Search found 23 matches

by Quillax
Wed Mar 22, 2023 8:43 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1 Frame Rate Anomaly
Replies: 2
Views: 3935

Re: Keen 1 Frame Rate Anomaly

In KeenWiki, there's a few patches for tile animation speeds, including the speed used in the title screen:

Code: Select all

%patch $9080 $03 #Main Menu level (Intro, title, story screen, etc.)
by Quillax
Wed Mar 22, 2023 8:10 pm
Forum: Patches: The Earth Explodes
Topic: The End of the World
Replies: 2
Views: 6867

Re: The End of the World

- is there any way to integrate the shake effect into other triggers such as collisiom with a sprite, and to do so without moving to the second part of that sequence and ending the game. I.e. something more like a simple earthquake, akin to whst happens with the Blooguard in Keen6? I don't know abo...
by Quillax
Sat Jun 18, 2022 8:43 am
Forum: General
Topic: Those Extra Keen:Vorticons Levels
Replies: 3
Views: 3611

Re: Those Extra Keen:Vorticons Levels

Back in this forum's early days, there was a good discussion about extra levels: https://keenmodding.org/viewtopic.php?t=195&sid=0817910888b99d60905d8cde91fd2f59 I'd particularly like to highlight two posts, which point out the potential risks and side-effects of using extra levels without the 3...
by Quillax
Wed Oct 27, 2021 5:01 am
Forum: General
Topic: Are graphics-only mods valid?
Replies: 7
Views: 4943

Re: Are graphics-only mods valid?

That's a really good question! It's been forever since I touched a skin mod (unless XkyKeen4 counts). As Pandakeen said, I think it depends. I know you don't want people to spend 10 minutes on a mod and then upload it just to get a KeenWiki article and I don't know if I've ever played a skin mod the...
by Quillax
Tue Jan 08, 2019 2:16 pm
Forum: The Mods
Topic: The Mortrix (K2 mod)
Replies: 0
Views: 14610

The Mortrix (K2 mod)

Hey there, everybody! Yesterday, I released The Mortrix on the PCKF and my site, and I decided to release it here as well today. The Mortrix is a Keen 2 mod, which took about five months to make. I made it to try out new ideas that I haven't seen any other Keen 2 mod do. Here a few links: Download T...
by Quillax
Fri Nov 16, 2018 2:22 am
Forum: Vorticons Requests and Discussion
Topic: K2 patches (end of world switch + Guard Robot)
Replies: 1
Views: 9161

Re: K2 patches (end of world switch + Guard Robot)

Hey guys, guess what? While waiting for the patches, I thought that the end of world switch one might be so easy that even I could do it myself. So, with some trial and error, I managed to make a patch that fulfills my request! Here's the patch, in case anyone else wants to use it: #Flipping the 'En...
by Quillax
Tue Nov 13, 2018 10:07 pm
Forum: Vorticons Requests and Discussion
Topic: K2 patches (end of world switch + Guard Robot)
Replies: 1
Views: 9161

K2 patches (end of world switch + Guard Robot)

Hey there, I've been working on a Keen 2 mod, which is getting pretty close to completion! However though, there are a couple patches I thought of, which don't seem to exist but would be really cool to have. Here's what I thought about: -The end of world switch doesn't cause a game over but instead ...
by Quillax
Mon Oct 29, 2018 11:35 pm
Forum: Vorticons Requests and Discussion
Topic: Tiles not displaying properly. (K2)
Replies: 0
Views: 14537

Tiles not displaying properly. (K2)

I've been working on a Keen 2 mod, and I recently noticed that there's a problem that it never had before; tiles 687 (the bottom half of it) and 688 are not displayed the way they are on the tileset. In-game, the former seems to be replaced by multiples of the bottom-right corner of tile 549, while ...
by Quillax
Sat Oct 06, 2018 10:39 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173184

Re: DISCUSSION: Keen 6 level design.

You're welcome, Xky Rauh! Yeah, I suppose there is a bit much too points to get after passing a really simple obstacle at the start. I find it rather difficult to get all of those popsicles that form an arc, so if I missed any I don't bother to go back down again. I personally don't mind having to g...
by Quillax
Tue Sep 11, 2018 6:38 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173184

Re: DISCUSSION: Keen 6 level design.

Okay, I think it's about time we move on to the next level, which appears to be our final destination: Bloog Control Center . Oh, and here's the level on Abithar Online ! This level has a rather eerie atmosphere, with the music, darkness in the first room, eyeballs, and hands (the latter two of whic...
by Quillax
Wed Aug 29, 2018 2:47 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 173184

Re: DISCUSSION: Keen 6 level design.

I also like this level. It's feels rather unique, with the tri-color archway, background, and hidden SGA translation area, which I think is especially good for a secret level. I agree that this level has a nice selection of creatures. However though, I also agree with how the exit method used in the...
by Quillax
Sun Aug 19, 2018 5:13 pm
Forum: The Mods
Topic: The Sunnylands
Replies: 0
Views: 14930

The Sunnylands

On Keen Day 2018, I released The Sunnylands on the PCKF, which is a Keen 4 levelpack, and I decided to post it here as well. The levelpack has as many levels as the original Keen 4 along with a new story and a little bit of new graphics. The Sunnylands is one of the few Galaxy projects I have actual...
by Quillax
Wed Dec 27, 2017 2:04 am
Forum: Galaxy Requests and Discussion
Topic: Couple K4 mod issues
Replies: 5
Views: 7651

Re: Couple K4 mod issues

Huh, I didn't know the Dopefish bug was actually possible in the original Keen 4 (or maybe I forgot about it). Anyway, I managed to fix the two problems myself. For the Dopefish problem, I just slightly altered the level structure so now no two Dopefish can be together. For the loading screen proble...
by Quillax
Sun Dec 24, 2017 1:52 am
Forum: Galaxy Requests and Discussion
Topic: Couple K4 mod issues
Replies: 5
Views: 7651

Re: Couple K4 mod issues

I did edit the patch file to load the new loading screen; that's when the problem happens.

The doors are only for decoration. I did remove them once, but the problem still happens. Also, it seems that the freeze actually happens when two Dopefish burp at the same time in the same spot.
by Quillax
Sat Dec 23, 2017 7:34 pm
Forum: Galaxy Requests and Discussion
Topic: Couple K4 mod issues
Replies: 5
Views: 7651

Couple K4 mod issues

I've been making a K4 levelpack and it's been quite a fun project. However though, I had a couple issues, which are listed below: 1)I made a new loading screen, but when the mod uses it, the loading screen is all black except for the top bit and some of the text. When I start the mod, some weird stu...