Search found 29 matches

by SupFanat
Fri Nov 06, 2015 9:45 am
Forum: Galaxy Level Editors
Topic: [v2.11.2] Abiathar: the superior Keen Galaxy editor
Replies: 35
Views: 68390

The direct link to Dropbox is once again broken!
Could you please create some replacement for it? Thank you very much!
by SupFanat
Wed Apr 08, 2015 4:45 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - killing Bounder should kill Kill as well
Replies: 11
Views: 12979

A mood with need to watch out not to kill some creature is harder than original game as well.
by SupFanat
Wed Apr 08, 2015 9:47 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - killing Bounder should kill Kill as well
Replies: 11
Views: 12979

It would make the game more difficult. The player would have to watch out to kill some creatures but not others. And if someone likes more difficult game - why not? Without changing game code there's another possibility to make it necessary to avoid killing of some creatures. A level can be so desig...
by SupFanat
Tue Apr 07, 2015 11:43 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - killing Bounder should kill Kill as well
Replies: 11
Views: 12979

That's OK but why can't such patch find any use?
by SupFanat
Tue Apr 07, 2015 10:41 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - killing Bounder should kill Kill as well
Replies: 11
Views: 12979

Is this patch really so stupid? There's a patch which creates "deadly bouncing soda bottle". Is there any example of level which uses it? There's a patch which makes it possible to shoot Skypests dead (and they get the white rings of stars unlike the original game) There's also a patch whi...
by SupFanat
Tue Apr 07, 2015 9:26 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - killing Bounder should kill Kill as well
Replies: 11
Views: 12979

Keen 4 - killing Bounder should kill Kill as well

If you want the Commander Keen Universe to be not that violent, you might want to write such patch that killing Bounder "just for fun" causes Keen to die as well.

So Keen would have to respect the right of Bounder to life. :)
by SupFanat
Sat Apr 04, 2015 10:17 pm
Forum: Galaxy Requests and Discussion
Topic: Reversible transmutation of immortal enemies
Replies: 3
Views: 5051

troublesomekeen wrote:Something like this can be done very easily in Keen 4 for the Bluebird Egg. (Just saying)
Thank you. But my suggestion is about two immortal enemies in Keen 5.
by SupFanat
Sat Apr 04, 2015 10:00 pm
Forum: Galaxy Requests and Discussion
Topic: Reversible transmutation of immortal enemies
Replies: 3
Views: 5051

Reversible transmutation of immortal enemies

Just one idea - if Sphereful is shot it should be converted to Spirogrip but if Spirogrip is shot it should be converted back to Sphereful.
by SupFanat
Sat Apr 04, 2015 9:49 pm
Forum: Galaxy Requests and Discussion
Topic: Making Robo Red killable (stunnable) by neural stunner
Replies: 9
Views: 9855

Thank you?! Do you realize what you've said? Now you want TWO stunned frames for Robo Red, for facing right and left. Do you want any of Robo's behaviors to change? Same speed? Same attacking action with those sporadic red bullets? How many shots to stun Robo Red? One shot? I just want to use the s...
by SupFanat
Sat Apr 04, 2015 1:26 pm
Forum: Galaxy Requests and Discussion
Topic: Making Robo Red killable (stunnable) by neural stunner
Replies: 9
Views: 9855

I accept the same image that is used by living Robo Red. Pointing to the right if the killed Robo Red was pointing to the right and pointing left if the killed Robo Red was pointing to the left. And of course, white stars overhead. Thank you.
by SupFanat
Thu Apr 02, 2015 8:40 am
Forum: Galaxy Requests and Discussion
Topic: Making Robo Red killable (stunnable) by neural stunner
Replies: 9
Views: 9855

levellass wrote:What image will he use when stunned?
The same as image of living Robo Red but with stars overhead.
by SupFanat
Wed Apr 01, 2015 5:13 am
Forum: Galaxy Requests and Discussion
Topic: Making Robo Red killable (stunnable) by neural stunner
Replies: 9
Views: 9855

Making Robo Red killable (stunnable) by neural stunner

Can you please make a patch which makes it possible to neutralize Robo Red by neural stunner? Thank you.
by SupFanat
Sat Oct 11, 2008 12:23 pm
Forum: Galaxy Requests and Discussion
Topic: Infinite ammos in demos
Replies: 5
Views: 6774

There's no collectible ammo in the level, and when you record, you don't get any. So there's no way to really play it, because you can't shoot any enemies. Yes, that is what I mean. If it's too hard to turn off the counting ammos it the demo play mode, it's enough to change the inital ammos amount ...
by SupFanat
Mon Oct 06, 2008 9:25 pm
Forum: Galaxy Requests and Discussion
Topic: Infinite ammos in demos
Replies: 5
Views: 6774

Infinite ammos in demos

With finite ammos I can neither record nor play demo of the level http://www.shikadi.net/keenwiki/Lifewater_Oasis
by SupFanat
Sun Jul 03, 2005 7:04 pm
Forum: Galaxy Requests and Discussion
Topic: PATCH REQUEST: Demo mode
Replies: 7
Views: 7218

Thanks. Please, make such patch for keen 6 1.0, 1.4 and 1.5 versions.