Search found 310 matches

by Nisaba
Tue Jul 02, 2019 7:01 pm
Forum: General
Topic: Sprite help in exchange for patch help anyone?
Replies: 3
Views: 467

Re: Sprite help in exchange for patch help anyone?

don't know if my skill level is elaborate enough to help out with this... why don't you post your patch questions and I (we) can see how far we can get?!

EDIT:
ah, just discovered this thread over here: viewtopic.php?p=22959#p22936
by Nisaba
Mon Jun 10, 2019 5:16 am
Forum: General
Topic: Adding/Creating characters for NETKEEN
Replies: 6
Views: 2870

Re: Adding/Creating characters for NETKEEN

troublesomekeen wrote:
Mon Jun 10, 2019 12:39 am
(Disregard this message of the link goes down, but I'll leave this here just in case:
https://drive.google.com/open?id=1fhhDz ... Ye8KIODh-u)
I could host this on the shikadi.net server. is this an official netkeen modding contribution?
by Nisaba
Fri Apr 12, 2019 10:09 pm
Forum: General
Topic: Adding/Creating characters for NETKEEN
Replies: 6
Views: 2870

Re: Adding/Creating characters for NETKEEN

loop4ever wrote:
Fri Apr 12, 2019 4:10 pm
How exactly do you replace the sprite graphics?
check out this step-by-step modding tutorial:
http://www.shikadi.net/keenwiki/Keen_Ga ... y_Ceilick)
by Nisaba
Fri Mar 29, 2019 10:06 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 has two different endings
Replies: 1
Views: 381

Re: Keen 4 has two different endings

so, this is just a proof of concept that it is possible to have two endings triggered by separate events. what you can see below is a patch that triggers an alternative message which gets displayed before entering a certain level. afterwards the game skips the official ending sequence and jumps rig...
by Nisaba
Thu Mar 21, 2019 8:21 am
Forum: Galaxy Requests and Discussion
Topic: My Robo Red stunned patch is causing game crash
Replies: 7
Views: 693

Re: My Robo Red stunned patch is causing game crash

55Aavenue wrote:
Wed Mar 20, 2019 6:58 pm
$0AAF1517RL is the call to run Keen's death code. That must be whats wrong with the orignal patch.
good work everybody! nice track down.

quick explanation:
$0B8013E9RL is the collision code for Keen 4.
$0AAF1517RL is the collision code for Keen 5.

the wiki should be now up-to-date
by Nisaba
Thu Mar 21, 2019 8:08 am
Forum: General
Topic: Keengraph and KeenGrout
Replies: 2
Views: 676

Re: Keengraph and KeenGrout

nope, as far as I know KeenGrout only works with images that were extracted via modkeen.
but if you are looking for a grid solution to pixel and draw things I'd recommend using the option to display a grid in your graphics editor. Photoshop or GIMP for e.g. do come with a grid option.
by Nisaba
Sat Mar 16, 2019 7:23 pm
Forum: The Mods
Topic: Keenball
Replies: 4
Views: 2141

Re: Keenball

oh boy, that's dope! formidable pinball technique. I love the crosshairs though I must admit that I need to get used to it. gonna dive deeper into this as soon as I get the chance. but from what I've seen/read this is once again an astonishing patch file. And here’s wishing you the very best for all...
by Nisaba
Mon Feb 04, 2019 3:20 pm
Forum: Vorticons Requests and Discussion
Topic: re: mindbelt cmd's
Replies: 8
Views: 3133

Re: re: mindbelt cmd's

I figured out the cmd's and controls of "IKeen.exe" enough to make the mod's that I want to CMD Keen vs the voltrons level01.ck1. The help file for IKeen is of very little use in fig out the controls in the prog. I fig out copy a block and place the block by trial and error. I am still having the "...
by Nisaba
Wed Jan 30, 2019 10:06 pm
Forum: Vorticons Requests and Discussion
Topic: re: mindbelt cmd's
Replies: 8
Views: 3133

Re: re: mindbelt cmd's

I am trying to use Mindbelt again. it is asking for a file for CMD Keen, the file is "1til0000.bmp" I can't find the file and Mindbelt won't load any level without it. Also I can't get Midbelt to change the dir as to were the game is you need to either extract it yourself (via ModKeen for e.g.) or ...
by Nisaba
Fri Dec 28, 2018 10:38 pm
Forum: General
Topic: Levellass' Softdisk Library page helped hack fax machines
Replies: 8
Views: 1818

Re: Levellass' Softdisk Library page helped hack fax machines

Those guys again, similar talk, different location (CCC). This time around someone in the audience already knew the answer to their rhetorical question... https://media.ccc.de/v/35c3-9462-what_the_fax#t=1260
by Nisaba
Tue Dec 25, 2018 12:24 am
Forum: General
Topic: Levellass' Softdisk Library page helped hack fax machines
Replies: 8
Views: 1818

Re: Levellass' Softdisk Library page helped hack fax machines

that's indeed interesting. can you share any further details?! did HP offer you a job?
and most importantly: will the new encryption code be in SGA?
by Nisaba
Sat Dec 22, 2018 7:26 pm
Forum: KeenGraph
Topic: Catacomb 3D editing with Keengraph.. Help, please
Replies: 2
Views: 663

Re: Catacomb 3D editing with Keengraph.. Help, please

hey there BlackLion and welcome to the forums, unfortunately I can't fix Keengraph's code, but I'd like to point you towards an alternative route. to bypass your issue you can go with modid v.0.1.2. this tool should be able to do the job. at least that's what the readme states: ModId now supports mo...
by Nisaba
Wed Dec 12, 2018 10:19 pm
Forum: CKPatch
Topic: CKPatch extended for other games: Released!
Replies: 28
Views: 35986

Re: CKPatch extended for other games: Released!

ah! finally I found the right place to post my request. @NY00123 I'd like to request a CKPatch update which is compatible with the demo versions of Keen 4 and 6. I've noticed that both games won't work with the standard CK4patch and CK6patch versions. As I'd like to tinker with both versions a bit ...
by Nisaba
Tue Dec 11, 2018 9:11 am
Forum: CKPatch
Topic: CKPatch and demo versions of Keen 4 / 6
Replies: 0
Views: 420

CKPatch and demo versions of Keen 4 / 6

I'd like to know if it is possible to edit the CKPATCH source code in a way that it works on the demo versions of Keen 4 and 6? As I understand it it should be straightforward to adapt CKPatch to work with both demo versions, once you know the offsets of all the items of interest in the game executa...
by Nisaba
Tue Oct 23, 2018 9:57 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
Replies: 0
Views: 579

Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)

I'm about to optimize Dr. Colossus' mod Marooned on Mars and hope for a fair bit of patching help/support. I really do hope that at least a couple of adjustments are realisable. here's my wish list: Yorps (Korath replacement) shall occasionally make small jumps while walking, as if they are excited ...