Jan 31, 2019 2:19 am
Forum: Theory
Topic: Lass's tile conservation tips
Replies: 17
Views: 61487

Re: Lass's tile conservation tips

@Timothymot, that seems like a bit of a non-sequitur. I don't think this thread has been discussing music?
by XkyRauh
Sat Sep 22, 2018 4:42 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

Thanks for wrapping up the levels, Quillax! :) The music in this level has always tickled me, particularly when we found out that the Morse Code in the music was intentional and actually says something. I agree with the viewpoint that this level is intended to be more atmospheric than difficult. For...
by XkyRauh
Tue Jun 12, 2018 3:23 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

Alright, then, let's get on with finishing Keen6. Before the final level, let's visit Blooglab Space Station ! Check it on Abiathar Online , too. The tri-color archway you enter on your way into the level always sticks in my memory as something that made this level special. It FELT hidden and secret...
by XkyRauh
Sat Mar 24, 2018 6:42 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

This level always felt so exciting and rewarding to me, when I first played Keen6. It felt like... I dunno, like I'd arrived at the pinnacle of Bloog technology and civilization. :) Falling into the first little pit and seeing the little yellow detail at the base of the "Eat at Joe's" rest...
by XkyRauh
Tue Oct 17, 2017 2:59 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

You mean the "OK" blocks? Yeah, they seem like an odd design choice.
by XkyRauh
Sat Oct 14, 2017 11:48 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

Now that we've finally made it to the rocket and used our Keycard to access the satellite base (which, for whatever reason, was inaccessible via the Bean-with-Bacon Megarocket) we are presented with two levels! Let's visit the Bloogbase Management District first (also on Abiathar ) since it's the on...
by XkyRauh
Sat Sep 30, 2017 11:32 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

Well, we're close to the end--just a few levels left! Time for Guard Post Three , also on Abiathar ! This level always stuck in my memory because of the Bridge Glitch with the Blooguard/Blooglet at the beginning. :) It takes some work, but I remember being equally disappointed that they didn't fall ...
by XkyRauh
Thu Aug 17, 2017 12:11 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

Okay, let's move on to BASA , also in Abiathar . It's culprit number two in the campaign to make Xky hate dark cyan! I wanted to like this level because it's the friggin' Space Administration for Fribbulus Xax--it's all space-agey and modern! At least it's supposed to be! Exclamation marks!!! This l...
by XkyRauh
Sat Jul 22, 2017 8:54 pm
Forum: General
Topic: Keen Modding IRC Channel
Replies: 8
Views: 39086

Re: Keen Modding IRC Channel

Are there plans for a Keen Discord? Discord seems poised to be the 'new' IRC, in many ways.
by XkyRauh
Thu Jul 13, 2017 3:49 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

I get the feeling this level was added rather late, as filler. It just doesn't have the right 'feel' to it.

Out of curiosity, Levellass, what levels DO you feel strongly about?
by XkyRauh
Wed Jul 12, 2017 4:40 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

Before we meet with the Grabbiter (is it pronounced grab-biter, or more like rabbit-er?), it's time for a good ol' kick in the pants down in Bloogville ! And if you're using the Abiathar online, I think I got the link working right here ! :) In my Keen opinion, Bloogville is a Keen3 level at heart. ...
by XkyRauh
Tue Jun 20, 2017 12:55 am
Forum: General
Topic: How to modify graphics in your own mod?
Replies: 12
Views: 23602

Re: How to modify graphics in your own mod?

You can always try hand-sketching things, too, and then once you decide on a design you like, try replicating it at the appropriate resolution. That's how the Optiquats for XkyKeen3 came to be! Also, while Nisaba has some good advice about starting with map tiles or level tiles instead, don't let th...
by XkyRauh
Fri Jun 16, 2017 12:14 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

Dude, Fleexy, that "Draw Links" thing is super keen. :) That's really awesome!
by XkyRauh
Thu Jun 15, 2017 12:27 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

So for the rest of the levels coming up in Keen6, I have to admit I've played them a lot less than the others. Bloogton Tower was a pretty frequent stopping point for young me--the arduous gameplay slog of two vertical key-door-key-door levels in a row really wore on me, and I switched over to Secre...
by XkyRauh
Tue Jun 06, 2017 2:36 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173254

Re: DISCUSSION: Keen 6 level design.

Well... time for the worst level in the game: Bloogton Tower . Ugh. This level is responsible for my aversion to the color dark cyan in 16 color games. Seriously, yuck. :( Ultimately, if you know where to go when playing this level, it's not TOO bad--but the first time you're playing it, it's an awf...