Search found 1941 matches

by KeenRush
Sat Jan 27, 2018 4:50 pm
Forum: General
Topic: "Luna", a Keen4 Mod in progress
Replies: 13
Views: 25224

Re: "Luna", a Keen4 Mod in progress

Stand in front of the switch and press 'up'. To open doors you collect a coloured gem and then place it on that thing near a door that is the same colour as the gem you collected, simply by walking on it.
by KeenRush
Wed Jan 24, 2018 6:31 am
Forum: Vorticons Requests and Discussion
Topic: Flying garg?
Replies: 12
Views: 19838

Re: Flying garg?

I have your garg done! It turned out pretty cool even if I say so myself. I realized that I can use the same code base (with some modifications and additional code) in my next project, so this thing benefitted me too. The speeds and animations can be adjusted if you want to. Presently the creature i...
by KeenRush
Wed Jan 24, 2018 4:43 am
Forum: General
Topic: "Luna", a Keen4 Mod in progress
Replies: 13
Views: 25224

Re: TSRMusic requirements 286?

I don't know anything about hardware, but does your emulator emulate soundcard hardware that can play the .mid music? I don't know if TSRMusic needs more speed or memory than the platform offers, or if its code uses some instructions not supported by the 286 processor. I know my reply is quite usele...
by KeenRush
Thu Jan 18, 2018 3:00 pm
Forum: Vorticons Requests and Discussion
Topic: Flying garg?
Replies: 12
Views: 19838

Re: Flying garg?

I'll try something. It might take a few days because I'm so tired. But I'll try, despite all that, because I'm so glad to read that someone is making a Keen 1 mod, and I love seeing people appear out of nowhere with mod projects going on!
by KeenRush
Fri Nov 17, 2017 7:11 am
Forum: The Mods
Topic: K1 mod "Planet Of Agony"
Replies: 5
Views: 15146

Re: K1 mod "Planet Of Agony"

^ It is good to hear that. It proves that at least someone has made that far and high. :dopekeen That place is only reachable by players with excellent skills (or cheats) -- getting the gem is probably a pixel precise move. I think it shows extraordinary development on my part that I no longer requi...
by KeenRush
Wed Nov 15, 2017 7:38 am
Forum: The Mods
Topic: K1 mod "Planet Of Agony"
Replies: 5
Views: 15146

Re: K1 mod "Planet Of Agony"

You can wait for it, but you won't feel it! This mod ought to be quite easy for you. And for most people. That was my intention. The name only refers to things in the story.
by KeenRush
Mon Nov 13, 2017 10:33 pm
Forum: The Mods
Topic: K1 mod "Planet Of Agony"
Replies: 5
Views: 15146

K1 mod "Planet Of Agony"

Here's my new mod finally. A link to the PCKF topic: https://pckf.com/viewtopic.php?t=4165

You can download it here: http://keenrush.shikadi.net/agonymod.zip
Extract to a new folder and run play.bat.

This mod was done the old-school way, totally without patching, other than game texts.
by KeenRush
Mon Oct 16, 2017 7:57 am
Forum: General
Topic: Fin2bmp not working -- workarounds?
Replies: 9
Views: 19867

Re: Fin2bmp not working -- workarounds?

Now when you mention it, that's familiar to me too - my memory is returning. There seems to be a bug like that in the fin2bmp routines; an easy oversight to make while programming. I had a case of it with some screens back in the day, and I placed a few different pixels to break those lines and thin...
by KeenRush
Sun Oct 15, 2017 5:23 pm
Forum: General
Topic: Fin2bmp not working -- workarounds?
Replies: 9
Views: 19867

Re: Fin2bmp not working -- workarounds?

That worked! Thanks for help. Perhaps there is a bug in the original fin2bmp compression routines and Keengraph has it not? Whatever it is, the problem is solved -- I shall use Keengraph to create the full-screen images from now on.
by KeenRush
Sun Oct 15, 2017 4:57 pm
Forum: General
Topic: Fin2bmp not working -- workarounds?
Replies: 9
Views: 19867

Re: Fin2bmp not working -- workarounds?

Hah, seems pretty much like a magical program. But it makes fin2bmp work, thanks. But now even that doesn't help. The image still comes corrupt. I don't get it. The program I use is Paint Shop Pro 6, I've always used it for screens before and I use it for all other Keen graphics just as well, and I'...
by KeenRush
Sun Oct 15, 2017 3:07 pm
Forum: General
Topic: Fin2bmp not working -- workarounds?
Replies: 9
Views: 19867

Re: Fin2bmp not working -- workarounds?

Doesn't work in DosBox for me, it says "Load error: no DPMI". So possibly what you linked is needed because it has that DPMI in it. I have no idea what that is or how to use it.
by KeenRush
Sun Oct 15, 2017 6:24 am
Forum: General
Topic: Fin2bmp not working -- workarounds?
Replies: 9
Views: 19867

Fin2bmp not working -- workarounds?

As many know, I've been diligently working on my new mod. But last week I ran into a problem I haven't managed to solve yet. lmodkeen has never worked for my full-screen images, it has always messed them up (as it does now), so for them I've used the old fin2bmp. However, now when I needed it (final...
by KeenRush
Wed Mar 15, 2017 11:40 pm
Forum: The Mods
Topic: Commander Keen: Extinction
Replies: 14
Views: 33367

Re: Commander Keen: Extinction

@Nisaba: It's lemm's auto-scrolling patch, yes. But I don't think it's the same as in Banana Mod - or then Banana Mod has it and some other stuff in addition. (I don't know how it's done.) The patch used in this mod, however, makes the screen move towards the right end of the level, and once it is r...
by KeenRush
Mon Jan 02, 2017 11:52 am
Forum: General
Topic: Needing help with a mod or two (or three, or four...)
Replies: 0
Views: 11812

Needing help with a mod or two (or three, or four...)

Just in case there are people who never visit PCKF, I'm asking people interested in collaborating to help me with some Keen1 mod projects. I mainly need others to work on good graphics and levels - and overall, it'd be nice to work as a team for a change. Here's the topic which includes some info ab...
by KeenRush
Mon Dec 05, 2016 7:24 am
Forum: Vorticons Requests and Discussion
Topic: Jump Physics
Replies: 4
Views: 7641

I wouldn't know how to implement it, and in any case I would refuse to. :P The way the original works is special. It's part of the game's/engine's charm.