Search found 147 matches

by MultiMania
Tue Dec 04, 2007 9:50 am
Forum: CKPatch
Topic: CKPatch 0.10.0 UNOFFICIAL release
Replies: 9
Views: 47035

Dreams compresses levels differently (A huffman + RLE based scheme, as far as I can tell). I've got bits and pieced to decompress, but it'd require a fir bit of work to get everything working correctly.

When I get some more time I'll takie another look at it.
by MultiMania
Wed Feb 14, 2007 12:24 pm
Forum: Patches: Marooned on Mars
Topic: PATCH: Victim's Revenge
Replies: 17
Views: 37381

For the Yorp and Garg, It replaces the PlaySound call.

For the Vorticon, It replaces the border flashing code.
by MultiMania
Wed Feb 14, 2007 11:13 am
Forum: Patches: Marooned on Mars
Topic: PATCH: Victim's Revenge
Replies: 17
Views: 37381

PATCH: Victim's Revenge

With this patch, whenever you kill a Yorp/Garg/Vorticon, this could be an interesting twist to any mod. Don't shoot the yorps.

Code: Select all

%ext ck1

#Yorp
%patch $1A9F $E8 $BE $27
#Garg
%patch $1C05 $E8 $58 $26
#Vorticon
%patch $1DAF $E8 $AE $24
Have fun.
by MultiMania
Tue Feb 13, 2007 9:40 am
Forum: Patches: Marooned on Mars
Topic: PATCH: Levels start with lights off.
Replies: 2
Views: 12492

PATCH: Levels start with lights off.

Finally got all my notes for Keen1 working again, and I stumbled across some more lightswitch code, so I thought I'd make this.

Code: Select all

%patch $4C92 $E8 $B4 $1F $90 $90 $90
%patch $4CA1 $E8 $0E $E9
Let's get everyone back into the modding mood.[/code]
by MultiMania
Thu Dec 21, 2006 7:52 am
Forum: Vorticons Requests and Discussion
Topic: Patches for "Lost in the Shadows" [Patch Request]
Replies: 12
Views: 14506

Good News:

The patch:

Code: Select all

%patch 0x2753 $F9 $FF
makes it move up.

It doesn't stop however.

This patch is a tricky one, and I only have access to a really old version of my notes. :/
by MultiMania
Thu Dec 21, 2006 4:35 am
Forum: Galaxy Requests and Discussion
Topic: PATCH REQUEST: Invincible Slicestar
Replies: 8
Views: 10649

I'll give it a go as soon as I can get my notes to open.

Why, oh, why didn't I export them before switching to linux?
by MultiMania
Thu Jul 20, 2006 10:00 am
Forum: Patches: Marooned on Mars
Topic: Yorp and Garg messages: UPDATE
Replies: 8
Views: 11304

At $26E2 ($28E2 if you are not using ckpatch) is the data table containing what messages go in what levels. It starts with level 2. To change the message for level 2 use $patch $26E2 $???? increment the adress by 2 in order to edit the message for the next level. (ie level 3 is $26E4) The possible v...
by MultiMania
Sun Jun 25, 2006 12:19 pm
Forum: Galaxy Requests and Discussion
Topic: CODE: Keen5 info: function and data addresses.
Replies: 8
Views: 13318

No progress on the keen dreams image, i might upload some notes about it later, along with a (bad) disassembly of the code that decompresses it. As for KDRPATCH, I don't know where the offset is, you'd need tr recompile it from the source to get anything to work properly, which means finding yoursel...
by MultiMania
Sun Jun 25, 2006 3:11 am
Forum: Galaxy Requests and Discussion
Topic: CODE: Keen5 info: function and data addresses.
Replies: 8
Views: 13318

The wolf3d source code is based heavily on keen. The wolf3d source code was split up into two pieces, The "ID Enginge" and the "Game". The "ID Engine" has from only been changed slightly from keen, (although the smooth scrolling engine, "ID_RF.H/C", was remove...
by MultiMania
Sat Jun 24, 2006 11:03 am
Forum: Galaxy Requests and Discussion
Topic: CODE: Keen5 info: function and data addresses.
Replies: 8
Views: 13318

I've worked out what segments are from what C file. here is the layout of the exe with filenames corresponding to Wolf3d where possible. Borland_CRT 00000000 000037DC ? ? ? byte 0000 public CODE 16 FFFFFFFF FFFFFFFF 3034 FFFFFFFF FFFFFFFF CK_MAIN.C 0000000C 00000705 ? ? ? byte 037D public CODE 16 FF...
by MultiMania
Wed Jun 21, 2006 9:49 am
Forum: Galaxy Level Editors
Topic: TED5 Replacement - KEDfW (Keen Editor for Windows)
Replies: 51
Views: 83838

Grafix has been working on it, he's done most of the carmack, I think.

Carmack essentially raplaces repeated sequences of bytes with a reference to the first time the bytes appeared.
by MultiMania
Wed Jun 21, 2006 9:47 am
Forum: Galaxy Requests and Discussion
Topic: the loading menu
Replies: 15
Views: 16186

I'm sure if you ASCII him nicely he'll ANSI your request.
You should be shot for that.
by MultiMania
Wed Jun 21, 2006 9:46 am
Forum: General
Topic: Keenwarp1
Replies: 52
Views: 55215

Can't wait.

*drools*
by MultiMania
Wed Jun 21, 2006 9:44 am
Forum: Galaxy Level Editors
Topic: to-be Keen 4-6 editor
Replies: 73
Views: 110779

Hey Boeing, Long time no see.

Grafix has taken KedFW and already integrated carma.dll into it.

Try asking him.
by MultiMania
Sun Jun 18, 2006 4:23 am
Forum: Galaxy Requests and Discussion
Topic: Patch Request: In Game Menu
Replies: 9
Views: 11718

I've got the structure for keen5 worked out, but don't have keen4 yet.

Keen 4's function is at (from Andy's decompilation) at E.1021.

It starts $55 $8B $EC $83 $EC $OC $56 $57 if you want to look for it.