Dreams compresses levels differently (A huffman + RLE based scheme, as far as I can tell). I've got bits and pieced to decompress, but it'd require a fir bit of work to get everything working correctly.
When I get some more time I'll takie another look at it.
Search found 147 matches
- Tue Dec 04, 2007 9:50 am
- Forum: CKPatch
- Topic: CKPatch 0.10.0 UNOFFICIAL release
- Replies: 9
- Views: 47577
- Wed Feb 14, 2007 12:24 pm
- Forum: Patches: Marooned on Mars
- Topic: PATCH: Victim's Revenge
- Replies: 17
- Views: 37723
- Wed Feb 14, 2007 11:13 am
- Forum: Patches: Marooned on Mars
- Topic: PATCH: Victim's Revenge
- Replies: 17
- Views: 37723
PATCH: Victim's Revenge
With this patch, whenever you kill a Yorp/Garg/Vorticon, this could be an interesting twist to any mod. Don't shoot the yorps.
Have fun.
Code: Select all
%ext ck1
#Yorp
%patch $1A9F $E8 $BE $27
#Garg
%patch $1C05 $E8 $58 $26
#Vorticon
%patch $1DAF $E8 $AE $24
- Tue Feb 13, 2007 9:40 am
- Forum: Patches: Marooned on Mars
- Topic: PATCH: Levels start with lights off.
- Replies: 2
- Views: 12694
PATCH: Levels start with lights off.
Finally got all my notes for Keen1 working again, and I stumbled across some more lightswitch code, so I thought I'd make this.
Let's get everyone back into the modding mood.[/code]
Code: Select all
%patch $4C92 $E8 $B4 $1F $90 $90 $90
%patch $4CA1 $E8 $0E $E9
- Thu Dec 21, 2006 7:52 am
- Forum: Vorticons Requests and Discussion
- Topic: Patches for "Lost in the Shadows" [Patch Request]
- Replies: 12
- Views: 14555
Good News:
The patch:
makes it move up.
It doesn't stop however.
This patch is a tricky one, and I only have access to a really old version of my notes. :/
The patch:
Code: Select all
%patch 0x2753 $F9 $FF
It doesn't stop however.
This patch is a tricky one, and I only have access to a really old version of my notes. :/
- Thu Dec 21, 2006 4:35 am
- Forum: Galaxy Requests and Discussion
- Topic: PATCH REQUEST: Invincible Slicestar
- Replies: 8
- Views: 10685
- Thu Jul 20, 2006 10:00 am
- Forum: Patches: Marooned on Mars
- Topic: Yorp and Garg messages: UPDATE
- Replies: 8
- Views: 11340
At $26E2 ($28E2 if you are not using ckpatch) is the data table containing what messages go in what levels. It starts with level 2. To change the message for level 2 use $patch $26E2 $???? increment the adress by 2 in order to edit the message for the next level. (ie level 3 is $26E4) The possible v...
- Sun Jun 25, 2006 12:19 pm
- Forum: Galaxy Requests and Discussion
- Topic: CODE: Keen5 info: function and data addresses.
- Replies: 8
- Views: 13363
No progress on the keen dreams image, i might upload some notes about it later, along with a (bad) disassembly of the code that decompresses it. As for KDRPATCH, I don't know where the offset is, you'd need tr recompile it from the source to get anything to work properly, which means finding yoursel...
- Sun Jun 25, 2006 3:11 am
- Forum: Galaxy Requests and Discussion
- Topic: CODE: Keen5 info: function and data addresses.
- Replies: 8
- Views: 13363
- Sat Jun 24, 2006 11:03 am
- Forum: Galaxy Requests and Discussion
- Topic: CODE: Keen5 info: function and data addresses.
- Replies: 8
- Views: 13363
I've worked out what segments are from what C file. here is the layout of the exe with filenames corresponding to Wolf3d where possible. Borland_CRT 00000000 000037DC ? ? ? byte 0000 public CODE 16 FFFFFFFF FFFFFFFF 3034 FFFFFFFF FFFFFFFF CK_MAIN.C 0000000C 00000705 ? ? ? byte 037D public CODE 16 FF...
- Wed Jun 21, 2006 9:49 am
- Forum: Galaxy Level Editors
- Topic: TED5 Replacement - KEDfW (Keen Editor for Windows)
- Replies: 51
- Views: 84329
- Wed Jun 21, 2006 9:47 am
- Forum: Galaxy Requests and Discussion
- Topic: the loading menu
- Replies: 15
- Views: 16236
- Wed Jun 21, 2006 9:44 am
- Forum: Galaxy Level Editors
- Topic: to-be Keen 4-6 editor
- Replies: 73
- Views: 111540
- Sun Jun 18, 2006 4:23 am
- Forum: Galaxy Requests and Discussion
- Topic: Patch Request: In Game Menu
- Replies: 9
- Views: 11763