So it does work for you?Did you un-LZEXE the game program and is it the exe the right version?
Search found 78 matches
- Thu Mar 06, 2014 2:23 am
- Forum: Vorticons Requests and Discussion
- Topic: Request: Reset ammo when dying.
- Replies: 9
- Views: 11512
- Wed Mar 05, 2014 7:28 pm
- Forum: Vorticons Requests and Discussion
- Topic: Request: Reset ammo when dying.
- Replies: 9
- Views: 11512
- Wed Mar 05, 2014 5:27 pm
- Forum: Theory
- Topic: On the topic of points...
- Replies: 40
- Views: 61071
I would say the problem is that there are too few people that play any particular keen mods. Those that do only a percentage would complete them and an even smaller percentage would play the mod again to get the highest score they can, or even try to get the maximum of points on the first play throu...
- Wed Mar 05, 2014 4:33 pm
- Forum: Vorticons Requests and Discussion
- Topic: Request: Reset ammo when dying.
- Replies: 9
- Views: 11512
- Tue Mar 04, 2014 5:09 pm
- Forum: Vorticons Requests and Discussion
- Topic: Request: Reset ammo when dying.
- Replies: 9
- Views: 11512
- Mon Mar 03, 2014 5:41 pm
- Forum: Vorticons Requests and Discussion
- Topic: Request: Reset ammo when dying.
- Replies: 9
- Views: 11512
Request: Reset ammo when dying.
Hey guys is it possible (and hopefully not too hard) to make a patch were your ammo resets to what it was when entering the level just like the patch that does this for the score. The problem with this reset score patch is that now you can't gain lives from points you should now give the player eith...
the very first Iax level? the one thats also the first blocking level. Where the Iax is called Dave. Is that the level you're talking about? In that cause I find it really strange that you found that level harder than the others, I find it easy compared to other Iax levels. And yea I agree this is o...
- Sat Aug 09, 2008 6:33 pm
- Forum: The Mods
- Topic: New Mod: Onward: Silcar
- Replies: 42
- Views: 47494
Finished it. I really like this mod. The graphics are really nice. A good use of color combinations. Alot of really nice bricks. And nice use of differnt backgrounds. I think the levels are quiete challenging in a way. There aren't any specific jumps or anything that are hard, but in general I died ...
- Sat May 28, 2005 11:41 am
- Forum: General
- Topic: Getting started.. (Look at this topic, please!)
- Replies: 28
- Views: 26408
- Sun May 01, 2005 10:20 pm
- Forum: Vorticons Requests and Discussion
- Topic: PATCH REQUEST: Tank robot
- Replies: 19
- Views: 18595
I tried it myself and I made a shootable robot thats spans a dead vorticon and worked fine! Until I added the -make robot kill keen patch- now all the robot's shots are blocked bij himself, so you only see a zap (both shooting left and right). So something is wrong with that patch. You should consid...
- Sat Apr 30, 2005 12:20 pm
- Forum: Vorticons Requests and Discussion
- Topic: PATCH REQUEST: Tank robot
- Replies: 19
- Views: 18595
- Fri Apr 29, 2005 1:41 pm
- Forum: Vorticons Requests and Discussion
- Topic: PATCH REQUEST: Tank robot
- Replies: 19
- Views: 18595
Genius have you tried to make the collisionbox really small or only making it block on the left side when he turns right so that where the bulled spawns it isnt blocked.Or you could make the sprite bigger but leave the collisionbox and the visible part of your sprite the same size so that what is th...
- Thu Mar 24, 2005 8:17 pm
- Forum: Vorticons Requests and Discussion
- Topic: PATCH REQUEST: Tank robot
- Replies: 19
- Views: 18595
use this patch (by xtraverse)
I used it too, combined with the -make robots shootable patch- in my mod.
I used it too, combined with the -make robots shootable patch- in my mod.
Code: Select all
%patch $48E9 $04 $00 #robot's shots kill Keen but not other enemies