Search found 321 matches
- Sun Jun 01, 2025 5:56 pm
- Forum: Galaxy Requests and Discussion
- Topic: Allow 32 levels for K5
- Replies: 2
- Views: 62487
Re: Allow 32 levels for K5
Are you familiar with programming in C/C++? If so, I recommend working with the Commander Keen source code for this project. It makes it much easier to accommodate a large number of levels, for example.
- Mon Dec 25, 2023 9:00 am
- Forum: The Mods
- Topic: Foray in the Forest
- Replies: 0
- Views: 97686
Foray in the Forest
Commander Keen: Foray in the Forest
https://i.postimg.cc/6pV5nRGz/Fit-F-cover.png
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DOWNLOAD
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Version 2.0 https://k1n9duk3.shikadi.net/files/mods/fitf_20.zip
Version 2.0a Hotfix (only contains the new executables)
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INSTRUCTIONS ...
https://i.postimg.cc/6pV5nRGz/Fit-F-cover.png
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DOWNLOAD
= = = = = = = =
Version 2.0 https://k1n9duk3.shikadi.net/files/mods/fitf_20.zip
Version 2.0a Hotfix (only contains the new executables)
= = = = = = = = = =
INSTRUCTIONS ...
- Wed Nov 02, 2022 8:46 pm
- Forum: Patches: The Earth Explodes
- Topic: The End of the World
- Replies: 2
- Views: 113752
Re: The End of the World
I don't think that really answers your question. Nevertheless, if you work with the source code, this is feasible in any case.
I have to agree with you that this cinematic feature is really impressive. One reason also why I included this effect in my mod
I have to agree with you that this cinematic feature is really impressive. One reason also why I included this effect in my mod
- Wed Oct 27, 2021 11:23 am
- Forum: General
- Topic: Are graphics-only mods valid?
- Replies: 7
- Views: 31851
Re: Are graphics-only mods valid?
I second Quillax' thoughts.
Mods must be substantial in one way or another.
It doesn't make sense to collect have baked modding attempts that eventually got abandoned by their authors. Else the wiki will get flooded with unfinished and pre-alpha state stuff quickly.
Work in progress mods (and I ...
Mods must be substantial in one way or another.
It doesn't make sense to collect have baked modding attempts that eventually got abandoned by their authors. Else the wiki will get flooded with unfinished and pre-alpha state stuff quickly.
Work in progress mods (and I ...
- Thu Sep 09, 2021 7:55 am
- Forum: Coding
- Topic: Ghidra open source disassembler
- Replies: 1
- Views: 100116
Re: Ghidra open source disassembler
thanks for sharing this information. this is really neat
- Thu Sep 09, 2021 7:36 am
- Forum: General
- Topic: beginning of my mod "Forgotten Galaxy" -Rescue Of The Last
- Replies: 16
- Views: 76703
Re: beginning of my mod "Forgotten Galaxy" -Rescue Of The Last
sweet. thanks for the update
- Sun Apr 12, 2020 10:34 pm
- Forum: CKCM
- Topic: Concept art by Scizor CT
- Replies: 6
- Views: 238605
Re: Concept art by Scizor CT
fascinating.
I'm very much interested in those concept art sketches. gonna rip every last graphic. should fit my forest theme quite well I think.
I'm very much interested in those concept art sketches. gonna rip every last graphic. should fit my forest theme quite well I think.
- Thu Mar 05, 2020 10:59 am
- Forum: CKPatch
- Topic: CKPatch extended for other games: Released!
- Replies: 31
- Views: 311631
Re: CKPatch extended for other games: Released!
thanks for sharing all these in-depth information. very helpful and enlightening
- Thu Mar 05, 2020 9:12 am
- Forum: ModKeen
- Topic: ModId - Modkeen for all the 16-bit Id games!
- Replies: 4
- Views: 53080
Re: ModId - Modkeen for all the 16-bit Id games!
thanks a lot for the update. appreciated
- Sun Dec 01, 2019 8:57 am
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
- Replies: 3
- Views: 31984
Re: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
Yeah, a lot of things sound easy until you realize how difficult it actually is to construe and understand a wall off hex-code. especially with a brain like mine which won't stay focus on tasks like this...
this is a released mod. here is the most up-to-date download link: http://www.shikadi.net ...
this is a released mod. here is the most up-to-date download link: http://www.shikadi.net ...
- Mon Oct 14, 2019 8:21 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
- Replies: 3
- Views: 31984
Re: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
shy question: Is one of the above mentioned patch requests feasible?
- Tue Jul 02, 2019 7:01 pm
- Forum: General
- Topic: Sprite help in exchange for patch help anyone?
- Replies: 3
- Views: 29070
Re: Sprite help in exchange for patch help anyone?
don't know if my skill level is elaborate enough to help out with this... why don't you post your patch questions and I (we) can see how far we can get?!
EDIT:
ah, just discovered this thread over here: viewtopic.php?p=22959#p22936
EDIT:
ah, just discovered this thread over here: viewtopic.php?p=22959#p22936
- Mon Jun 10, 2019 5:16 am
- Forum: General
- Topic: Adding/Creating characters for NETKEEN
- Replies: 6
- Views: 51014
Re: Adding/Creating characters for NETKEEN
I could host this on the shikadi.net server. is this an official netkeen modding contribution?troublesomekeen wrote: Mon Jun 10, 2019 12:39 am (Disregard this message of the link goes down, but I'll leave this here just in case:
https://drive.google.com/open?id=1fhhDz ... Ye8KIODh-u)
- Fri Apr 12, 2019 10:09 pm
- Forum: General
- Topic: Adding/Creating characters for NETKEEN
- Replies: 6
- Views: 51014
Re: Adding/Creating characters for NETKEEN
check out this step-by-step modding tutorial:
http://www.shikadi.net/keenwiki/Keen_Ga ... y_Ceilick)
- Fri Mar 29, 2019 10:06 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 has two different endings
- Replies: 2
- Views: 26383
Re: Keen 4 has two different endings
so, this is just a proof of concept that it is possible to have two endings triggered by separate events.
what you can see below is a patch that triggers an alternative message which gets displayed before entering a certain level. afterwards the game skips the official ending sequence and jumps ...