Search found 13 matches
- Thu May 06, 2021 8:26 pm
- Forum: Galaxy Requests and Discussion
- Topic: Black border color for better compatibility
- Replies: 4
- Views: 3990
Re: Black border color for better compatibility
I would suggest that you do a bit of additional research on this. I remembered having a similar issue with one of my old laptops, so I went ahead and checked if setting the border color to black really did fix that issue. This is what happened: Upon starting the game, it looked perfectly fine on the...
- Wed May 05, 2021 8:51 pm
- Forum: Galaxy Requests and Discussion
- Topic: Black border color for better compatibility
- Replies: 4
- Views: 3990
Re: Black border color for better compatibility
You can use this patch to change the border color to black as the game starts: %ext ck4 %version 1.4 %patch $39E3 $0000w # black border color (default value is $0003w for dark cyan) %end Just keep in mind that the memory manager will temporarily change the border color while it is sorting memory blo...
- Thu Apr 15, 2021 8:43 pm
- Forum: Galaxy Requests and Discussion
- Topic: Two Keen 14 requests
- Replies: 10
- Views: 3360
Re: Two Keen 14 requests
I would like to cancel the sound of the flames as they block other sounds such as pink shots and pogo %ext ck6 %version 1.4 # animated tiles that produce sound: %patch $1F680 $8868w # foreground tile number 2152 $88A0w # foreground tile number 2208 # sounds produced by those tiles: %patch $1F684 $0...
- Wed Apr 14, 2021 9:02 pm
- Forum: Galaxy Requests and Discussion
- Topic: Mad Mushroom stunable
- Replies: 4
- Views: 1983
Re: Mad Mushroom stunable
You seem to have copied most of your patches from the KeenWiki and I know for a fact that some of the patches found on the KeenWiki are utterly broken and/or poorly documented. I cannot recommend using any of them unless you have the skills to verify that they do in fact work as they're supposed to....
- Wed Apr 14, 2021 8:28 pm
- Forum: Galaxy Requests and Discussion
- Topic: changing file extention
- Replies: 1
- Views: 1209
Re: changing file extention
The EGAHEAD data has to get patched into the executable anyway, so you can just rename the file and change the file name in the patch file. For the others, simply use the corresponding patch commands: %gamemaps GAMEMAPS.EXT %audio AUDIO.EXT %egagraph EGAGRAPH.EXT Almost any type of data file (tilein...
- Mon Apr 12, 2021 8:55 pm
- Forum: Galaxy Requests and Discussion
- Topic: Mad Mushroom stunable
- Replies: 4
- Views: 1983
Re: Mad Mushroom stunable
It's possible, but it would require additional code and some space for a new state declaration. I don't know your patch file, so I can't say which parts of the existing code and data I could overwrite to create such a patch. You should also specify which sprite the stunned enemy should use, whether ...
- Mon Apr 12, 2021 8:47 pm
- Forum: Galaxy Requests and Discussion
- Topic: test level exit game patch
- Replies: 1
- Views: 1189
Re: test level exit game patch
I really don't see a valid reason to write a patch for that. You can just press CTRL+Q while playing, which will instantly quit to DOS.
And if you're running the game in DOSBox, you could just close the window or press CTRL+F9 at any time for quick shutdown.
And if you're running the game in DOSBox, you could just close the window or press CTRL+F9 at any time for quick shutdown.
- Fri Mar 19, 2021 9:07 pm
- Forum: Coding
- Topic: GAMEMAPS format
- Replies: 3
- Views: 2563
Re: GAMEMAPS format
I downloaded the shareware version of Wolf3D v1.0 from classicdosgames.com for a quick test. As I suspected, the MAPTEMP.WL1 file is only compressed with RLEW. There's no Carmackization in that version.
- Wed Mar 17, 2021 11:33 pm
- Forum: Coding
- Topic: GAMEMAPS format
- Replies: 3
- Views: 2563
Re: GAMEMAPS format
I think ervery single iteration of the GAMEMAPS format is RLEW-compressed, at least in the original games from the 90s (source code modifications or heavily patched mods could possibly omit that). The MAPTEMP.* variation of the format should always be RLEW-only, while the GAMEMAPS.* files are usuall...
- Fri Mar 12, 2021 2:26 am
- Forum: Coding
- Topic: Map/audio header/dictionary offsets in EXE files
- Replies: 4
- Views: 2272
Re: Map/audio header/dictionary offsets in EXE files
The difference between files decompressed by UNP and files decompressed by UNLZEXE won't necessarily always be exactly 400 bytes, and there are other ways to mess with the EXE header size as well. If absolute file offsets are given in that table, I would add another column to that table, giving eith...
- Thu Mar 11, 2021 11:41 pm
- Forum: Coding
- Topic: Map/audio header/dictionary offsets in EXE files
- Replies: 4
- Views: 2272
Re: Map/audio header/dictionary offsets in EXE files
I need a hand populating the table with offsets I could do that, but I'm not sure which offsets would be the best ones to use. Depending on which tools you use to decompress the executable, you will get slightly different files as a result. For example, UNP will not produce the same file as UNLZEXE...
- Wed Feb 10, 2021 10:32 pm
- Forum: Galaxy Level Editors
- Topic: Keen Dreams Definitive Edition.....
- Replies: 2
- Views: 4488
Re: Keen Dreams Definitive Edition.....
I'd suggest trying to contact the creators of that version. Even if you can find a way to copy a digital download of a console game onto a PC, the game data might be encrypted or otherwise obscured, making it hard to access. Even if you could, the files might not even be in the same format anymore, ...
- Tue Jan 19, 2021 10:21 pm
- Forum: Vorticons Requests and Discussion
- Topic: Flight to Earth - straight vertical fall
- Replies: 1
- Views: 6285
Re: Flight to Earth - straight vertical fall
Do you still need help with this or did you manage to figure it out on your own? This is kind of an old thread, so I'd rather ask before digging into this myself.CommanderSpleen wrote: ↑Wed Apr 08, 2020 1:16 pm I'm trying to transform the flight to earth sequence [...]