Search found 113 matches
- Wed Oct 27, 2021 5:03 pm
- Forum: General
- Topic: Are graphics-only mods valid?
- Replies: 7
- Views: 2922
Re: Are graphics-only mods valid?
Thanks all, I completely agree with what you're saying. I agree that noteworthy skin-only mods are worth including, and the only reason I've avoided it is because there weren't clear guidelines about why we're picking those skin mods and not another skin mod. I was also against Commander Kylie at th...
- Tue Oct 26, 2021 6:05 am
- Forum: General
- Topic: Are graphics-only mods valid?
- Replies: 7
- Views: 2922
Are graphics-only mods valid?
Hi all, When I started the KeenWiki I was of the opinion that skin mods (those that change only some of the graphics and nothing else) should not be added. Over the years a number of skin mods have been added and then removed, as they typically only change the main player sprite and nothing else. Re...
- Sun May 09, 2021 8:46 am
- Forum: Galaxy Requests and Discussion
- Topic: Black border color for better compatibility
- Replies: 4
- Views: 3990
Re: Black border color for better compatibility
That's very interesting. A friend of mine had similar problems back in the day but I don't remember the hardware combination they were using. I remember suggesting changing the border colour as they reported seeing no border at all, and eventually we discovered that was the culprit. If a different m...
- Sun May 02, 2021 2:46 pm
- Forum: Coding
- Topic: Ghidra open source disassembler
- Replies: 1
- Views: 5349
Ghidra open source disassembler
Hi all, I just stumbled across Ghidra , a free disassembler released by the NSA that they use for their cybersecurity efforts. It's cross platform and if you've used disassembly programs before like IDA then it doesn't take long to pick it up. I've used it a lot over the last day or so and I am real...
- Fri Mar 19, 2021 2:43 pm
- Forum: Coding
- Topic: GAMEMAPS format
- Replies: 3
- Views: 2563
Re: GAMEMAPS format
This is extremely useful, many thanks! I will put all the info in the ModdingWiki. If you have further details about Carmackization please feel free to update the page . The Gamemaps page says Wolf3D v1.0 is not compressed, but then later it says v1.0 maps are not Carmackized, only RLEW compressed. ...
- Wed Mar 17, 2021 12:55 pm
- Forum: Coding
- Topic: GAMEMAPS format
- Replies: 3
- Views: 2563
GAMEMAPS format
Hi all, I'm looking through the ModdingWiki page on the Gamemaps format and it's a little light on detail. Is there any information around on: Which games use no compression, Carmackization, RLEW and/or Huffman coding? What format each level plane is in? I could only find the OmniSpeak code online a...
- Sat Mar 13, 2021 1:13 am
- Forum: Coding
- Topic: Map/audio header/dictionary offsets in EXE files
- Replies: 4
- Views: 2272
Re: Map/audio header/dictionary offsets in EXE files
Many thanks for adding all the offsets! GalaxyView also refers to a tileinfo chunk but I can't find any reference to that on the wiki pages. Is there any documentation about what that data is used for and its format? EDIT: Of course now I see there is an entry just for this format, which I missed be...
- Fri Mar 12, 2021 12:42 am
- Forum: Coding
- Topic: Map/audio header/dictionary offsets in EXE files
- Replies: 4
- Views: 2272
Re: Map/audio header/dictionary offsets in EXE files
That's a very good point! Since UNLZEXE is so widely used for Keen, I was assuming those offsets are the ones to use. A note can be added to the page to say that if UNP is used then 400 should be subtracted from each value, and another value for the raw machine code image too, that way any needed of...
- Thu Mar 11, 2021 1:28 pm
- Forum: Coding
- Topic: Map/audio header/dictionary offsets in EXE files
- Replies: 4
- Views: 2272
Map/audio header/dictionary offsets in EXE files
Hi all, I wonder if I could ask for some help - I have just added a table to the ModdingWiki page for Keens 4-6 , to show the locations for the map and audio headers, and the Huffman dictionaries, inside each episode's .exe file. I need a hand populating the table with offsets, so if anyone has thes...
- Mon Dec 10, 2018 10:33 pm
- Forum: Dreams Requests and Discussion
- Topic: AdLib Sounds
- Replies: 2
- Views: 9529
Re: AdLib Sounds
You don't want to use Audacity to copy and paste them into separate files? Not ideal but possibly the quickest solution.
- Mon Oct 01, 2018 1:42 am
- Forum: General
- Topic: Levellass' Softdisk Library page helped hack fax machines
- Replies: 8
- Views: 15644
Re: Levellass' Softdisk Library page helped hack fax machines
No I haven't been to the conference as international travel is such a pain. It was quite an interesting talk, and although I haven't used a fax machine for many years either, as they said in the talk, many larger companies (at least here in Australia) still have one available. Makes me wonder what t...
- Thu Sep 20, 2018 11:35 am
- Forum: General
- Topic: Levellass' Softdisk Library page helped hack fax machines
- Replies: 8
- Views: 15644
Levellass' Softdisk Library page helped hack fax machines
Hi all, Just briefly stopping by to let @levellass know that the ModdingWiki page on the Softdisk Library Format that is predominantly her work just showed up in a DEFCON video on fax machine vulnerabilities . Turns out it's possible to send a fax to vulnerable fax machines and from that alone, take...
- Sun Jan 07, 2018 1:17 pm
- Forum: General
- Topic: AdLib Sounds
- Replies: 13
- Views: 21502
Re: AdLib Sounds
Is this .wav file any help, along with this list?
Code: Select all
KEENWALK1
KEENWALK2
JUMP
LAND
THROW
DIVE
GETPOWER
GETPOINTS
GETBOMB
FLOWERPOWER
UNFLOWERPOWER
ENTERLEVEL
WAKEUP
LEVELDONE
NOWAY
HITHEAD
TATERSWING
BOUNCE
EXTRAKEEN
OPENDOOR
THROWBOMB
BOMBBOOM
BOOBUSGONE
GETKEY
GRAPESCREAM
PLUMMET
CLICK
TICK
- Sun Jan 03, 2016 11:48 am
- Forum: Other Tools
- Topic: TSMusic
- Replies: 9
- Views: 21618
You could try DRO Trimmer to remove delays at the start and end of the recording.
If you skip Camoto Studio and the other libraries, and only compile libgamecommon then libgamemusic, then you won't need libpng at all and you'll get the gamemus utility.
If you skip Camoto Studio and the other libraries, and only compile libgamecommon then libgamemusic, then you won't need libpng at all and you'll get the gamemus utility.
- Sun Dec 27, 2015 10:46 am
- Forum: Other Tools
- Topic: TSMusic
- Replies: 9
- Views: 21618
Using channel 0 definitely won't cause problems with Keen 1. It's very, very easy to lose OPL instructions when capturing in DOSBox, so that's probably quite likely if your source is from a capture. This is because sometimes games set the instruments way before the music actually starts. DOSBox is s...