Search found 28 matches

by Quillax
Sun Oct 27, 2024 6:16 pm
Forum: Galaxy Requests and Discussion
Topic: Bounders act like a Toad
Replies: 4
Views: 18925

Re: Bounders act like a Toad

I looked into it, then I saw the problem and managed to come up with a solution.

That patch you're trying to use is meant to overwrite code that seems to be for what to become when shot. It will work with the original Bounder code, but not the Dartfrog code since the function got moved to a ...
by Quillax
Sat Oct 26, 2024 8:50 am
Forum: Galaxy Requests and Discussion
Topic: Bounders act like a Toad
Replies: 4
Views: 18925

Re: Bounders act like a Toad

If you just want to make Bounders act like the Dartfrogs from Atroxian Realm, you could just reuse the relevant patches from the demo (back when it was a Keen 4 mod):


###
#Bounders
###


# Keen Collision Function
# Bounders are now toxic frog guys, so keen can't stand on them now

%patch $CCD2 ...
by Quillax
Sat Oct 26, 2024 8:31 am
Forum: Other Tools
Topic: uGrab: Cannot open *./EGADICT.ck4
Replies: 4
Views: 135736

Re: uGrab: Cannot open *./EGADICT.ck4

You're welcome!

Great to hear that you solved the problem yourself! Good catch on the executable file name, it looks like the tutorial got it slightly wrong (it should be "keen4e.exe", not "keen4.exe"). I'm surprised that the mistake went unnoticed for nearly 14 years! I went ahead and corrected ...
by Quillax
Tue Oct 22, 2024 5:06 pm
Forum: Other Tools
Topic: uGrab: Cannot open *./EGADICT.ck4
Replies: 4
Views: 135736

Re: uGrab: Cannot open *./EGADICT.ck4

Hello, Alopex! I'm sorry that you had to wait for nearly a whole month to get a response; not many people visit Keen: Modding these days.

I've never used uGrab before, but one question I'd like to ask is: Are you modding version 1.4 of Keen 4? When modding the Galaxy games, it should always be ...
by Quillax
Sun Sep 22, 2024 7:07 am
Forum: General
Topic: Which is more Flexible: Patch or Source Code Based Mods?
Replies: 2
Views: 116109

Re: Which is more Flexible: Patch or Source Code Based Mods?

I'm not sure if you'll ever read this, Commander Luke (given that according to your profile you haven't logged in almost two months), but if you are, then I'd like to welcome you to the Keen community! You might notice that the Keen: Modding forum is pretty quiet and almost dead; it's been like that ...
by Quillax
Wed Mar 22, 2023 8:43 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1 Frame Rate Anomaly
Replies: 2
Views: 21950

Re: Keen 1 Frame Rate Anomaly

In KeenWiki, there's a few patches for tile animation speeds, including the speed used in the title screen:

Code: Select all

%patch $9080 $03 #Main Menu level (Intro, title, story screen, etc.)
EDIT: When I made this post, nwe74's post was apparently invisible.
by Quillax
Wed Mar 22, 2023 8:10 pm
Forum: Patches: The Earth Explodes
Topic: The End of the World
Replies: 2
Views: 113751

Re: The End of the World


- is there any way to integrate the shake effect into other triggers such as collisiom with a sprite, and to do so without moving to the second part of that sequence and ending the game. I.e. something more like a simple earthquake, akin to whst happens with the Blooguard in Keen6?


I don't know ...
by Quillax
Sat Jun 18, 2022 8:43 am
Forum: General
Topic: Those Extra Keen:Vorticons Levels
Replies: 3
Views: 22478

Re: Those Extra Keen:Vorticons Levels

Back in this forum's early days, there was a good discussion about extra levels: https://keenmodding.org/viewtopic.php?t=195&sid=0817910888b99d60905d8cde91fd2f59

I'd particularly like to highlight two posts, which point out the potential risks and side-effects of using extra levels without the 32 ...
by Quillax
Wed Oct 27, 2021 5:01 am
Forum: General
Topic: Are graphics-only mods valid?
Replies: 7
Views: 31849

Re: Are graphics-only mods valid?

That's a really good question! It's been forever since I touched a skin mod (unless XkyKeen4 counts). As Pandakeen said, I think it depends. I know you don't want people to spend 10 minutes on a mod and then upload it just to get a KeenWiki article and I don't know if I've ever played a skin mod the ...
by Quillax
Tue Jan 08, 2019 2:16 pm
Forum: The Mods
Topic: The Mortrix (K2 mod)
Replies: 0
Views: 46479

The Mortrix (K2 mod)

Hey there, everybody! Yesterday, I released The Mortrix on the PCKF and my site, and I decided to release it here as well today. The Mortrix is a Keen 2 mod, which took about five months to make. I made it to try out new ideas that I haven't seen any other Keen 2 mod do. Here a few links:

Download ...
by Quillax
Fri Nov 16, 2018 2:22 am
Forum: Vorticons Requests and Discussion
Topic: K2 patches (end of world switch + Guard Robot)
Replies: 1
Views: 24880

Re: K2 patches (end of world switch + Guard Robot)

Hey guys, guess what? While waiting for the patches, I thought that the end of world switch one might be so easy that even I could do it myself. So, with some trial and error, I managed to make a patch that fulfills my request! Here's the patch, in case anyone else wants to use it:


#Flipping the ...
by Quillax
Tue Nov 13, 2018 10:07 pm
Forum: Vorticons Requests and Discussion
Topic: K2 patches (end of world switch + Guard Robot)
Replies: 1
Views: 24880

K2 patches (end of world switch + Guard Robot)

Hey there, I've been working on a Keen 2 mod, which is getting pretty close to completion! However though, there are a couple patches I thought of, which don't seem to exist but would be really cool to have. Here's what I thought about:

-The end of world switch doesn't cause a game over but instead ...
by Quillax
Mon Oct 29, 2018 11:35 pm
Forum: Vorticons Requests and Discussion
Topic: Tiles not displaying properly. (K2)
Replies: 0
Views: 53448

Tiles not displaying properly. (K2)

I've been working on a Keen 2 mod, and I recently noticed that there's a problem that it never had before; tiles 687 (the bottom half of it) and 688 are not displayed the way they are on the tileset. In-game, the former seems to be replaced by multiples of the bottom-right corner of tile 549, while ...
by Quillax
Sat Oct 06, 2018 10:39 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 435919

Re: DISCUSSION: Keen 6 level design.

You're welcome, Xky Rauh!

Yeah, I suppose there is a bit much too points to get after passing a really simple obstacle at the start. I find it rather difficult to get all of those popsicles that form an arc, so if I missed any I don't bother to go back down again. I personally don't mind having to ...
by Quillax
Tue Sep 11, 2018 6:38 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 435919

Re: DISCUSSION: Keen 6 level design.

Okay, I think it's about time we move on to the next level, which appears to be our final destination: Bloog Control Center . Oh, and here's the level on Abithar Online !

This level has a rather eerie atmosphere, with the music, darkness in the first room, eyeballs, and hands (the latter two of ...