Search found 321 matches

by Nisaba
Sun Jun 01, 2025 5:56 pm
Forum: Galaxy Requests and Discussion
Topic: Allow 32 levels for K5
Replies: 2
Views: 62487

Re: Allow 32 levels for K5

Are you familiar with programming in C/C++? If so, I recommend working with the Commander Keen source code for this project. It makes it much easier to accommodate a large number of levels, for example.
by Nisaba
Mon Dec 25, 2023 9:00 am
Forum: The Mods
Topic: Foray in the Forest
Replies: 0
Views: 97686

Foray in the Forest

Commander Keen: Foray in the Forest

https://i.postimg.cc/6pV5nRGz/Fit-F-cover.png

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DOWNLOAD
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Version 2.0 https://k1n9duk3.shikadi.net/files/mods/fitf_20.zip
Version 2.0a Hotfix (only contains the new executables)

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INSTRUCTIONS ...
by Nisaba
Wed Nov 02, 2022 8:46 pm
Forum: Patches: The Earth Explodes
Topic: The End of the World
Replies: 2
Views: 113752

Re: The End of the World

I don't think that really answers your question. Nevertheless, if you work with the source code, this is feasible in any case.
I have to agree with you that this cinematic feature is really impressive. One reason also why I included this effect in my mod
by Nisaba
Wed Oct 27, 2021 11:23 am
Forum: General
Topic: Are graphics-only mods valid?
Replies: 7
Views: 31851

Re: Are graphics-only mods valid?

I second Quillax' thoughts.

Mods must be substantial in one way or another.
It doesn't make sense to collect have baked modding attempts that eventually got abandoned by their authors. Else the wiki will get flooded with unfinished and pre-alpha state stuff quickly.
Work in progress mods (and I ...
by Nisaba
Thu Sep 09, 2021 7:55 am
Forum: Coding
Topic: Ghidra open source disassembler
Replies: 1
Views: 100116

Re: Ghidra open source disassembler

thanks for sharing this information. this is really neat
by Nisaba
Thu Sep 09, 2021 7:36 am
Forum: General
Topic: beginning of my mod "Forgotten Galaxy" -Rescue Of The Last
Replies: 16
Views: 76703

Re: beginning of my mod "Forgotten Galaxy" -Rescue Of The Last

sweet. thanks for the update
by Nisaba
Sun Apr 12, 2020 10:34 pm
Forum: CKCM
Topic: Concept art by Scizor CT
Replies: 6
Views: 238605

Re: Concept art by Scizor CT

fascinating.
I'm very much interested in those concept art sketches. gonna rip every last graphic. should fit my forest theme quite well I think.
by Nisaba
Thu Mar 05, 2020 10:59 am
Forum: CKPatch
Topic: CKPatch extended for other games: Released!
Replies: 31
Views: 311631

Re: CKPatch extended for other games: Released!

thanks for sharing all these in-depth information. very helpful and enlightening
by Nisaba
Thu Mar 05, 2020 9:12 am
Forum: ModKeen
Topic: ModId - Modkeen for all the 16-bit Id games!
Replies: 4
Views: 53080

Re: ModId - Modkeen for all the 16-bit Id games!

thanks a lot for the update. appreciated
by Nisaba
Sun Dec 01, 2019 8:57 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
Replies: 3
Views: 31984

Re: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)

Yeah, a lot of things sound easy until you realize how difficult it actually is to construe and understand a wall off hex-code. especially with a brain like mine which won't stay focus on tasks like this...

this is a released mod. here is the most up-to-date download link: http://www.shikadi.net ...
by Nisaba
Mon Oct 14, 2019 8:21 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
Replies: 3
Views: 31984

Re: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)

shy question: Is one of the above mentioned patch requests feasible?
by Nisaba
Tue Jul 02, 2019 7:01 pm
Forum: General
Topic: Sprite help in exchange for patch help anyone?
Replies: 3
Views: 29070

Re: Sprite help in exchange for patch help anyone?

don't know if my skill level is elaborate enough to help out with this... why don't you post your patch questions and I (we) can see how far we can get?!

EDIT:
ah, just discovered this thread over here: viewtopic.php?p=22959#p22936
by Nisaba
Mon Jun 10, 2019 5:16 am
Forum: General
Topic: Adding/Creating characters for NETKEEN
Replies: 6
Views: 51014

Re: Adding/Creating characters for NETKEEN

troublesomekeen wrote: Mon Jun 10, 2019 12:39 am (Disregard this message of the link goes down, but I'll leave this here just in case:
https://drive.google.com/open?id=1fhhDz ... Ye8KIODh-u)
I could host this on the shikadi.net server. is this an official netkeen modding contribution?
by Nisaba
Fri Apr 12, 2019 10:09 pm
Forum: General
Topic: Adding/Creating characters for NETKEEN
Replies: 6
Views: 51014

Re: Adding/Creating characters for NETKEEN

loop4ever wrote: Fri Apr 12, 2019 4:10 pm How exactly do you replace the sprite graphics?
check out this step-by-step modding tutorial:
http://www.shikadi.net/keenwiki/Keen_Ga ... y_Ceilick)
by Nisaba
Fri Mar 29, 2019 10:06 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 has two different endings
Replies: 2
Views: 26383

Re: Keen 4 has two different endings


so, this is just a proof of concept that it is possible to have two endings triggered by separate events.

what you can see below is a patch that triggers an alternative message which gets displayed before entering a certain level. afterwards the game skips the official ending sequence and jumps ...