- is there any way to integrate the shake effect into other triggers such as collisiom with a sprite, and to do so without moving to the second part of that sequence and ending the game. I.e. something more like a simple earthquake, akin to whst happens with the Blooguard in Keen6? I don't know abo...
Back in this forum's early days, there was a good discussion about extra levels: https://keenmodding.org/viewtopic.php?t=195&sid=0817910888b99d60905d8cde91fd2f59 I'd particularly like to highlight two posts, which point out the potential risks and side-effects of using extra levels without the 3...
That's a really good question! It's been forever since I touched a skin mod (unless XkyKeen4 counts). As Pandakeen said, I think it depends. I know you don't want people to spend 10 minutes on a mod and then upload it just to get a KeenWiki article and I don't know if I've ever played a skin mod the...
Hey there, everybody! Yesterday, I released The Mortrix on the PCKF and my site, and I decided to release it here as well today. The Mortrix is a Keen 2 mod, which took about five months to make. I made it to try out new ideas that I haven't seen any other Keen 2 mod do. Here a few links: Download T...
Hey guys, guess what? While waiting for the patches, I thought that the end of world switch one might be so easy that even I could do it myself. So, with some trial and error, I managed to make a patch that fulfills my request! Here's the patch, in case anyone else wants to use it: #Flipping the 'En...
Hey there, I've been working on a Keen 2 mod, which is getting pretty close to completion! However though, there are a couple patches I thought of, which don't seem to exist but would be really cool to have. Here's what I thought about: -The end of world switch doesn't cause a game over but instead ...
I've been working on a Keen 2 mod, and I recently noticed that there's a problem that it never had before; tiles 687 (the bottom half of it) and 688 are not displayed the way they are on the tileset. In-game, the former seems to be replaced by multiples of the bottom-right corner of tile 549, while ...
You're welcome, Xky Rauh! Yeah, I suppose there is a bit much too points to get after passing a really simple obstacle at the start. I find it rather difficult to get all of those popsicles that form an arc, so if I missed any I don't bother to go back down again. I personally don't mind having to g...
Okay, I think it's about time we move on to the next level, which appears to be our final destination: Bloog Control Center . Oh, and here's the level on Abithar Online ! This level has a rather eerie atmosphere, with the music, darkness in the first room, eyeballs, and hands (the latter two of whic...
I also like this level. It's feels rather unique, with the tri-color archway, background, and hidden SGA translation area, which I think is especially good for a secret level. I agree that this level has a nice selection of creatures. However though, I also agree with how the exit method used in the...
On Keen Day 2018, I released The Sunnylands on the PCKF, which is a Keen 4 levelpack, and I decided to post it here as well. The levelpack has as many levels as the original Keen 4 along with a new story and a little bit of new graphics. The Sunnylands is one of the few Galaxy projects I have actual...
Huh, I didn't know the Dopefish bug was actually possible in the original Keen 4 (or maybe I forgot about it). Anyway, I managed to fix the two problems myself. For the Dopefish problem, I just slightly altered the level structure so now no two Dopefish can be together. For the loading screen proble...
I did edit the patch file to load the new loading screen; that's when the problem happens.
The doors are only for decoration. I did remove them once, but the problem still happens. Also, it seems that the freeze actually happens when two Dopefish burp at the same time in the same spot.
I've been making a K4 levelpack and it's been quite a fun project. However though, I had a couple issues, which are listed below: 1)I made a new loading screen, but when the mod uses it, the loading screen is all black except for the top bit and some of the text. When I start the mod, some weird stu...