Search found 18 matches

by Quillax
Fri Nov 16, 2018 2:22 am
Forum: Vorticons Requests and Discussion
Topic: K2 patches (end of world switch + Guard Robot)
Replies: 1
Views: 302

Re: K2 patches (end of world switch + Guard Robot)

Hey guys, guess what? While waiting for the patches, I thought that the end of world switch one might be so easy that even I could do it myself. So, with some trial and error, I managed to make a patch that fulfills my request! Here's the patch, in case anyone else wants to use it: #Flipping the 'En...
by Quillax
Tue Nov 13, 2018 10:07 pm
Forum: Vorticons Requests and Discussion
Topic: K2 patches (end of world switch + Guard Robot)
Replies: 1
Views: 302

K2 patches (end of world switch + Guard Robot)

Hey there, I've been working on a Keen 2 mod, which is getting pretty close to completion! However though, there are a couple patches I thought of, which don't seem to exist but would be really cool to have. Here's what I thought about: -The end of world switch doesn't cause a game over but instead ...
by Quillax
Mon Oct 29, 2018 11:35 pm
Forum: Vorticons Requests and Discussion
Topic: Tiles not displaying properly. (K2)
Replies: 0
Views: 208

Tiles not displaying properly. (K2)

I've been working on a Keen 2 mod, and I recently noticed that there's a problem that it never had before; tiles 687 (the bottom half of it) and 688 are not displayed the way they are on the tileset. In-game, the former seems to be replaced by multiples of the bottom-right corner of tile 549, while ...
by Quillax
Sat Oct 06, 2018 10:39 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 31983

Re: DISCUSSION: Keen 6 level design.

You're welcome, Xky Rauh! Yeah, I suppose there is a bit much too points to get after passing a really simple obstacle at the start. I find it rather difficult to get all of those popsicles that form an arc, so if I missed any I don't bother to go back down again. I personally don't mind having to g...
by Quillax
Tue Sep 11, 2018 6:38 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 31983

Re: DISCUSSION: Keen 6 level design.

Okay, I think it's about time we move on to the next level, which appears to be our final destination: Bloog Control Center . Oh, and here's the level on Abithar Online ! This level has a rather eerie atmosphere, with the music, darkness in the first room, eyeballs, and hands (the latter two of whic...
by Quillax
Wed Aug 29, 2018 2:47 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 31983

Re: DISCUSSION: Keen 6 level design.

I also like this level. It's feels rather unique, with the tri-color archway, background, and hidden SGA translation area, which I think is especially good for a secret level. I agree that this level has a nice selection of creatures. However though, I also agree with how the exit method used in the...
by Quillax
Sun Aug 19, 2018 5:13 pm
Forum: The Mods
Topic: The Sunnylands
Replies: 0
Views: 463

The Sunnylands

On Keen Day 2018, I released The Sunnylands on the PCKF, which is a Keen 4 levelpack, and I decided to post it here as well. The levelpack has as many levels as the original Keen 4 along with a new story and a little bit of new graphics. The Sunnylands is one of the few Galaxy projects I have actual...
by Quillax
Wed Dec 27, 2017 2:04 am
Forum: Galaxy Requests and Discussion
Topic: Couple K4 mod issues
Replies: 5
Views: 1026

Re: Couple K4 mod issues

Huh, I didn't know the Dopefish bug was actually possible in the original Keen 4 (or maybe I forgot about it). Anyway, I managed to fix the two problems myself. For the Dopefish problem, I just slightly altered the level structure so now no two Dopefish can be together. For the loading screen proble...
by Quillax
Sun Dec 24, 2017 1:52 am
Forum: Galaxy Requests and Discussion
Topic: Couple K4 mod issues
Replies: 5
Views: 1026

Re: Couple K4 mod issues

I did edit the patch file to load the new loading screen; that's when the problem happens.

The doors are only for decoration. I did remove them once, but the problem still happens. Also, it seems that the freeze actually happens when two Dopefish burp at the same time in the same spot.
by Quillax
Sat Dec 23, 2017 7:34 pm
Forum: Galaxy Requests and Discussion
Topic: Couple K4 mod issues
Replies: 5
Views: 1026

Couple K4 mod issues

I've been making a K4 levelpack and it's been quite a fun project. However though, I had a couple issues, which are listed below: 1)I made a new loading screen, but when the mod uses it, the loading screen is all black except for the top bit and some of the text. When I start the mod, some weird stu...
by Quillax
Mon Jan 02, 2017 6:08 pm
Forum: The Mods
Topic: The Morticore
Replies: 9
Views: 4976

Re: The Morticore

Thanks for the feedback, CommanderSpleen! Looking back at that one Garg trap, I suppose it was kind of unfair, even though I thought that one arrow sign that was around the trap would tell players to immediately run to the right. Yeah, I do agree about what you said about the backgrounds. I could tr...
by Quillax
Thu Dec 22, 2016 3:20 am
Forum: The Mods
Topic: The Morticore
Replies: 9
Views: 4976

@Benvolio: I think one reason why Keen mods have been declining was because of the Keen Dreams source code and the Keen:Galaxy Source Modding Package that were released. I think some people are working on mods with those, some of which might be trying to figure out how they work. It would be nice if...
by Quillax
Fri Sep 23, 2016 1:25 am
Forum: The Mods
Topic: The Morticore
Replies: 9
Views: 4976

The Morticore

Around a year and a half ago, I released a Keen 1 mod on my website and the PCKF, which is known as "Commander Keen & the Morticore" (or you can just call it "The Morticore"). It was bundled with a text document that explains how I got into modding and includes info about my first three mods (which ...
by Quillax
Fri Sep 23, 2016 1:14 am
Forum: Vorticons Requests and Discussion
Topic: A Vorticon Mom problem.
Replies: 6
Views: 3718

I tried that out quite a while ago, and it seems to work very well! Thanks, Levellass! Sorry that it took me a long time to reply, by the way. I was busy with other stuff, and I was forgetting about this topic until recently.
by Quillax
Thu Aug 11, 2016 10:25 pm
Forum: Vorticons Requests and Discussion
Topic: A Vorticon Mom problem.
Replies: 6
Views: 3718

And you're sure you didn't change the Vortimom's sprite type? Usually you can fix this by making the shot's hitbox smaller, more grey, less red, especially at the furtherest edge of the shot. If this fails it's possible to patch either 1.) Te Vortimom not to block shots (Including raygun shots.) or...