Search found 13 matches

by K1n9_Duk3
Thu May 06, 2021 8:26 pm
Forum: Galaxy Requests and Discussion
Topic: Black border color for better compatibility
Replies: 4
Views: 5364

Re: Black border color for better compatibility

I would suggest that you do a bit of additional research on this. I remembered having a similar issue with one of my old laptops, so I went ahead and checked if setting the border color to black really did fix that issue. This is what happened: Upon starting the game, it looked perfectly fine on the...
by K1n9_Duk3
Wed May 05, 2021 8:51 pm
Forum: Galaxy Requests and Discussion
Topic: Black border color for better compatibility
Replies: 4
Views: 5364

Re: Black border color for better compatibility

You can use this patch to change the border color to black as the game starts: %ext ck4 %version 1.4 %patch $39E3 $0000w # black border color (default value is $0003w for dark cyan) %end Just keep in mind that the memory manager will temporarily change the border color while it is sorting memory blo...
by K1n9_Duk3
Thu Apr 15, 2021 8:43 pm
Forum: Galaxy Requests and Discussion
Topic: Two Keen 14 requests
Replies: 10
Views: 6099

Re: Two Keen 14 requests

I would like to cancel the sound of the flames as they block other sounds such as pink shots and pogo %ext ck6 %version 1.4 # animated tiles that produce sound: %patch $1F680 $8868w # foreground tile number 2152 $88A0w # foreground tile number 2208 # sounds produced by those tiles: %patch $1F684 $0...
by K1n9_Duk3
Wed Apr 14, 2021 9:02 pm
Forum: Galaxy Requests and Discussion
Topic: Mad Mushroom stunable
Replies: 4
Views: 3317

Re: Mad Mushroom stunable

You seem to have copied most of your patches from the KeenWiki and I know for a fact that some of the patches found on the KeenWiki are utterly broken and/or poorly documented. I cannot recommend using any of them unless you have the skills to verify that they do in fact work as they're supposed to....
by K1n9_Duk3
Wed Apr 14, 2021 8:28 pm
Forum: Galaxy Requests and Discussion
Topic: changing file extention
Replies: 1
Views: 2310

Re: changing file extention

The EGAHEAD data has to get patched into the executable anyway, so you can just rename the file and change the file name in the patch file. For the others, simply use the corresponding patch commands: %gamemaps GAMEMAPS.EXT %audio AUDIO.EXT %egagraph EGAGRAPH.EXT Almost any type of data file (tilein...
by K1n9_Duk3
Mon Apr 12, 2021 8:55 pm
Forum: Galaxy Requests and Discussion
Topic: Mad Mushroom stunable
Replies: 4
Views: 3317

Re: Mad Mushroom stunable

It's possible, but it would require additional code and some space for a new state declaration. I don't know your patch file, so I can't say which parts of the existing code and data I could overwrite to create such a patch. You should also specify which sprite the stunned enemy should use, whether ...
by K1n9_Duk3
Mon Apr 12, 2021 8:47 pm
Forum: Galaxy Requests and Discussion
Topic: test level exit game patch
Replies: 1
Views: 2329

Re: test level exit game patch

I really don't see a valid reason to write a patch for that. You can just press CTRL+Q while playing, which will instantly quit to DOS.

And if you're running the game in DOSBox, you could just close the window or press CTRL+F9 at any time for quick shutdown.
by K1n9_Duk3
Fri Mar 19, 2021 9:07 pm
Forum: Coding
Topic: GAMEMAPS format
Replies: 3
Views: 4119

Re: GAMEMAPS format

I downloaded the shareware version of Wolf3D v1.0 from classicdosgames.com for a quick test. As I suspected, the MAPTEMP.WL1 file is only compressed with RLEW. There's no Carmackization in that version.
by K1n9_Duk3
Wed Mar 17, 2021 11:33 pm
Forum: Coding
Topic: GAMEMAPS format
Replies: 3
Views: 4119

Re: GAMEMAPS format

I think ervery single iteration of the GAMEMAPS format is RLEW-compressed, at least in the original games from the 90s (source code modifications or heavily patched mods could possibly omit that). The MAPTEMP.* variation of the format should always be RLEW-only, while the GAMEMAPS.* files are usuall...
by K1n9_Duk3
Fri Mar 12, 2021 2:26 am
Forum: Coding
Topic: Map/audio header/dictionary offsets in EXE files
Replies: 4
Views: 3600

Re: Map/audio header/dictionary offsets in EXE files

The difference between files decompressed by UNP and files decompressed by UNLZEXE won't necessarily always be exactly 400 bytes, and there are other ways to mess with the EXE header size as well. If absolute file offsets are given in that table, I would add another column to that table, giving eith...
by K1n9_Duk3
Thu Mar 11, 2021 11:41 pm
Forum: Coding
Topic: Map/audio header/dictionary offsets in EXE files
Replies: 4
Views: 3600

Re: Map/audio header/dictionary offsets in EXE files

I need a hand populating the table with offsets I could do that, but I'm not sure which offsets would be the best ones to use. Depending on which tools you use to decompress the executable, you will get slightly different files as a result. For example, UNP will not produce the same file as UNLZEXE...
by K1n9_Duk3
Wed Feb 10, 2021 10:32 pm
Forum: Galaxy Level Editors
Topic: Keen Dreams Definitive Edition.....
Replies: 2
Views: 7576

Re: Keen Dreams Definitive Edition.....

I'd suggest trying to contact the creators of that version. Even if you can find a way to copy a digital download of a console game onto a PC, the game data might be encrypted or otherwise obscured, making it hard to access. Even if you could, the files might not even be in the same format anymore, ...
by K1n9_Duk3
Tue Jan 19, 2021 10:21 pm
Forum: Vorticons Requests and Discussion
Topic: Flight to Earth - straight vertical fall
Replies: 1
Views: 8165

Re: Flight to Earth - straight vertical fall

CommanderSpleen wrote: Wed Apr 08, 2020 1:16 pm I'm trying to transform the flight to earth sequence [...]
Do you still need help with this or did you manage to figure it out on your own? This is kind of an old thread, so I'd rather ask before digging into this myself.